Need for Speed: Most Wanted: Difference between revisions

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{{testing/entry|revision=4.0-3502|OS=Windows 7 x64|CPU=Intel Core i7-3770K @ 4.5GHz|GPU=nVidia GeForce GTX 660Ti|result=1080p (auto window size) 60fps AAx4 AFx16 D3D Game runs perfectly|tester=Dudewittude}}
{{testing/entry|revision=4.0-3502|OS=Windows 7 x64|CPU=Intel Core i7-3770K @ 4.5GHz|GPU=nVidia GeForce GTX 660Ti|result=1080p (auto window size) 60FPS AAx4 AFx16 D3D Game runs perfectly|tester=Dudewittude}}
{{testing/entry|revision=4.0-5310|OS=Linux Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GTX 650|result=Playable at 90% speed. VP6 cutscenes all have vertical line artifacting and stuttering problems, and without Virtual XFB the game will sometimes throttle to 75FPS causing it to look choppy, but Virtual XFB also slows down emulation speed to 80%. Gameplay and graphics are otherwise perfect, fully working car reflections and no other missing effects noticed.|tester=Xerxes}}
{{testing/entry|revision=4.0-5310|OS=Linux Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GTX 650|result=Playable at 90% speed. VP6 cutscenes all have vertical line artifacting and stuttering problems, and without Virtual XFB the game will sometimes throttle to 75FPS causing it to look choppy, but Virtual XFB also slows down emulation speed to 80%. Gameplay and graphics are otherwise perfect, fully working car reflections and no other missing effects noticed.|tester=Xerxes}}
{{testing/entry|revision=4.0-5930|OS=Windows 8.1 x64|CPU=Intel Core i7-4790K @ 4GHz|GPU=Radeon R9 290X|result=1080p, 60FPS, AAx8, AFx1(any higher here causes the cutscenes to go weird), D3D. Game runs fine.|tester=doom_of_anubis}}
{{testing/entry|revision=4.0-5930|OS=Windows 8.1 x64|CPU=Intel Core i7-4790K @ 4GHz|GPU=Radeon R9 290X|result=1080p, 60FPS, AAx8, AFx1(any higher here causes the cutscenes to go weird), D3D. Game runs fine.|tester=doom_of_anubis}}

Revision as of 14:42, 28 May 2015

Need for Speed: Most Wanted
Need for Speed-Most Wanted.jpg
Developer(s) EA Black Box
Publisher(s) Electronic Arts
Series Need for Speed
Platform(s) GameCube
Release date(s) NA November 15, 2005
EU November 25, 2005
AUS November 25, 2005
JP December 22, 2005
Genre(s) Racing
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Need for Speed: Most Wanted
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

Need for Speed: Most Wanted, the new speedster in EA's successful series, combines the tuner customization of Need for Speed Underground with an expanded take on the police chases of the Need for Speed: Hot Pursuit series. The game will feature a Rap Sheet option that works hand in hand with a player's street reputation as they move up from the "Black List" to the A-List. Users will also be able to go head-to-head with their opponents while simultaneously trying to avoid more than six different police cars at once through a dynamically changing open-ended world. Get your car peaked for outrunning the cops by customizing your muscle cars, supercars, tuners, and sports cars.

Problems

16:9

This game has 16:9 display capability, but requires setting the game to the "Widescreen" screen mode in the game's internal options, and setting Dolphin's Aspect Ratio setting to "Force 16:9".

Cutscenes

Cutscenes in this game use the VP6 format which failed to render before 4.0-593. Now, cutscenes display, but show vertical line artifacting which can only be fixed by using software renderer. See issue 5046.

FPS

As of 4.0-5310, during gameplay FPS can be incorrectly throttled to over 60FPS which causes choppiness. Using Virtual XFB solves the issue

No Car Reflections

All reflectivity on the cars is broken. See issue 8072. Fixed by 4.0-5225.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Need for Speed: Most Wanted since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-3502 Windows 7 x64 Intel Core i7-3770K @ 4.5GHz nVidia GeForce GTX 660Ti 1080p (auto window size) 60FPS AAx4 AFx16 D3D Game runs perfectly Dudewittude
4.0-5310 Linux Ubuntu 14.10 Intel Core i3-3220 @ 3.3GHz nVidia GeForce GTX 650 Playable at 90% speed. VP6 cutscenes all have vertical line artifacting and stuttering problems, and without Virtual XFB the game will sometimes throttle to 75FPS causing it to look choppy, but Virtual XFB also slows down emulation speed to 80%. Gameplay and graphics are otherwise perfect, fully working car reflections and no other missing effects noticed. Xerxes
4.0-5930 Windows 8.1 x64 Intel Core i7-4790K @ 4GHz Radeon R9 290X 1080p, 60FPS, AAx8, AFx1(any higher here causes the cutscenes to go weird), D3D. Game runs fine. doom_of_anubis

Gameplay Videos

Template:Navigation Need for Speed