New Super Mario Bros. Wii

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New Super Mario Bros. Wii
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Super Mario Bros
Platform(s) Wii
Release date(s) AUS November 11, 2009
NA November 15, 2009
EU November 20, 2009
JP December 3, 2009
TW July 3, 2010
KO August 7, 2010
Genre(s) Platform
Mode(s) Single-player, Co-op (4)
Input methods Wii Remote, Wii Remote + Nunchuk
Compatibility 5Stars5.pngEdit rating: New Super Mario Bros. Wii
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

New Super Mario Bros. Wii is a side-scrolling platform video game published and developed by Nintendo for the Wii. It is the first game in the Mario main series since the Mario Bros. arcade game to feature simultaneous multiplayer gameplay, and the first title to include Nintendo's new 'Super Guide' feature. The game’s plot is similar to those of other side-scrolling Mario games. New Super Mario Bros. Wii follows Mario as he fights his way through Bowser’s henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Ice Flower, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through up to nine worlds with a total of 88 levels, Mario must defeat Bowser's children, the Koopalings and Bowser Jr., and Bowser himself before finally saving Princess Peach.

Emulation Information

Shaking Vertices

Models will shake and distort if the Vertex Rounding Hack is enabled. It is highly recommended to keep it disabled for this title.


There are no reported problems with this title.


IR > 1x Banding/Pixelated Shading

At higher internal resolutions, shading will look weird by default, almost as if it's pixelated. Set "Texture Filtering" to "Force Linear" to resolve this.

Anti-Aliasing Visual Defects

Using Anti-Aliasing can cause visual defects. This only happens with MSAA on D3D12. Refer issue 11698.

4:3 Support


C20946D0 00000004
48000009 3F3B13B1
7C6802A6 C0830000
EC212024 EFFF0132
EC220072 00000000
0442C59C 3f400000
0400713C 38000000
0408a400 38600001
040e259c 38000001
020e25ae 0000a9e0
020e25b2 0000000C
040e27dc 38000001
0442E700 3FAAAAAB
0442E6FC 42965b3a
82010000 00396319
84010000 0042AF0B
2042AF08 00000001
020e25ae 0000a9d8
020e25b2 00000004
0442E700 3FE38E39
0442E6FC 42700000
E0000000 80000000
48000000 800030C8
DE000000 80008180
301C4240 5460063F
121C424A 0000001C
121C4252 00000018
121AD7D6 00000040
121AD7E6 0000003C
142266D8 41ae2db0
D21ABE2C 0000000D
48000045 7D8802A6
900C0000 906C0004
3D80800B 618C54B0
7D8803A6 4E800021
48000025 7D8802A6
5460063F 800C0000
806C0004 40820028
48000009 3f3b13b1
48000010 4E800021
00000000 00000000
7D8802A6 C3EC0000
EC42F824 EFE100B2
60000000 00000000
D21AD6B4 0000000F
4800004D 7C8802A6
90040000 90640004
91840008 3D80800B
618C54B0 7D8803A6
4E800021 48000029
7C8802A6 5460063F
80040000 80640004
81840008 40820030
48000009 3F400000
48000018 4E800021
00000000 00000000
00000000 00000000
7C8802A6 C3E40000
EC21F824 EFE20072
60000000 00000000
2042AF08 00000001
142266D8 41800000
E0000000 80000000

HD Textures


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Anti-Aliasing Disabled Can use MSAA on non-D3D12 backends.
Texture Filtering Force Linear Fixes shading when IR > 1x

Version Compatibility

The graph below charts the compatibility with New Super Mario Bros. Wii since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21148 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
Ishiiruka-483 Windows 8.1 Intel Core i7-4790k @ 4.5 GHz NVIDIA GeForce GTX 760 New Super Mario Bros Wii @ 60FPS boooi
r6249 Windows 7 Intel Core i7 NVIDIA GeForce GTX 460 Good
r6452 Windows 7 Intel Core i5 ATI Radeon HD 5730 Very Good (60 frames in HDD)
r6569 Windows 7 AMD Phenom II x4 955 @ 3.7 GHz ATI Radeon HD 5770 Awesome
r6569 Windows 7 AMD Phenom II X2 550 @ 3.1 GHz ATI Radeon HD 4850 Playable: 30-60FPS with Direct3D9 plug-in and Recommended Configuration
r6871 Windows 7 Intel Core 2 Duo E5500 @ 2.8 GHz ATI Radeon HD 5670 Awesome
r6871 Windows 7 Intel Pentium Dual Core @ 3 GHz NVIDIA GeForce GT 440 Perfect, coins don't spin and blue coins are invisible, enabling RAM will fix it but will slowdown the game. Brunn0121
r6907 Windows 7 SP1 Intel Core i7-2720QM @ 3.3 GHz) NVIDIA GeForce GT 540 250% with hyperthreading, 260% without hyperthreading peter.poetzi
r6950 Windows 7 Intel Core 2 Quad Q9550 NVIDIA GeForce GTX 275 Excellent
r7228 Gentoo Linux Intel Core 2 Duo @ 2.4 GHz NVIDIA GeForce 9600 playable 40-60FPS on full HD without Copy Texture, Copy texture needs to be shortly activated at the beginning of each level
r7319 Windows 7 Intel Core 2 Duo E6600 @ 3 GHz NVIDIA GeForce 450 GTS Work extremely well, but the blue coins bug is still there. 60FPS
r7357 Mac OS X 10.6.6 AMD Athlon 64 X2 4000+ @ 2.1 GHz ATI Radeon HD 4650 Playable: 40-60FPS, OpenGL plugin and recommended settings.
r7409 Windows 7 Intel Core 2 Quad Q9550 @ 3.8 GHz NVIDIA GeForce 9600 GT Fully playable: EFB->RAM causes slowdown to 60% FPS, EFB->Texture runs very well (without rotating coins) GothicIII
r7449 Windows 7 Intel Core 2 Duo E8400 @ 3.6 GHz NVIDIA GeForce 8800 GT Fully playable: EFB->Texture runs very well (without rotating coins) LynxOfTime
r7483 Windows 7 Intel Core 2 Quad Q8300 @ 3 GHz NVIDIA GeForce 9500 GT Working perfectly, besides the coins glitch. Use EFB->Texture for better performance, since it's needed a fairly huge system-specs to run EFB->RAM 100%. Rafaello Fareday
r7484 Windows 7 Intel Core 2 Duo E8500 @ 3.32 GHz NVIDIA GeForce GTX 460 Very Good RAM 8GB DDR 3 1600MHz(test 1 with Dolphin 60FPS with Direct3D11 plug-in in full HD 1920x1080 Anisotropic Filtering: 16x, Anti-Aliasing: 8 samples level 32, and scale 3x)(test 2 with Dolphin Wii Remote problem for me not playable) step1978
r7551 Ubuntu 11.04 Intel Pentium E2180 @ 2 GHz NVIDIA GeForce 210 Fully playable: 35-45FPS, OpenGL plugin. In Graphics dialogue click Hacks tab and check everything in "Other" except for Disable Lighting. 0ubuntu0
3.0 Windows XP Intel Core 2 Duo @ 2.4 GHz NVIDIA GeForce 320M Near Perfect 55 - 60FPS in all levels except those w/ lava, brings FPS down to 30 - 50FPS @ 1440 x 900, Auto (Window). If you know a hack to get rid of lava lag slowdown, please pm me! Tyro
3.0 Ubuntu 10.10 AMD Phenom II X3 720 @ 2.94 GHz NVIDIA GeForce 8800 GT Full frame rate almost the whole game. Keller999
3.0 Mac OS X 10.7 Intel Core i7 @ 3.4 GHz AMD Radeon HD 6970M Perfection nimatoed
r7670 Windows 7 Intel Core i5-2500K @ 4.1 GHz AMD Radeon HD 6850 Runs 100% at 3x Native. No slowdowns. Disappearing blue coins and non-rotating coins still an issue. MegaJump
r7683 Windows 7 Intel Core i5-2400S @ 2.5 GHz AMD Radeon HD 6750M iMac 21.5 MID 2011, direct3d11 1.5x resolution,EFB RAM, Frame Buffer Virtual,fix processes on cores, JITL, enable double core and next option, hacks: all but Open CL and illumination, average 84% 40-55FPS, all working fine and fast including rotating coins . Baltim
r7695 Windows 7 Intel Core i5-430M @ 2.27 GHz ATI Radeon HD 5450 Slow,72% speed, Graphics 100%,playable. IguanaMasterz
3.0-235 Windows 7 Intel Core i5-2500K @ 3.3 GHz NVIDIA GeForce GTX 560 Ti Fully playable ~60FPS dx9 no crashes/little sound glitches Fabolous
3.0-373 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2 GHz AMD Radeon HD 6750M Full speed 60FPS. Occasional crackling noise that goes away with a restart. jedivulcan
3.0-376 Windows 7 AMD FX 8120 @ 3.8 GHz AMD Radeon HD 6850 60FPS with D3D11, 4x scale, 8xAA & 16xAF, Open GL seems to be much faster than Direct 3D Sleepsong
3.0-376 Windows 7 AMD Phenom II X4 965 @ 4.2 GHz AMD Radeon HD 6870 Smooth 60FPS, no Errors, perfectly playable
3.0-415 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13 GHz NVIDIA GeForce 9400M Runs really well, usually at 60FPS (100%) when in closed areas or most levels. However, the maps slow down to about 75%, and levels with water tend to slow down too. The above graphical glitches do occur here; if EFB is set to RAM, then speed drastically goes to about 5%, a few FPS. I'd really rather not. Ac
3.0-419 Windows 7 AMD Athlon II X4 640 @ 3 GHz AMD Radeon HD 5670 60FPS running in 1600x900 bruckxd
3.0-421 Windows 7 AND Phenom II X4 @ 3.83 GHz NVIDIA GeForce GTX 560 Ti Runs at 60FPS when EFB Copies is set to texture, but no rotating/blue coins. Runs at 45FPS when set to RAM, but fixes the coin problem. I'll take 60FPS over rotating coins. AgainstYourthought
3.0-702 Windows 7 AMD A6-3650 @ 2.6 GHz NVIDIA GeForce GTX 560 60FPS stable D3D11 4x scale 4x16AA & 16xAF, but 20-25FPS when EFB->RAM TaZze
3.0-715 Windows 7 Intel Core i5 @ 2.8 GHz Intel HD Graphics 3000 Almost playable with the performance guide settings, average of 50FPS, so the game is slow motion. Oh, and on maps with lava, the FPS goes to ~40... it's even slower :( Andreas Specht
3.0-716 Windows 7 Intel Core i7-2600K @ 3.9 GHz NVIDIA GeForce GTX 560 TI 60FPS limited with 3x resolution, OpenGL, EFB texture, with EFB RAM it goes to ~35FPS, with EFB RAM + enable cache it can keep 60FPS 50% of the time (the other 50% the game is slow motion and the blue coins are not invisible, the coins still don't spin) Andreas Specht
3.0-754 Windows 8 Intel Core i7-2600K @ 5.047 GHz NVIDIA GeForce GTX 460 Perfect Roger Carvalho
3.0-896 Windows 8 Intel Pentium e5555 @ 3 GHz Intel GMA X4500 Es jugable (50FPS) sin RAM, pero activando el JITIL64, resolución 640x480 y seleccionando 2 saltos de fotogramas el juego se vuelve MUY RÁPIDO! (+60VPS). Una cosa más ES PELIGROSO, la temperatura de la CPU es más de 60ºC. (Is playable (50FPS) without RAM, but enabling JITIL64, 640x480 resolution and selecting 2 frame skipping the game will be VERY FASTER!! (+60VPS). One thing more: IS DANGEROUS, the CPU temp is more than 140ºF.)
3.5 Windows Vista Intel Pentium 4 @ 3.2 GHz Intel GMA 82945G Express Chipset Only 17~25FPS due to graphics chipset, but surprisingly quite playable. All/most problems are still present in the new Dolphin 3.5, but nothing unbearable. Performance guide settings. Wiigeek336
3.5 Windows XP Intel Core 2 Duo E4400 @ 2 GHz ATI Radeon HD 4650 Very playable! Normally, I get 40 - 60FPS (50 almost all time). In the map, the speed drops to 45FPS, and the speed goes to 73%. DmitryN
3.5 Windows 7 AMD Athlon II x2 270 @ 3.4 GHz NVIDIA GeForce GTX 650ti EFB copies to texture blue coins not visible but playing in full speed 60FPS all levels and worlds when I turn of framelimit game play at AVG 90FPS! its much better on win 7 then win xp Mirocroatia
3.5-367 Windows 7 Intel Core i7-2600K @ 3.4 GHz NVIDIA GeForce GTX 560 Ti Dolphin Configuration: Fremelimit: Auto, Limit by FPS [ON]; JITIL experimental recompiler

General: Direct3D9; V-Sync [ON]; Aspect Ratio: Force 16:9

Enhacements: Auto (Multiply ...) (but even with 4xNative works 60+ FPS !!!); AA:None; Anistropic 16x; Scales EFB Copy [ON]; Force Texture Filtering [ON]

Hacks: Ignore Format Changes [ON]; EFB Copies → RAM (Enable Cache [OFF]); External Frame Fuffer: Disable [ON]; Other: Cache Display Lists [ON], OpenMP Texture Decoder [ON]

Result: almost everywhere 70+ FPS and looks like on my Wii but it's in HD :)

3.5-514 Windows 7 Intel Core i7-2670QM @ 2.9 GHz NVIDIA GeForce GTX 560M Full speed with animated textures at certain settings.
  • Use Direct3D11 Backend and JITL recompiler for highest possible performance.
  • To get animated coins, enable "EFB Copies" to "RAM", set "Texture Cache" to the middle, and turn on "Cache Display Lists". Make sure that "OpenMP Texture Decoder" is disabled (it oddly halfs performance with this game in DX11). You will likely have to turn your internal resolution down to 1x or 1.5x for full speed.
  • To increase the resolution without decreasing performance, disable EFB Copies or set them to Texture. Rotating coins and animated textures will no longer be animated.
3.5-1031 Windows 7 Intel Core i5-3570K AMD Radeon HD 7950 Maxed out at 1080p, DX9, no AA, 16x AF. 60FPS reported with recommended settings, but visible slowdown present in scenes with heavy particles/spinning coins, especially in the Desert levels. Perfect sound output using DSP LLE. Siphillis
3.5-1371 Debian 7 AMD Phenom II X3 720 @ 2.8 GHz NVIDIA GeForce GT 520 EFB copies to texture, blue coins not visible, coins not animated. Half of the game levels play at near full speed, with occasional stuttering. Levels with lava have more stuttering. Underwater levels and sand levels are very slow and barely playable. The last section, with King Koopa, is barely playable.
4.0 Windows 7 AMD A4-3305 @ 2.3 GHz AMD Radeon HD 6480G 30-40FPS with bad quality hueenergott
4.0 Intel Pentium Dual-Core @ 2.5 GHz 20-30FPS Playable/With Recommended Configuration
4.0 Ubuntu 14.04 LTS AMD FX 4300 @3.8 GHz NVIDIA GeForce GT 730 Perfect at 60FPS, 1.5IR and 2xAA, Much faster than Windows 8 Wiltaprizes
4.0.2 Windows 7 Intel Core i7-2670QM @ 2.2 GHz NVIDIA GeForce GT 540m Okay performance, 60FPS without Anti-Aliasing and at 1x native resolution. In the level selection it is laggy and audio crackles. daviddiack
4.0.2 Arch Linux Intel Core i7-2600 @ 2.6 GHz NVIDIA GeForce GTS 450 Perfect. 10n45
4.0.2 Windows 7 Intel Core i7-4770 @ 3.4 GHz AMD Radeon HD 7770 Played the entire game and made videos of all levels, star coins, and secret goals. Watch all the videos and get my config here: LINK to video playlist (1080p) FreeEmulator
4.0.2 Windows 7 Intel Dual Core E5700 @ 3 GHz Intel G41 Express Chipset Great FPS (50-60) With a custom configuration and Frameskipping in 2. Link to config and gameplay: TailsDoll RollinsR
4.0-1349 Windows 8 AMD FX-6300 @ 3.6 GHz AMD Radeon HD 6450 Stable 60FPS. EFB copies to RAM makes blue coins visible, but it makes a huge speed drop (15-25FPS). Faefdsedf
4.0-1364 Windows 8 Intel Core i7-4770K @ 4.5 GHz NVIDIA GeForce GTX 770 SLI Perfect emulation = 60FPS with 4x native resolution and antialiasing 16x. Xelion
4.0-1963 Windows 7 AMD FX-6300 @ 3.5 GHz AMD Radeon HD 7990 Stable 60FPS @ 4x internal resolution + 16x aniso. EFB copies to RAM makes blue coins visible, but it makes a huge speed drop, even at 1x internal resolution. (15-25FPS).
4.0-3369 Windows 7 Intel Core i5-2430M @ 2.4 GHz Intel HD Graphics 3000 Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync disabled. Talos
4.0-3502 Windows 7 Intel Celeron B820 NVIDIA GeForce GT 620M Perfect, 60FPS using frame skip (4) MiiMaker
5.0-rc-33 Mac OS X 10.10.3 Intel Core i5 @ 3.3 GHz Intel Iris I mostly use this setup for testing custom levels. Pretty good FPS, but a lot of stuff is either invisible or not animated because I'm using EFB to Texture Only. I also use OpenGL/AL, 1x Native resolution, no anti-aliasing, 1x Filtering and Scaled EFB copy.
4.0-7636 Windows 10 AMD FX-8350 @ 4 GHz AMD Radeon R9 280x 60FPS using Audio DSP HLE, Direct3D, 1920x1080, 4xNative, 0xAA, 1xAF
4.0-7816 Windows 10 Intel Core i7-4790K @ 4 GHz NVIDIA GeForce 550 Ti Almost flawless. The only minor thing I noticed was a slowdown in the first room of 6-Fort Durandal
5.0 Windows 10 Intel Core 2 Quad Q6600 @ 2.4 GHz NVIDIA GeForce 550 Ti Perfectly playable, even with this somewhat old PC. Full speed at all times at 60 FPS with minor or no glitches at all.
5.0 Windows 10 Intel Core i5-6600K @ 3.5 GHz AMD RX 460 Perfect 60FPS at highest graphical settings. Works well with emulated controllers too. Luca
5.0 Windows 7 AMD A8-5600K @ 4 GHz NVIDIA GeForce GTX 570 Perfectly Playable @60FPS, 3x Native, 4xMSAA. Gewalt
5.0 Windows 10 Intel Xeon X5650 @ 2.66 GHz NVIDIA GeForce GTX 960 TI No problems with default configuration, works well with Wiimote and Mayflash DolphinbBar alhuno1
5.0-4662 Windows 10 Intel Celeron G1610 @ 2.6 GHz Intel HD Graphics Perfect emulation using default configuration. Almost no frame drops. EblfIYH
5.0-7040 Windows 10 Intel Celeron G1820 @ 2.7 GHz NVIDIA GeForce GTX 960 Tested with auto internal scaling, no problems. Stutters just a little when loading something. clorophilla

Gameplay Videos