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NBA Courtside 2002
|NBA Courtside 2002|
|Developer(s)||Left Field Productions|
|Release date(s)||NA January 13, 2002|
JP March 29, 2002
EU May 24, 2002
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller|
Dolphin Forum thread
Developed exclusively for Nintendo GameCube by Nintendo and Left Field, NBA Courtside 2002 taps into the power of Nintendo GameCube to deliver authentic NBA action that makes those other games look like they're stuck in the era of the two-handed jump shot. Up to four players can hit the hardwood simultaneously and talk trash to their hearts' content as they bust sweet cross-overs, first-step jukes and monster dunks.
NBA Courtside 2002 forces interlaced rendering causing its output to jitter vertically. Dolphin doesn't currently support interlaced output and attempts to convert all output to be rendered progressively. When progressive rendering can't be forced, delinterlacing doesn't occur appropriately, causing output to shift up a row for one frame and back down on the next. Refer to issue 10473.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with NBA Courtside 2002 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
- Left Field Productions (Developer)
- Nintendo (Publisher)
- North America (Release region)
- Japan (Release region)
- Europe (Release region)
- 2002 (Initial release year)
- Sports (Genre)
- Basketball (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Games that use interlaced output
- GameCube games