Naruto: Clash of Ninja 2: Difference between revisions

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|modes    = Single-player, Multiplayer (4)
|modes    = Single-player, Multiplayer (4)
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-naruto-clash-of-ninja-2
|forumlink = https://forums.dolphin-emu.org/Thread-gc-naruto-clash-of-ninja-2
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== EFB Problem ===
Naruto in his Nine-tails form can only be seen correctly if EFB copy is set to off.


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== 8x ssaa or msaa problem ===
=== Anti-Aliasing Problem ===
if you use 8x msaa or ssaa you get some dark shadow like box or triangle on the ground that moves with the character.
if you use 8x MSAA or SSAA you get some dark shadow like box or triangle on the ground that moves with the character.
 
=== EFB Problem at IR>1 ===
Naruto in his Nine-tails form can only be seen correctly if Scale EFB Copy is set to off. This Only happens when IR>1.


=== Widescreen Gecko Code ===
=== Widescreen Gecko Code ===
Line 49: Line 49:


=== 60Hz AR Codes ===
=== 60Hz AR Codes ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2026] ====
==== PAL[https://www.gc-forever.com/forums/viewtopic.php?f=38&t=2026] ====
<pre>Enable 60Hz Mode [Ralf]
<pre>Enable 60Hz Mode [Ralf]
1NDP-PQP5-E19N4
1NDP-PQP5-E19N4
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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-4207|OS=Windows 7|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=NVIDIA GeForce 9800 GTX|result=Runs Perfect at 60FPS. Turn EFB Copy off to fix graphical effects.|tester=Creepario}}
{{testing/entry|revision=4.0-4207|OS=Windows 7|CPU=AMD Athlon II X3 450 @ 3.2 GHz|GPU=NVIDIA GeForce 9800 GTX|result=Runs Perfect at 60FPS. Turn EFB Copy off to fix graphical effects.|tester=Creepario}}
{{testing/entry|revision=5.0-17995|OS=SteamOS 3.4.4|CPU=AMD Custom APU 0405 @ 2.4 GHz|GPU=AMD Custom GPU 0405|result=Stable 60FPS, occasional audio stutters. EFB Copy trick doesn't seem to resolve graphical issues however resulting in Nine Tailed Naruto rendering incorrectly.|tester=KasimAhmic}}
{{testing/end}}
{{testing/end}}



Latest revision as of 18:25, 6 March 2024

Naruto: Clash of Ninja 2
Naruto-Clash of Ninja 2.jpg
Developer(s) Takara Tomy
Publisher(s) Takara Tomy
Series Naruto
Platform(s) GameCube
Release date(s) JP November 20, 2004
NA September 26, 2006
EU November 24, 2006
Genre(s) Fighting, Anime
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Naruto: Clash of Ninja 2
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Naruto: Clash of Ninja 2, known as Naruto: Gekitō Ninja Taisen! 2 (ナルト-激闘忍者大戦! 2, lit. Naruto: Great Ninja Battle! 2) in Japan, and Naruto: Clash of Ninja European Version in Europe, is the second installment of the series. The game follows the plot of the series, in story mode, starting from Naruto's graduation from the Ninja Academy to the end of the Chunin exams. The game retains the characters from the first installment, and added characters from the Chunin Exam arc. This installment allows four players to fight in multiplayer at the same time. Unlockable features in this game are acquired by accomplishing certain tasks to add them to the game's shop, and then using money won in fights to buy access to the features.

Problems

There are no reported problems with this title.

Enhancements

Anti-Aliasing Problem

if you use 8x MSAA or SSAA you get some dark shadow like box or triangle on the ground that moves with the character.

EFB Problem at IR>1

Naruto in his Nine-tails form can only be seen correctly if Scale EFB Copy is set to off. This Only happens when IR>1.

Widescreen Gecko Code

$16:9 Widescreen Region-Free
F6000001 80008180
38A001FC 3880000A
14000000 38A001DC
E0000000 80008000
F6000001 80008180
FFA01090 93E10024
D2000000 00000003
3DC03FAA 61CEAAAB
91C20000 C2620000
EFB300B2 00000000
E0000000 80008000
F6000001 80008180
ED494024 ED090024
D2000000 00000004
3DC03FAA 61CEAAAB
91C21000 C1E21000
ED0F0232 ED494024
60000000 00000000
E0000000 80008000

60Hz AR Codes

PAL[1]

Enable 60Hz Mode [Ralf]
1NDP-PQP5-E19N4
78FA-2VTM-JXU9K
XFFX-ZBQG-X50Y1
0ZWK-YD8J-HXTKP
UVG1-BGT1-Q471J

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Naruto: Clash of Ninja 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-4207 Windows 7 AMD Athlon II X3 450 @ 3.2 GHz NVIDIA GeForce 9800 GTX Runs Perfect at 60FPS. Turn EFB Copy off to fix graphical effects. Creepario
5.0-17995 SteamOS 3.4.4 AMD Custom APU 0405 @ 2.4 GHz AMD Custom GPU 0405 Stable 60FPS, occasional audio stutters. EFB Copy trick doesn't seem to resolve graphical issues however resulting in Nine Tailed Naruto rendering incorrectly. KasimAhmic

Gameplay Videos