Need for Speed: The Run

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Revision as of 18:10, 29 October 2013 by Kolano (talk | contribs) (Testing)
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Need for Speed: The Run
Need for Speed The Run Wii.jpg
Developer(s) EA Black Box
Publisher(s) Electronic Arts
Series Need for Speed
Platform(s) Wii
Release date(s) NA November 15, 2011
AUS November 17, 2011
EU November 18, 2011
JP December 8, 2011
Genre(s) Racing
Mode(s) Single-player, Multiplayer (4), Co-op (4)
Input methods Wii Remote + Nunchuk, Classic Controller
Compatibility 4Stars4.pngEdit rating: Need for Speed: The Run
Playable
GameIDs SNVJ13, SNVE69, SNVP69
See also...

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Need for Speed: The Run is a racing video game, the 18th title in the Need for Speed franchise, and developed by EA Black Box and published by Electronic Arts. The 3DS version is being developed by Firebrand Games, the team behind Undercover and Nitro (both DS versions). It was released in North America on November 15, 2011 and will be released on November 18, 2011 in Europe.

The gameplay is fairly similar to Hot Pursuit. Players race down freeways until they meet a police car. The officer will then try to chase them down and wreck their car. They will also encounter other objectives such as a straight-up race. There is another mode where players duel a rival. They can also race to toll booths that double as checkpoints.

The 3DS version will also feature Autolog, which is integrated throughout the career mode and uses 40 in-game challenges scattered throughout the campaign. The game also takes advantage of StreetPass, letting players upload their best Autolog scores to other Nintendo 3DS devices. In multiplayer, the game will feature a straight race mode where eight people compete. There is also a four-on-four Cops vs. Racers mode. The game will support Wi-Fi and local wireless connections.

However, the Wii version lacks online play, yet it has split-screen multiplayer.

Problems

Heads Up Displays

Some textures (HUDs) are not displayed with Direct3d9.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Back End Direct3d11 or OpenGL Direct3d9 fails to show some of the HUD

Version Compatibility

The graph below charts the compatibility with Need for Speed: The Run since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-11371 (current)
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0-201 Windows XP x86 Intel Core 2 Duo @ 3GHz ATI FireGL V5600 Some textures (huds) are not displayed. Denissx Rus
3.0-204 Windows 7 x64 Intel Core 2 Duo @ 3GHz ATI FireGL V5600 Working Perfect (huds need for displaying DirectX 11). Denissx Rus
3.0-547 Windows XP x86 Pentium @ 2.7GHz nVidia GeForce GT 9500 Good emulation (30-40 FPS in x1 native resolution). tavog96
3.5 Linux Fedora 20 x86_64 AMD Phenom II X6 1090T nVidia GeForce GTX 650 Ti 30+ FPS. works great. fast_rizwaan

Gameplay Videos

Template:Navigation Need for Speed