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NBA Live 06
|NBA Live 06|
|Release date(s)||NA September 26, 2005|
EU October 28, 2005
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller|
The evolution of the EA SPORTS Freestyle Control continues in NBA Live 06 with all-new EA SPORTS Freestyle Superstars. Users now dictate the actions of the top NBA stars with full user control over dazzling passes, rebounds, dunks and steals within 5-on-5 gameplay. With the superstars of the NBA playing like their real-life counterparts, Playmakers deliver fast break Freestyle passes on the fly, Stoppers control the paint, and Power players dominate the opposition with powerful user-controlled dunks. An enhanced transition game yields an up-tempo, fast-break, and physical brand of basketball that features players running the lanes and awaiting the open pass. With the NBA LIVE 06 advancements in gameplay and enhanced player graphics, the NBA's superstars look and play more like their real-life counterparts than ever before. A rich collection of game modes adds to the deepest offering of NBA LIVE ever - including Dynasty Mode, EA SPORTS Online, and NBA All-Star Weekend.
NBA Live 06 uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See . In or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings -> Advanced menu.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|On||Render VP6 video|
The graph below charts the compatibility with NBA Live 06 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below: