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New Super Mario Bros. Wii: Difference between revisions
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{{Test Entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom2 x4 955 @ 3.7ghz|GPU=ATI HD5770 1gb|result=Awesome|tester=}} | {{Test Entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom2 x4 955 @ 3.7ghz|GPU=ATI HD5770 1gb|result=Awesome|tester=}} | ||
{{Test Entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 3.1GHz|GPU=ATI Radeon HD 4850 512MB|result=Playable: 30-60 FPS with Direct3D9 plug-in and Recommended Configuration|tester=}} | {{Test Entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 3.1GHz|GPU=ATI Radeon HD 4850 512MB|result=Playable: 30-60 FPS with Direct3D9 plug-in and Recommended Configuration|tester=}} | ||
{{Test Entry|revision=6686|OS=Windows 7 x86|CPU=|GPU=|result=The game locks after I choose the number of players. I don't know why it happens. It's first play. Used every graphic plugin.|tester=[[ | {{Test Entry|revision=6686|OS=Windows 7 x86|CPU=|GPU=|result=The game locks after I choose the number of players. I don't know why it happens. It's first play. Used every graphic plugin.|tester=[[User:SWFlash|SWFlash]]}} | ||
{{Test Entry|revision=6950|OS=Windows 7 x64|CPU=Intel Q9550|GPU=nVidia GTX 275|result=Excellent|tester=}} | {{Test Entry|revision=6950|OS=Windows 7 x64|CPU=Intel Q9550|GPU=nVidia GTX 275|result=Excellent|tester=}} | ||
{{Test Entry|revision=7228|OS=Gentoo Linux x64|CPU=Intel Core 2 Duo 2.4Ghz|GPU=nVidia | {{Test Entry|revision=7228|OS=Gentoo Linux x64|CPU=Intel Core 2 Duo 2.4Ghz|GPU=nVidia GeForce 9600|result=playable 40-60fps on full HD without Copy Texture, Copy texture needs to be shortly activated at the beginning of each level|tester=}} | ||
{{Test Entry|revision=7319|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6600 @ 3GHz|GPU=nVidia GeForce 450 GTS|result=Work extremely well, but the blue coins bug is still there. 60 FPS|tester=}} | {{Test Entry|revision=7319|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6600 @ 3GHz|GPU=nVidia GeForce 450 GTS|result=Work extremely well, but the blue coins bug is still there. 60 FPS|tester=}} | ||
{{Test Entry|revision=7357|OS=Mac OS X 10.6.6|CPU=AMD Athlon 64 X2 4000+ @ 2,1GHz|GPU=ATI Radeon HD 4650|result=Playable: 40-60 FPS, OpenGL plugin and recommended settings.|tester=}} | {{Test Entry|revision=7357|OS=Mac OS X 10.6.6|CPU=AMD Athlon 64 X2 4000+ @ 2,1GHz|GPU=ATI Radeon HD 4650|result=Playable: 40-60 FPS, OpenGL plugin and recommended settings.|tester=}} | ||
{{Test Entry|revision=7409|OS=Windows 7 Ultimate x64|CPU=Intel Core2Quad Q9550 @3,8 | {{Test Entry|revision=7409|OS=Windows 7 Ultimate x64|CPU=Intel Core2Quad Q9550 @3,8 GHz|GPU=nVidia 9600GT|result=Fully playable: EFB->RAM causes slowdown to 60% FPS, EFB->Texture runs very well (without rotating coins)|tester=[[User:GothicIII|GothicIII]]}} | ||
{{Test Entry|revision=7449|OS=Windows 7 Ultimate x64|CPU=Intel Core2 Duo E8400 @3.6 | {{Test Entry|revision=7449|OS=Windows 7 Ultimate x64|CPU=Intel Core2 Duo E8400 @3.6 GHz|GPU=nVidia 8800GT|result=Fully playable: EFB->Texture runs very well (without rotating coins)|tester=LynxOfTime}} | ||
{{Test Entry|revision=7483|OS=Windows 7 Ultimate x86|CPU=Intel Quad Q8300 @3.0Ghz|GPU=nVidia | {{Test Entry|revision=7483|OS=Windows 7 Ultimate x86|CPU=Intel Quad Q8300 @3.0Ghz|GPU=nVidia GeForce 9500GT|result=Working perfectly, besides the coins glitch. Use EFB->Texture for better performance, since it's needed a fairly huge system-specs to run EFB->RAM 100%.|tester=[[User:Rafaello Fareday|Rafaello Fareday]]}} | ||
{{Test Entry|revision=7484|OS=Windows 7 Ultimate SP1 x64|CPU=Intel Core 2 Duo E8500 @ 3.32GHz|GPU=nVidia GTX 460OC REV 2.0, 1GB DDR5|result=Very Good Ram 8GB DDR 3 1600 | {{Test Entry|revision=7484|OS=Windows 7 Ultimate SP1 x64|CPU=Intel Core 2 Duo E8500 @ 3.32GHz|GPU=nVidia GTX 460OC REV 2.0, 1GB DDR5|result=Very Good Ram 8GB DDR 3 1600 MHz(test 1 with Dolphin 32Bit 60 FPS with Direct3D11 plug-in in full HD 1920x1080 Anisotropic Filtering: 16x, Anti-Aliasing: 8 samples level 32, and scale 3x)(test 2 with Dolphin x64 Wiimote problem for me not playable)|tester=[[User:step1978|step1978]]}} | ||
|} | |} | ||
Revision as of 01:46, 11 May 2011
New Super Mario Bros. Wii | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Super Mario Bros |
Platform(s) | Wii |
Genre(s) | 2.5D Platformer |
Mode(s) | Single-player, local co-op (2-4 players), Battle coin (2-4 players), Free for all (2-4 players) |
Input methods | Wii Remote |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Search Dolphin Forums |
New Super Mario Bros. Wii is a side-scrolling platform video game published and developed by Nintendo for the Wii. The game was released on November 12, 2009 in Australia, November 15, 2009 in North America, November 20, 2009 in Europe and December 3, 2009 in Japan. It is the first game in the Mario main series since the Mario Bros. arcade game to feature simultaneous multiplayer gameplay, and the first title to include Nintendo's new 'Super Guide' feature. To highlight the uniqueness of the title, Nintendo chose to use a red case instead of the traditional white; it is one of three Wii games to come in a non-white keep case (the others being Metroid Prime: Trilogy and Zangeki no REGINLEIV).
The game’s plot is similar to those of other side-scrolling Mario games. New Super Mario Bros. Wii follows Mario as he fights his way through Bowser’s henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Ice Flower, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through up to nine worlds with a total of 88 levels, Mario must defeat Bowser's children, the Koopalings and Bowser Jr., and Bowser himself before finally saving Princess Peach.
New Super Mario Bros. Wii has been critically and commercially successful; it is currently the sixth best-selling game on the Wii, with more than 10.55 million copies sold worldwide. It received several honors, including the Best Wii Game award at the 2009 Spike Video Game Awards. IGN gave it the 2009 Wii Game of the Year Award and GameTrailers awarded it Best Wii Game of 2009.
Problems
Texture Cache Related
"Unknown address pointer prefix 41, report this to the devs: 0x419400A4" in Level 4-3: Safe Texture Cache must be enabled.
Blue Coins
The blue coins are invisible
I saw them, but only once in the emulator in level 2-6 89.0.14.27 23:15, 1 March 2011 (CET)
- Nsmbwii-screenshot1.jpg
On Wii (jump on "P")
- Nsmbwii-screenshot2.jpg
On Wii (blue coins occur)
- Nsmbwii-screenshotdolphin1.jpg
On Dolphin
- Nsmbwii-screenshotdolphin2.jpg
On Dolphin (jump on "P")
- Nsmbwii-screenshotdolphin3.jpg
On Dolphin (blue coins are invisible)
- Nsmbwii-screenshotdolphin4.jpg
On Dolphin (blue coins can be collected)
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Disable Fog | On | |
Texture Cache Accuracy | On, unclear if Fast is safe | The game crashes at the end of level 4-3 if this option is not checked |
Emulated Wiimote
Config | Setting | Notes |
---|---|---|
Sideways Wiimote | On | Corrects the D-Pad orientation so Mario goes in the same direction as the D-Pad button |
Extension | None | D-Pad controls Mario
Button 1 (Wiimote) = Dash/Carry Button 2 (Wiimote) = Jump Tilt Right (Wiimote) = Tilt platform clockwise Tilt Left (Wiimote) = Tilt platform counterclockwise |
Extension | Nunchuck | Control stick controls Mario
Button Z (Nunchuck) = Dash Button B (Wiimote) = Dash/Carry Button A (Wiimote) = Jump Tilt Forward (Wiimote) =Tilt platform clockwise Tilt Backward (Wiimote) = Tilt platform counterclockwise |
Shake Z-axis | e.g. Right Shoulder Button | Allows Mario to spin with the Helicopter Hat |
Press Alt+F6 to add additional Wiimotes when requested during gameplay.
Emulate WiiMote on a XBOX 360 controller
The following ini-file (/user/config/profiles/wiimote/XBOX360GP.new-mario-bros.ini) shows how to emulate the wiimote using a XBOX-360 controller.
[Profile] Device = XInput/0/Gamepad Buttons/A = Button Y Buttons/B = Button X Buttons/1 = Button B Buttons/2 = Button A Buttons/- = Back Buttons/+ = Start Buttons/Home = Thumb L Swing/Up = Left Y+ Swing/Down = Left Y- Swing/Left = Left X- Swing/Right = Left X+ Tilt/Forward = Right Y+ Tilt/Backward = Right Y- Shake/Z = Shoulder R Rumble/Motor = Motor L|Motor R D-Pad/Up = Pad N D-Pad/Down = Pad S D-Pad/Left = Pad W D-Pad/Right = Pad E Options/Sideways Wiimote = 1,000000
Version Compatibility
The graph below charts the compatibility with New Super Mario Bros. Wii since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
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