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Nazo no Murasame Jō
|Nazo no Murasame Jō|
|Platform(s)||Virtual Console, NES|
|Release date(s)||Famicom Disc System|
JP April 14, 1986
JP August 19, 2008
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
In Nazo no Murasame Jō, one stormy night in feudal Japan, a mysterious force begins to take control over Murasame Castle and its lands. Each lord in four neighboring castles has taken possession of a dark sphere of power, allowing them to summon ninja armies and monsters that wreak havoc in the villages. Takamaru, a brave and young samurai apprentice, has been sent to investigate. He must infiltrate all four castles and defeat the lords before making his way to Murasame Castle. Use sword and shuriken attacks against the swarms of enemies, and unlock the secret behind the source of evil.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Nazo no Murasame Jō since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|