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NBA Street Vol. 2: Difference between revisions
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|} | {{testing/entry|revision=3.0-71|OS=Windows 7 x64|CPU=Intel Pentium E6300 @ 3.4GHz|GPU=ATI Radeon HD 4850 512MB|result=Playable 60FPS (NTSC)--> Lots of graphical glitches in menus, but works well once you get in-game|tester=axfelix}} | ||
== Gameplay Videos == | == Gameplay Videos == |
Revision as of 19:10, 7 December 2011
NBA Street Vol. 2 | |
---|---|
Developer(s) | EA Canada |
Publisher(s) | EA Sports BIG |
Platform(s) | GameCube |
Genre(s) | Sports |
Mode(s) | Single-player, multiplayer |
Input methods | |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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NBA Street Vol. 2 is a sequel of NBA Street and a prequel of NBA Street V3. It was released in 2003 for the PlayStation 2, GameCube, and for the first time in the series, on the Xbox.
Problems
PAL Crash
With the PAL (E) release, starting the match results in a freeze. After a few seconds, emulator turns off.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with NBA Street Vol. 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
|style="white-space:nowrap;"|3.0-71 |style="white-space:nowrap"|Windows 7 x64 |style="white-space:nowrap"|Intel Pentium E6300 @ 3.4GHz |style="white-space:nowrap"|ATI Radeon HD 4850 512MB |Playable 60FPS (NTSC)--> Lots of graphical glitches in menus, but works well once you get in-game |style="white-space:nowrap"|axfelix |-