Need for Speed: Underground: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[File:NFSUGGC.jpg|300px]]
|image     = [[File:NFSUGGC.jpg|300px]]
|developer   = EA Black Box
|developer = EA Black Box
|publisher   = Electronic Arts
|publisher = Electronic Arts
|series       = ''Need for Speed''
|series   = Need for Speed
|genre        = Racing
|released = {{vgrelease|NA=November 17, 2003|EU=November 21, 2003}}{{vgrelease|JP=December 25, 2003}}
|released     = {{vgrelease|NA=November 17, 2003|EU=November 21, 2003}}{{vgrelease|JP=December 25, 2003}}
|genre    = Racing
|modes       = Single-player, Multiplayer (2)
|modes     = Single-player, Multiplayer (2)
|input       = GameCube Controller
|input     = GameCube Controller
|forumlink   = http://forums.dolphin-emu.org/Thread-gc-need-for-speed-underground
|forumlink = http://forums.dolphin-emu.org/Thread-gc-need-for-speed-underground
}}
}}


Line 14: Line 14:
''Underground'' revises the series' formula completely with a heavy emphasis on tuner culture and a storyline-driven career mode. All races take place in a generic city at night. Rather than exotic cars, Underground featured vehicles associated with the import scene. ''Underground'' was commercially successful, and inspired a [[Need for Speed: Underground 2|sequel]].
''Underground'' revises the series' formula completely with a heavy emphasis on tuner culture and a storyline-driven career mode. All races take place in a generic city at night. Rather than exotic cars, Underground featured vehicles associated with the import scene. ''Underground'' was commercially successful, and inspired a [[Need for Speed: Underground 2|sequel]].


== Patches ==
== Problems ==
=== 60Hz AR Codes ===
{{Problems|{{#vardefineecho:problems|
===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2590] =====
<pre>Enable 60Hz Mode [Ralf]
EEAR-0T7X-ZRJVD
H8NA-2PHX-ZKXF6</pre>


== Problems ==
=== Cutscenes ===
=== Cutscenes ===
Pre-rendered cutscenes can stutter or fail to render, such as the THX logo in the intro showing a black screen. This is fixed by setting Texture Cache Accuracy to Safe (Position 1), however this setting cuts FPS up to half when emulation is at full speed.
Pre-rendered cutscenes can stutter or fail to render, such as the THX logo in the intro showing a black screen. This is fixed by setting Texture Cache Accuracy to Safe (Position 1).
 
}}}}
 
== Enhancements ==
=== 16:9 Widescreen Gecko Code ===
==== NA ====
<pre>$16:9 Widescreen
04005860 C1ADC870
043C4F30 3FE38E39
</pre>


=== {{s}}No Car Reflections{{/s}} ===
==== EU ====
All reflectivity on the cars is broken. See {{issue|8072}}. Fixed by {{revision|4.0-5225}}.
<pre>$16:9 Widescreen
04005860 C1ADC870
043C4EB0 3FE38E39
</pre>


=== {{s}}Background Music{{/s}} ===
=== 60Hz PAL ===
The background music while racing fails to play properly in HLE. This was fixed sometime before {{revision|4.0-4478}}.
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.  
<pre>$60Hz
041E2B28 38600005
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|accuratetexturecache   = Safe (Position 1)
|accuratetexturecache   = Position 1 (Safe)
|accuratetexturecachenotes = Fixes cutscenes, but cuts framerate
|accuratetexturecachenotes = Fixes cutscene stutters
}}
}}


Line 52: Line 63:
{{testing/entry|revision=3.0-499|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.4GHz|GPU=AMD Radeon HD 6850|result=Playable: BGM music broken}}
{{testing/entry|revision=3.0-499|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.4GHz|GPU=AMD Radeon HD 6850|result=Playable: BGM music broken}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD FX-8120 @ 3.1GHz|GPU=AMD Radeon HD 7970|result=Audio Broken|tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD FX-8120 @ 3.1GHz|GPU=AMD Radeon HD 7970|result=Audio Broken|tester=}}
{{testing/entry|revision=4.0-4478|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Not really playable. Jumps sporadically between 80% and 100% speed. It'd be okay if it wasn't so inconsistent. I tried a bunch of different combinations of graphics hacks to make it run 100% and I ended up just making it slower. The emulation though is perfect as far as I can see with default settings, audio works great in HLE, though some cutscenes can fail to update/stutter a bit (fixed by using safe texture cache) it doesn't make the game less enjoyable and everything seems fine in-game.|tester=Xerxes}}
{{testing/entry|revision=4.0-4478|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Not really playable. Jumps sporadically between 80% and 100% speed. It'd be okay if it wasn't so inconsistent. I tried a bunch of different combinations of graphics hacks to make it run 100% and I ended up just making it slower. The emulation though is perfect as far as I can see with default settings, audio works great in HLE, though some cutscenes can fail to update/stutter a bit (fixed by using safe texture cache) it doesn't make the game less enjoyable and everything seems fine in-game.|tester=Xerxes}}
{{testing/entry|revision=4.0-6502|OS=Linux Slackware 14.1|CPU=AMD Athlon II 255 X2 @ 3.1GHz|GPU=NVIDIA GeForce GT 430|result=Game plays but frame rates drop from 18-51FPS. Average FPS was around 32. I believe this games FPS should be 60FPS. Sound is still broken in this version.|tester=Linux User}}
{{testing/entry|revision=4.0-6502|OS=Slackware 14.1|CPU=AMD Athlon II 255 X2 @ 3.1GHz|GPU=NVIDIA GeForce GT 430|result=Game plays but frame rates drop from 18-51FPS. Average FPS was around 32. I believe this games FPS should be 60FPS. Sound is still broken in this version.|tester=Linux User}}
{{testing/entry|revision=Ishiiruka 890|OS=Windows 10|CPU=Intel Xeon E5640 @ 4.2GHz|GPU=NVIDIA GeForce GTX 670|result=Perfect emulation using Direct3D 12, 4xMSAA 4x internal resolution, 16xAF, Per Pixel Lighting|tester=HeX4}}
{{testing/entry|revision=5.0-6414|OS=Windows 10|CPU=Intel Core I7 7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Perfect|tester=IceStrike256}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
{{VideoGallery
|vid1=6oTw5oSZnxY|cap1=Dolphin Emulator 4.0-3469 - Need for Speed: Underground (1080p HD) - Nintendo GameCube
|vid1=pwnqxzkxxlg|cap1=Dolphin: NFS Underground - Full Speed HD
|vid2=pwnqxzkxxlg|cap2=Dolphin: NFS Underground - Full Speed HD
|vid2=Ub22I8cU1ts|cap2=Dolphin: NFS Underground Split-Screen - Full Speed HD
|vid3=Ub22I8cU1ts|cap3=Dolphin: NFS Underground Split-Screen - Full Speed HD
|vid3=6oTw5oSZnxY|cap3=Dolphin Emulator 4.0-3469 - Need for Speed: Underground (1080p HD) - Nintendo GameCube
|vid4=_CQE7bOAWgE|cap4=Dolphin 5.0 Wii Emulator - Need for Speed: Underground (2003). Gameplay. Test #1
|vid5=36G1Loej3FI|cap5=Need for Speed Underground on Dolphin 5.0-6414
}}
}}


{{Navigation Need for Speed}}
{{Navigation/Need for Speed}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Ships with debugging symbols]]

Revision as of 00:22, 1 July 2020

Need for Speed: Underground
NFSUGGC.jpg
Developer(s) EA Black Box
Publisher(s) Electronic Arts
Series Need for Speed
Platform(s) GameCube
Release date(s) NA November 17, 2003
EU November 21, 2003
JP December 25, 2003
Genre(s) Racing
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Need for Speed: Underground
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

Need for Speed: Underground (NFSU) is the seventh racing game in the Need for Speed video game series developed by EA Black Box and published by Electronic Arts in 2003. Underground revises the series' formula completely with a heavy emphasis on tuner culture and a storyline-driven career mode. All races take place in a generic city at night. Rather than exotic cars, Underground featured vehicles associated with the import scene. Underground was commercially successful, and inspired a sequel.

Problems

Cutscenes

Pre-rendered cutscenes can stutter or fail to render, such as the THX logo in the intro showing a black screen. This is fixed by setting Texture Cache Accuracy to Safe (Position 1).

Enhancements

16:9 Widescreen Gecko Code

NA

$16:9 Widescreen
04005860 C1ADC870
043C4F30 3FE38E39

EU

$16:9 Widescreen
04005860 C1ADC870
043C4EB0 3FE38E39

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

$60Hz
041E2B28 38600005

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Texture Cache Accuracy Position 1 (Safe) Fixes cutscene stutters

Version Compatibility

The graph below charts the compatibility with Need for Speed: Underground since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6252 Windows 7 Intel Core i7-930 @ 3.53GHz ATI Radeon HD 5770 Playable: BGM music broken/Minor lighting issues
3.0-243 Windows 7 Intel Core i5-2500K @ 4.5GHZ AMD Radeon HD 6850 Perfect: FPS sometimes drops below 30 when there are a lot of vehicles on screen. Resolution:1680x1050, Aspect Ratio:Stretch, Internal Res: Auto, AF:16x, Widescreen Hack Zheka
3.0-499 Windows 7 Intel Core i5-2500K @ 4.4GHz AMD Radeon HD 6850 Playable: BGM music broken
4.0.2 Windows 7 AMD FX-8120 @ 3.1GHz AMD Radeon HD 7970 Audio Broken
4.0-4478 Ubuntu 14.04 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 650 Not really playable. Jumps sporadically between 80% and 100% speed. It'd be okay if it wasn't so inconsistent. I tried a bunch of different combinations of graphics hacks to make it run 100% and I ended up just making it slower. The emulation though is perfect as far as I can see with default settings, audio works great in HLE, though some cutscenes can fail to update/stutter a bit (fixed by using safe texture cache) it doesn't make the game less enjoyable and everything seems fine in-game. Xerxes
4.0-6502 Slackware 14.1 AMD Athlon II 255 X2 @ 3.1GHz NVIDIA GeForce GT 430 Game plays but frame rates drop from 18-51FPS. Average FPS was around 32. I believe this games FPS should be 60FPS. Sound is still broken in this version. Linux User
Ishiiruka 890 Windows 10 Intel Xeon E5640 @ 4.2GHz NVIDIA GeForce GTX 670 Perfect emulation using Direct3D 12, 4xMSAA 4x internal resolution, 16xAF, Per Pixel Lighting HeX4
5.0-6414 Windows 10 Intel Core I7 7700K NVIDIA GeForce GTX 980 Ti Perfect IceStrike256

Gameplay Videos