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Need for Speed: Underground 2
|Need for Speed: Underground 2|
|Developer(s)||EA Black Box|
|Series||Need for Speed|
|Release date(s)||NA November 15, 2004|
EU November 19, 2004
JP December 22, 2004
AUS July 27, 2005
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
Dolphin Forum thread
Need for Speed: Underground 2 (NFSU2 or NFSUG2) is a cross-platform racing video game published and developed by Electronic Arts. Released in 2004, it is the direct sequel to Need for Speed: Underground, and is the eighth installment in the Need for Speed series.
The game is based around tuning cars for street races, resuming the Need for Speed: Underground storyline. Need for Speed: Underground 2 provides several new features, such as a broader customization, new methods of selecting races, the "explore" mode (free driving). Underground 2 also introduces several SUVs, which could be customized as extensively as other Underground 2 vehicles and used to race against other SUV racers.
Need for Speed: Underground 2 has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.
Need for Speed: Underground 2 uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See issue 7193. In 5.0-15515 or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings -> Advanced menu.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Manual Texture Sampling||On||Render VP6 video|
The graph below charts the compatibility with Need for Speed: Underground 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|3.0-692||Windows 7||Intel Core i5-2500K @ 4.5 GHz||AMD Radeon HD 6850||Perfect: FPS sometimes drops below 30 when there are a lot of vehicles on screen. Resolution:1680x1050, Aspect Ratio:Stretch, Internal Res:Auto, AF:16x||Zheka|
|4.0-5238||Ubuntu 14.10||Intel Core i3-3220 @ 3.3 GHz||NVIDIA GeForce GTX 650||Playable. Gameplay is perfect at 85-100% speed. HLE accurate, car lighting reflections work, and the nitrous meter is fixed, but cutscenes are garbled. Entering tuning at the garage, my car somehow fell off of the dyno and was hanging off the side of it but after entering a test race and coming back it fixed itself; also there's minor texturing issues, most noticeable around foliage or the letters when naming your profile. While actually racing though these problems are either not present or barely noticeable.||Xerxes|
|5.0-2464||Windows 10||Intel Core i5-4690 @ 3.5 GHz||NVIDIA GeForce GTX 1070||Game runs nearly perfect aside from cutscenes which have some lines through them. No noticeable slowdowns or stuttering. (Vulkan renderer, Internal Res:8x Native, AA:4x MSAA, AF:16x)||KT|
- EA Black Box (Developer)
- Electronic Arts (Publisher)
- Need for Speed (Series)
- North America (Release region)
- Europe (Release region)
- Japan (Release region)
- Australia (Release region)
- 2004 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Native 16:9 widescreen support (GCN)
- Manual Texture Sampling (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Tested On (GPU): NVIDIA
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- GameCube games
- Ships with debugging symbols