Need for Speed: Hot Pursuit 2

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Need for Speed: Hot Pursuit 2
Need for Speed-Hot Pursuit 2.jpg
Developer(s) EA Black Box
Publisher(s) Electronic Arts
Series Need for Speed
Platform(s) GameCube
Release date(s) NA September 30, 2002
EU October 25, 2002
Genre(s) Racing
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Need for Speed: Hot Pursuit 2
Playable
GameIDs GH2P69, GH2E69
See also...

Dolphin Forum thread
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Need for Speed is back and faster than ever in Need for Speed: Hot Pursuit 2. Engage in the next generation thrill of arcade racing with the spiritual successor to Need For Speed III Hot Pursuit. The sequel houses a stable of exclusive and exotic cars from the world's most coveted licensors including Ferrari, Porsche, and Lamborghini. Become the "champion road racer" by conquering numerous racing events, all carrying rewards such as cars, tracks, and high performance upgrades. The game challenges the driver to dodge traffic, police, and natural elements in high speed and high style. And it's up to you to evade any cops on your path, since getting busted just might end your career.

Emulation Information

High Requirements

This game maxes out the GameCube GPU hardware by rendering as many frames as it can normally causing it to render between 20 - 30 FPS. Dolphin, by default, emulates an "infinitely fast" GPU, causing the game to always run at 60 FPS, making it more demanding than most GameCube games. Use Dolphin's "CPU Clock Override" in the Advanced configuration tab to lower the Gamecube's clock speed can force the game to slow down enough to be run properly.

Problems

VP6 Videos

Need for Speed: Hot Pursuit 2 uses the VP6 video codec, common in Electronic Arts' titles, causing it's videos to have vertical line artifacts and other glitches on NVIDIA graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. Prior to 4.0-593 video output was completely scrambled, refer issue 5046. Rendering improved with 4.0-593 but a variety of glitches remain, refer issue 7193. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling.

Enhancements

16:9 Widescreen Gecko Code

NA

$16:9 Widescreen
0414382C C0429AE8
04143D58 C0029AE8

EU

$16:9 Widescreen
041439AC C0429AE8
04143ED8 C0029AE8

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

$60Hz
041C0B28 38600000
04274770 00000014

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Need for Speed: Hot Pursuit 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-9209 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.5-1389 Windows 7 AMD Athlon II X2 @ 3.4GHz NVIDIA GeForce 8800 GT Near perfect play @ 60FPS in DSP HLE 4x native and 16x Anisotropics Tsarchasm
4.0 Windows 7 Intel Core i5-2500K @ 4.4GHz AMD Radeon HD 6870 Slow and laggy in-game performance 2PeteShakur
4.0.2 Windows 7 Intel Core i5-2500K @ 4.4GHz AMD Radeon HD 6870 Slow and laggy in-game performance 2PeteShakur
5.0 Windows 10 Intel Core i5-4690K AMD Radeon HD 6970 By setting the "Override CPU Clock" down to about 50%-60%, the game runs at 50fps with no apparent graphical or slowdown problems. 1.5x resolution, 4x MSAA, DirectX 11, Per-Pixel Lighting TheLostSkeleton

Gameplay Videos