Need for Speed: Most Wanted: Difference between revisions

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|publisher = Electronic Arts
|publisher = Electronic Arts
|series    = Need for Speed
|series    = Need for Speed
|released  = {{vgrelease|NA=November 15, 2005|EU=November 25, 2005|AUS=November 25, 2005}}{{vgrelease|JP=December 22, 2005}}
|released  = {{vgrelease|NA=November 15, 2005|EU/AUS|November 25, 2005}}{{vgrelease|JP=December 22, 2005}}
|genre    = Racing
|genre    = Racing
|modes    = Single-player, Multiplayer (2)
|modes    = Single-player, Multiplayer (2)
Line 46: Line 46:


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=RmidnYj1yxI|cap1=Dolphin Emulator 4.0.2 - Need for Speed: Most Wanted (1080p HD) - Nintendo GameCube
|vid1=RmidnYj1yxI|cap1=Dolphin Emulator 4.0.2 - Need for Speed: Most Wanted (1080p HD) - Nintendo GameCube

Revision as of 07:35, 18 March 2019

Need for Speed: Most Wanted
Need for Speed-Most Wanted.jpg
Developer(s) EA Black Box
Publisher(s) Electronic Arts
Series Need for Speed
Platform(s) GameCube
Release date(s) NA November 15, 2005
EU/AUS November 25, 2005
JP December 22, 2005
Genre(s) Racing
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Need for Speed: Most Wanted
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

Need for Speed: Most Wanted, the new speedster in EA's successful series, combines the tuner customization of Need for Speed Underground with an expanded take on the police chases of the Need for Speed: Hot Pursuit series. The game will feature a Rap Sheet option that works hand in hand with a player's street reputation as they move up from the "Black List" to the A-List. Users will also be able to go head-to-head with their opponents while simultaneously trying to avoid more than six different police cars at once through a dynamically changing open-ended world. Get your car peaked for outrunning the cops by customizing your muscle cars, supercars, tuners, and sports cars.

Emulation Information

16:9

Need for Speed: Most Wanted has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.

Problems

VP6 Videos

Need for Speed: Most Wanted uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See issue 7193. In 5.0-15515 or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings → Advanced menu.

FPS

As of 4.0-5310, during gameplay FPS can be incorrectly throttled to over 60FPS which causes choppiness. Using Virtual XFB solves the issue. Fixed with Hybrid XFB in 5.0-5874.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Need for Speed: Most Wanted since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-3502 Windows 7 Intel Core i7-3770K @ 4.5GHz NVIDIA GeForce GTX 660 Ti 1080p (auto window size) 60FPS AAx4 AFx16 D3D Game runs perfectly Dudewittude
4.0-5310 Ubuntu 14.10 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 650 Playable at 90% speed. VP6 cutscenes all have vertical line artifacting and stuttering problems, and without Virtual XFB the game will sometimes throttle to 75FPS causing it to look choppy, but Virtual XFB also slows down emulation speed to 80%. Gameplay and graphics are otherwise perfect, fully working car reflections and no other missing effects noticed. Xerxes
4.0-5930 Windows 8.1 Intel Core i7-4790K @ 4GHz AMD Radeon R9 290X 1080p, 60FPS, AAx8, AFx1(any higher here causes the cutscenes to go weird), D3D. Game runs fine. doom_of_anubis
4.0-8961 Windows 10 Intel Core i5-6600K @ 3.7GHz NVIDIA GeForce GTX 970 Direct3D. 1920x1080, AAx4, forced AFx16. It turns constantly in 60 FPS (100% speed). Everything is okay, except video which is completely broken. (vertical bands)

Gameplay Videos