NBA Street Vol. 2

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NBA Street Vol. 2
NBAStreetVol2GC.jpg
Developer(s) EA Canada
Publisher(s) EA Sports BIG
Series NBA Street
Platform(s) GameCube
Release date(s) NA April 28, 2003
EU May 2, 2003
Genre(s) Sports, Basketball
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: NBA Street Vol. 2
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
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Three-on-three action basketball game. Like the first NBA Street Vol. 2's roster of players comprises both fictional Street Legends and real NBA players. In addition to teams of contemporary superstars, the licensed half of the roster also includes great NBA names of yesteryear -- Julius Erving, Clyde Drexler, Dominque Wilkins, Larry Bird, Magic Johnson, Pete Maravich, George Gervin, Wilt Chamberlain, Jerry West, Bill Walton, and more. The classic players add a nice bit of leavening to the game's style, with the short shorts and high socks of the NBA's old school contrasting with today's baggy jerseys and loosened-up attitude. In total, the roster includes 145 modern players, 6 fictional Street Legends, and 25 NBA Legends.

Problems

VP6 Videos

NBA Street Vol. 2 uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See issue 7193. In 5.0-15515 or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings → Advanced menu.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Manual Texture Sampling On Render VP6 video

Version Compatibility

The graph below charts the compatibility with NBA Street Vol. 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21222 (current)
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-71 Windows 7 Intel Pentium E6300 @ 3.4 GHz ATI Radeon HD 4850 Playable 60FPS (NTSC)--> Lots of graphical glitches in menus, but works well once you get in-game. axfelix
4.0-263 Windows 8 Intel Core i7-3630QM @ 2.4 GHz NVIDIA GeForce GT 650M Playable 60FPS (NTSC) --- Intro cinematic are majorly glitched, but menus are only slightly glitched. Shadows overlap characters in-game. nos770
4.0-720 Windows 7 AMD Phenom II X6 1090T NVIDIA GeForce GTX 560 Playable 60FPS. Graphics with Direct3D are perfect. Rostack
4.0-7420 Windows 10 Intel Core2 Duo E7300 @ 2.66 GHz NVIDIA GeForce 9500 GT Playable 30-45FPS. Dragic
4.0-7840 Windows 10 AMD FX-6120 @ 3.8 GHz AMD Radeon 7850 2GB Playable 60FPS using OpenGL backend. SuchDogeWow
5.0-20734 Windows 11 Intel Core i3-12100F NVIDIA GeForce GTX 1650 Playable at 60FPS. Cinematics look normal with manual sampling on. Some textures look pixelated (the number 5 on the scoreboard) but it looks that way on GameCube too. AGuy27

Gameplay Videos