Need for Speed: The Run: Difference between revisions

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{{testing/entry|revision=3.0-201|OS=Windows XP x86|CPU=Intel Core 2 Duo @ 3GHz|GPU=ATI FireGL V5600|result=Some textures (huds) are not displayed.|tester=DeniSSXRus}}
{{testing/entry|revision=3.0-201|OS=Windows XP x86|CPU=Intel Core 2 Duo @ 3GHz|GPU=ATI FireGL V5600|result=Some textures (huds) are not displayed.|tester=DeniSSXRus}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core 2 Duo @ 3GHz|GPU=ATI FireGL V5600|result=Working Perfect (huds need for displaying DirectX 11).|tester=DeniSSXRus}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core 2 Duo @ 3GHz|GPU=ATI FireGL V5600|result=Working Perfect (huds need for displaying DirectX 11).|tester=DeniSSXRus}}
{{testing/entry|revision=3.0-547|OS=Windows XP x86|CPU=Pentium @ 2.7GHz|GPU=nVidia GeForce GT 9500|result=Good emulation (30-40FPS in x1 native resolution).|tester=tavog96}}
{{testing/entry|revision=3.0-547|OS=Windows XP x86|CPU=Pentium @ 2.7GHz|GPU=NVIDIA GeForce GT 9500|result=Good emulation (30-40FPS in x1 native resolution).|tester=tavog96}}
{{testing/entry|revision=3.5|OS=Linux Fedora 20 x86_64|CPU=AMD Phenom II X6 1090T|GPU=nVidia GeForce GTX 650 Ti|result=30+ FPS. works great.|tester=fast_rizwaan}}
{{testing/entry|revision=3.5|OS=Linux Fedora 20 x86_64|CPU=AMD Phenom II X6 1090T|GPU=NVIDIA GeForce GTX 650 Ti|result=30+ FPS. works great.|tester=fast_rizwaan}}
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Revision as of 00:17, 29 May 2015

Need for Speed: The Run
Need for Speed The Run Wii.jpg
Developer(s) EA Black Box
Publisher(s) Electronic Arts
Series Need for Speed
Platform(s) Wii
Release date(s) NA November 15, 2011
AUS November 17, 2011
EU November 18, 2011
JP December 8, 2011
Genre(s) Racing
Mode(s) Single-player, Multiplayer (4), Co-op (4)
Input methods Wii Remote + Nunchuk, Classic Controller
Compatibility 4Stars4.pngEdit rating: Need for Speed: The Run
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Need for Speed: The Run is a racing video game, the 18th title in the Need for Speed franchise. The gameplay is fairly similar to Hot Pursuit. Players race down freeways until they meet a police car. The officer will then try to chase them down and wreck their car. They will also encounter other objectives such as a straight-up race. There is another mode where players duel a rival. They can also race to toll booths that double as checkpoints.

Problems

No Car Reflections

All reflectivity on the cars is broken. See issue 8072. Fixed by 4.0-5225.

Heads Up Displays

Some textures (HUDs) are not displayed with Direct3d9. Fixed by the removal of D3D9 in 4.0-155.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Need for Speed: The Run since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21268 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-201 Windows XP x86 Intel Core 2 Duo @ 3GHz ATI FireGL V5600 Some textures (huds) are not displayed. DeniSSXRus
3.0-204 Windows 7 x64 Intel Core 2 Duo @ 3GHz ATI FireGL V5600 Working Perfect (huds need for displaying DirectX 11). DeniSSXRus
3.0-547 Windows XP x86 Pentium @ 2.7GHz NVIDIA GeForce GT 9500 Good emulation (30-40FPS in x1 native resolution). tavog96
3.5 Linux Fedora 20 x86_64 AMD Phenom II X6 1090T NVIDIA GeForce GTX 650 Ti 30+ FPS. works great. fast_rizwaan

Gameplay Videos

Template:Navigation Need for Speed