Need for Speed: Underground 2: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
m (Text replacement - "{{[Yy]ou[Tt]ube\|(.*)\|(.*)(\|.*)?}} {{[Yy]ou[Tt]ube\|(.*)\|(.*)(\|.*)?}} " to "{{VideoGallery |vid1=$1|cap1=$2 |vid2=$4|cap2=$5 }}")
m (Text replacement - "\<s\>(.*)\<\/s\>" to "{{s}}$1{{/s}}")
Line 22: Line 22:
This game has 16:9 display capability, but requires setting the game to "Widescreen" mode in the game's internal options, and setting Dolphin's Aspect Ratio to "Force 16:9". Using the widescreen hack is not recommended, as it will cause graphical glitches.
This game has 16:9 display capability, but requires setting the game to "Widescreen" mode in the game's internal options, and setting Dolphin's Aspect Ratio to "Force 16:9". Using the widescreen hack is not recommended, as it will cause graphical glitches.


=== <s>Nitrous Indicator</s> ===
=== {{s}}Nitrous Indicator{{/s}} ===
Nitrous indicator sometimes shows that you have no nitro left. Fixed sometime before {{revision|4.0-5238}}.
Nitrous indicator sometimes shows that you have no nitro left. Fixed sometime before {{revision|4.0-5238}}.


=== <s>No Car Reflections</s> ===
=== {{s}}No Car Reflections{{/s}} ===
All reflectivity on the cars is broken. See {{issue|8072}}. Fixed by {{revision|4.0-5225}}.
All reflectivity on the cars is broken. See {{issue|8072}}. Fixed by {{revision|4.0-5225}}.



Revision as of 07:07, 10 September 2015

Need for Speed: Underground 2
920466 front.jpg
Developer(s) EA Black Box
Publisher(s) Electronic Arts
Series Need for Speed
Platform(s) GameCube
Release date(s) NA November 15, 2004
EU November 19, 2004
JP December 22, 2004
AUS July 27, 2005
Genre(s) Racing
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Need for Speed: Underground 2
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

Need for Speed: Underground 2 (NFSU2 or NFSUG2) is a cross-platform racing video game published and developed by Electronic Arts. Released in 2004, it is the direct sequel to Need for Speed: Underground, and is the eighth installment in the Need for Speed series.

The game is based around tuning cars for street races, resuming the Need for Speed: Underground storyline. Need for Speed: Underground 2 provides several new features, such as a broader customization, new methods of selecting races, the "explore" mode (free driving). Underground 2 also introduces several SUVs, which could be customized as extensively as other Underground 2 vehicles and used to race against other SUV racers.

Problems

Cutscenes

Cutscenes in this game use the VP6 format which failed to render before 4.0-593. Now, cutscenes display, but show vertical line artifacting which can only be fixed by using software renderer. See issue 5046.

16:9

This game has 16:9 display capability, but requires setting the game to "Widescreen" mode in the game's internal options, and setting Dolphin's Aspect Ratio to "Force 16:9". Using the widescreen hack is not recommended, as it will cause graphical glitches.

Template:SNitrous IndicatorTemplate:/s

Nitrous indicator sometimes shows that you have no nitro left. Fixed sometime before 4.0-5238.

Template:SNo Car ReflectionsTemplate:/s

All reflectivity on the cars is broken. See issue 8072. Fixed by 4.0-5225.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Need for Speed: Underground 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-692 Windows 7 x64 Intel Core i5-2500K @ 4.5GHz AMD Radeon HD 6850 Perfect: FPS sometimes drops below 30 when there are a lot of vehicles on screen. Resolution:1680x1050, Aspect Ratio:Stretch, Internal Res:Auto, AF:16x Zheka
4.0-5238 Linux Ubuntu 14.10 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 650 Playable. Gameplay is perfect at 85-100% speed. HLE accurate, car lighting reflections work, and the nitrous meter is fixed, but cutscenes are garbled. Entering tuning at the garage, my car somehow fell off of the dyno and was hanging off the side of it but after entering a test race and coming back it fixed itself; also there's minor texturing issues, most noticeable around foliage or the letters when naming your profile. While actually racing though these problems are either not present or barely noticeable. Xerxes

Gameplay Videos


Template:Navigation Need for Speed