Naruto: Clash of Ninja 2: Difference between revisions

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{{Infobox VG
{{Infobox VG
|developer = Tomy
|image    = [[File:Naruto-Clash of Ninja 2.jpg|300px]]
|publisher = Tomy
|developer = Takara Tomy
|released = {{vgrelease|JP=November 20, 2004|NA=September 26, 2006|EU=November 24, 2006}}
|publisher = Takara Tomy
|series = ''Naruto''
|series    = Naruto
|genre = Fighting
|released = {{vgrelease|JP=November 20, 2004|NA=September 26, 2006|EU=November 24, 2006}}
|modes = Single-player, Multiplayer
|genre     = Fighting, Anime
|input = GameCube Controller
|modes     = Single-player, Multiplayer (4)
|image = [[File:Naruto-Clash of Ninja 2.jpg|300px]]
|input     = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-naruto-clash-of-ninja-2
|forumlink = http://forums.dolphin-emu.org/Thread-gc-naruto-clash-of-ninja-2
}}
}}


'''''Naruto: Clash of Ninja 2''''', known as Naruto: Gekitō Ninja Taisen! 2 (ナルト-激闘忍者大戦! 2?, lit. Naruto: Great Ninja Battle! 2) in Japan, and Naruto: Clash of Ninja European Version in Europe, is the second installment of the series. It was released in Japan on December 4, 2003. It was announced alongside its prequel, [[Naruto: Clash of Ninja]], for a 2006 release in North America, which was then released on September 26, 2006. The game follows the plot of the series, in story mode, starting from Naruto's graduation from the Ninja Academy to the end of the Chunin exams. The game retains the characters from the first installment, and added characters from the Chunin Exam arc. This installment allows four players to fight in multiplayer at the same time. Unlockable features in this game are acquired by accomplishing certain tasks to add them to the game's shop, and then using money won in fights to buy access to the features.
'''''Naruto: Clash of Ninja 2''''', known as '''''Naruto: Gekitō Ninja Taisen! 2''''' ('''''ナルト-激闘忍者大戦! 2''''', lit. '''''Naruto: Great Ninja Battle! 2''''') in Japan, and Naruto: Clash of Ninja European Version in Europe, is the second installment of the series. The game follows the plot of the series, in story mode, starting from Naruto's graduation from the Ninja Academy to the end of the Chunin exams. The game retains the characters from the first installment, and added characters from the Chunin Exam arc. This installment allows four players to fight in multiplayer at the same time. Unlockable features in this game are acquired by accomplishing certain tasks to add them to the game's shop, and then using money won in fights to buy access to the features.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
}}}}
== Enhancements ==
=== Anti-Aliasing Problem ===
if you use 8x msaa or ssaa you get some dark shadow like box or triangle on the ground that moves with the character.
=== EFB Problem at IR>1 ===
Naruto in his Nine-tails form can only be seen correctly if Scale EFB Copy is set to off. This Only happens when IR>1.
=== Widescreen Gecko Code ===
<pre>$16:9 Widescreen Region-Free
F6000001 80008180
38A001FC 3880000A
14000000 38A001DC
E0000000 80008000
F6000001 80008180
FFA01090 93E10024
D2000000 00000003
3DC03FAA 61CEAAAB
91C20000 C2620000
EFB300B2 00000000
E0000000 80008000
F6000001 80008180
ED494024 ED090024
D2000000 00000004
3DC03FAA 61CEAAAB
91C21000 C1E21000
ED0F0232 ED494024
60000000 00000000
E0000000 80008000
</pre>
=== 60Hz AR Codes ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2026] ====
<pre>Enable 60Hz Mode [Ralf]
1NDP-PQP5-E19N4
78FA-2VTM-JXU9K
XFFX-ZBQG-X50Y1
0ZWK-YD8J-HXTKP
UVG1-BGT1-Q471J</pre>


== Configuration ==
== Configuration ==
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-4207|OS=Windows 7|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=NVIDIA GeForce 9800 GTX|result=Runs Perfect at 60FPS. Turn EFB Copy off to fix graphical effects.|tester=Creepario}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
|vid1=4mBbv7VMBZo|cap1=Dolphin Emulator 4.0.2 - Naruto: Clash of Ninja 2 (1080p HD) - Nintendo GameCube
|vid2=YfTZLF33vEk|cap2=Dolphin Emulator 4.0.2 - Naruto: Clash of Ninja 2 (1080p HD) - Nintendo GameCube
}}
{{Navigation/Naruto}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Fighting games]]
[[Category:Multiplayer games]]

Revision as of 16:02, 16 June 2019

Naruto: Clash of Ninja 2
Naruto-Clash of Ninja 2.jpg
Developer(s) Takara Tomy
Publisher(s) Takara Tomy
Series Naruto
Platform(s) GameCube
Release date(s) JP November 20, 2004
NA September 26, 2006
EU November 24, 2006
Genre(s) Fighting, Anime
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Naruto: Clash of Ninja 2
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Naruto: Clash of Ninja 2, known as Naruto: Gekitō Ninja Taisen! 2 (ナルト-激闘忍者大戦! 2, lit. Naruto: Great Ninja Battle! 2) in Japan, and Naruto: Clash of Ninja European Version in Europe, is the second installment of the series. The game follows the plot of the series, in story mode, starting from Naruto's graduation from the Ninja Academy to the end of the Chunin exams. The game retains the characters from the first installment, and added characters from the Chunin Exam arc. This installment allows four players to fight in multiplayer at the same time. Unlockable features in this game are acquired by accomplishing certain tasks to add them to the game's shop, and then using money won in fights to buy access to the features.

Problems

There are no reported problems with this title.

Enhancements

Anti-Aliasing Problem

if you use 8x msaa or ssaa you get some dark shadow like box or triangle on the ground that moves with the character.

EFB Problem at IR>1

Naruto in his Nine-tails form can only be seen correctly if Scale EFB Copy is set to off. This Only happens when IR>1.

Widescreen Gecko Code

$16:9 Widescreen Region-Free
F6000001 80008180
38A001FC 3880000A
14000000 38A001DC
E0000000 80008000
F6000001 80008180
FFA01090 93E10024
D2000000 00000003
3DC03FAA 61CEAAAB
91C20000 C2620000
EFB300B2 00000000
E0000000 80008000
F6000001 80008180
ED494024 ED090024
D2000000 00000004
3DC03FAA 61CEAAAB
91C21000 C1E21000
ED0F0232 ED494024
60000000 00000000
E0000000 80008000

60Hz AR Codes

PAL[1]

Enable 60Hz Mode [Ralf]
1NDP-PQP5-E19N4
78FA-2VTM-JXU9K
XFFX-ZBQG-X50Y1
0ZWK-YD8J-HXTKP
UVG1-BGT1-Q471J

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Naruto: Clash of Ninja 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-4207 Windows 7 AMD Athlon II X3 450 @ 3.2GHz NVIDIA GeForce 9800 GTX Runs Perfect at 60FPS. Turn EFB Copy off to fix graphical effects. Creepario

Gameplay Videos