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|Publisher(s)||EA Sports BIG|
|Release date(s)||NA February 17, 2002|
JP March 22, 2002
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
Take basketball back to its roots on the street to face off against the biggest and baddest street legends in the land in the first and only streetball game for the Nintendo GameCube, NBA Street.
Show off your mad hoops skills and make your opponents buckle with "ankle-breaking" moves and fierce dunks. Drain treys from deep beyond the arc or bang around down low and dominate the post with your inside game. With "off-the-backboard" no-look passes and dizzying crossover dribbles your opponent will be beggin' for mercy as you pump up your power meter. Stop...Pop...Drop -- Count it, baby! If your game's weak, you don't have to go home, but you've gotta get off the court. It's not basketball. It's streetball. You got game?
NBA Street uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See . In or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings -> Advanced menu.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|On||Render VP6 video|
The graph below charts the compatibility with NBA Street since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core 2 Duo E7300 @ 2.6 GHz||NVIDIA GeForce 275 GTX||Perfect, minor sound bugs. This game Works only with "JITIL Recompiler".||alexsayskmk|