Need for Speed: Hot Pursuit

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Need for Speed: Hot Pursuit
NFSHotPursuitWii.jpg
Developer(s) Electronic Arts, Criterion Games, Exient Entertainment
Publisher(s) Electronic Arts
Series Need for Speed
Platform(s) Wii
Release date(s) NA 16 November 2010
EU 19 November 2010
AUS 18 November 2010
JP 9 December 2010
Genre(s) Racing
Mode(s) Single-player, Multiplayer (4)
Input methods Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Compatibility 4Stars4.pngEdit rating: Need for Speed: Hot Pursuit
Playable
GameIDs
See also...

Dolphin Forum thread
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Need for Speed: Hot Pursuit is a BAFTA Award–winning 2010 racing video game in the Need for Speed series. Hot Pursuit is the 16th title in the franchise. The Wii version of Need for Speed: Hot Pursuit is significantly different from other versions in that it takes place in four different cities across the world, instead of just taking place in a single fictional county. This makes the game very similar to Nitro. The game features five different gameplay modes, such as Hot Pursuit, Eliminator, Rush Hour, Interceptor and Time Trial. Also, different powerups are used. The four cities, each set in a different time of day — Chongqing, China, set in the morning, Dubai, United Arab Emirates, set in the afternoon, Rio de Janiero, Brazil, set in the early evening, and Las Vegas, Nevada, USA, which is set in the late evening.

Emulation Information

Controller Map Overlap

Need for Speed: Hot Pursuit is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.

Problems

VP6 Videos

Need for Speed: Hot Pursuit uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See issue 7193. In 5.0-15515 or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings → Advanced menu.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Manual Texture Sampling On Render VP6 video

Version Compatibility

The graph below charts the compatibility with Need for Speed: Hot Pursuit since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21222 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6537 Windows 7 Intel Core 2 Duo E7400 @ 2.8 GHz NVIDIA GeForce 9600 GT Minor graphics errors.Need for Speed: Hot Pursuit on Dolphin v2.0 - Nintendo Wii Emulator dTerenciano
r7621 Windows XP Intel Core 2 Duo E7500 @ 3 GHz ATI FireGL V5600 Working ideally. DeniSSXRus
4.0 Windows Intel Core 2 Quad Q9450 @ 3.4 GHz AMD Radeon HD 6950 Need for Speed: Hot Pursuit HD on Dolphin Spartacus

Gameplay Videos