New Super Mario Bros. Wii: Difference between revisions

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Blue coins will be invisible unless EFB Copies to Ram is enabled. Coins can still be collected despite being invisible.
Blue coins will be invisible unless EFB Copies to Ram is enabled. Coins can still be collected despite being invisible.
{{image|Nsmbwii-screenshot1.jpg|On Wii (jump on "P")}}
{{image|Nsmbwii-screenshot1.jpg|On Wii (jump on "P")}}
{{image|Nsmbwii-screenshot2.jpg|On Wii (blue coins occur)|br}}
{{image|Nsmbwii-screenshot2.jpg|On Wii (blue coins visible)|br}}
{{image|Nsmbwii-screenshotdolphin2.jpg|On Dolphin (jump on "P")}}
{{image|Nsmbwii-screenshotdolphin2.jpg|On Dolphin (jump on "P")}}
{{image|Nsmbwii-screenshotdolphin4.jpg|On Dolphin (blue coins can be collected)|br}}
{{image|Nsmbwii-screenshotdolphin4.jpg|On Dolphin (blue coins invisible, but can be collected)|br}}


== Configuration ==
== Configuration ==

Revision as of 22:42, 29 November 2012

New Super Mario Bros. Wii
NewSuperMarioBrosWii.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Super Mario Bros
Platform(s) Wii
Release date(s) JP December 3, 2009
NA November 15, 2009
EU November 20, 2009
AUS November 11, 2009
Genre(s) 2.5D Platformer
Mode(s) Single-player, Multiplayer, Co-op
Input methods Wii Remote, Wii Remote + Nunchuk
Compatibility 5Stars5.pngEdit rating: New Super Mario Bros. Wii
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

New Super Mario Bros. Wii is a side-scrolling platform video game published and developed by Nintendo for the Wii. The game was released on November 12, 2009 in Australia, November 15, 2009 in North America, November 20, 2009 in Europe and December 3, 2009 in Japan. It is the first game in the Mario main series since the Mario Bros. arcade game to feature simultaneous multiplayer gameplay, and the first title to include Nintendo's new 'Super Guide' feature. To highlight the uniqueness of the title, Nintendo chose to use a red keep case instead of the traditional white.

The game’s plot is similar to those of other side-scrolling Mario games. New Super Mario Bros. Wii follows Mario as he fights his way through Bowser’s henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Ice Flower, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through up to nine worlds with a total of 88 levels, Mario must defeat Bowser's children, the Koopalings and Bowser Jr., and Bowser himself before finally saving Princess Peach.

New Super Mario Bros. Wii has been critically and commercially successful; it is currently the sixth best-selling game on the Wii, with more than 10.55 million copies sold worldwide. It received several honors, including the Best Wii Game award at the 2009 Spike Video Game Awards. IGN gave it the 2009 Wii Game of the Year Award and GameTrailers awarded it Best Wii Game of 2009.

Problems

Blue Coins

Blue coins will be invisible unless EFB Copies to Ram is enabled. Coins can still be collected despite being invisible.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Anti-Aliasing None Turning AA on may cause shadows to appear over objects at the background
Skip EFB Access from CPU Off

Emulated Wiimote

Config Setting Notes
Sideways Wiimote On Corrects the D-Pad orientation so Mario goes in the same direction as the D-Pad button
Extension None D-Pad controls Mario

Button 1 (Wiimote) = Dash/Carry

Button 2 (Wiimote) = Jump

Tilt Right (Wiimote) = Tilt platform clockwise

Tilt Left (Wiimote) = Tilt platform counterclockwise

Extension Nunchuck Control stick controls Mario

Button Z (Nunchuck) = Dash

Button B (Wiimote) = Dash/Carry

Button A (Wiimote) = Jump

Tilt Forward (Wiimote) =Tilt platform clockwise

Tilt Backward (Wiimote) = Tilt platform counterclockwise

Shake Z-axis e.g. Right Shoulder Button Allows Mario to spin with the Helicopter Hat
  • Press Alt+F6 to add additional Wiimotes when requested during gameplay.

Version Compatibility

The graph below charts the compatibility with New Super Mario Bros. Wii since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6249 Windows 7 x64 Intel Core i7 nVidia GeForce GTX 460 Good
r6452 Windows 7 x64 Intel Core i5 ATI Radeon HD 5730 Very Good (60 frames in HDD)
r6871 Windows 7 x64 Intel Core 2 Duo E5500 @ 2.8GHz ATI Radeon HD 5670 Awesome
r6871 Windows 7 x86 Intel Pentium Dual Core @ 3GHz nVidia GeForce GT 440 Perfect, coins don't spin and blue coins are invisible, enabling RAM will fix it but will slowdown the game. Brunn0121
^r6569 Windows 7 x64 AMD Phenom II x4 955 @ 3.7GHz ATI Radeon HD 5770 Awesome
^r6569 Windows 7 x64 AMD Phenom II X2 550 @ 3.1GHz ATI Radeon HD 4850 Playable: 30-60 FPS with Direct3D9 plug-in and Recommended Configuration
r6907 Windows 7 x64 SP1 Intel Core i7 2720QM @ 3.3GHz) nVidia GeForce GT 540 250% with hyperthreading, 260% without hyperthreading peter.poetzi
r6950 Windows 7 x64 Intel Core 2 Quad Q9550 nVidia GeForce GTX 275 Excellent
r7228 Linux Gentoo x86_64 Intel Core 2 Duo @ 2.4GHz nVidia GeForce 9600 playable 40-60fps on full HD without Copy Texture, Copy texture needs to be shortly activated at the beginning of each level
r7319 Windows 7 x64 Intel Core 2 Duo E6600 @ 3GHz nVidia GeForce 450 GTS Work extremely well, but the blue coins bug is still there. 60 FPS
r7357 Mac OS X 10.6.6 AMD Athlon 64 X2 4000+ @ 2.1GHz ATI Radeon HD 4650 Playable: 40-60 FPS, OpenGL plugin and recommended settings.
r7409 Windows 7 x64 Intel Core 2 Quad Q9550 @ 3.8GHz nVidia GeForce 9600 GT Fully playable: EFB->RAM causes slowdown to 60% FPS, EFB->Texture runs very well (without rotating coins) GothicIII
r7449 Windows 7 x64 Intel Core 2 Duo E8400 @ 3.6GHz nVidia GeForce 8800 GT Fully playable: EFB->Texture runs very well (without rotating coins) LynxOfTime
r7483 Windows 7 x86 Intel Core 2 Quad Q8300 @ 3GHz nVidia GeForce 9500 GT Working perfectly, besides the coins glitch. Use EFB->Texture for better performance, since it's needed a fairly huge system-specs to run EFB->RAM 100%. Rafaello Fareday
r7484 Windows 7 x64 Intel Core 2 Duo E8500 @ 3.32GHz nVidia GeForce GTX 460 Very Good Ram 8GB DDR 3 1600 MHz(test 1 with Dolphin x86 60 FPS with Direct3D11 plug-in in full HD 1920x1080 Anisotropic Filtering: 16x, Anti-Aliasing: 8 samples level 32, and scale 3x)(test 2 with Dolphin x64 Wiimote problem for me not playable) step1978
r7551 Linux Ubuntu 11.04 Intel Pentium E2180 @ 2GHz nVidia GeForce 210 Fully playable: 35-45 FPS, OpenGL plugin. In Graphics dialogue click Hacks tab and check everything in "Other" except for Disable Lighting. 0ubuntu0
3.0 Windows XP x86 Intel Core 2 Duo @ 2.4GHz nVidia GeForce 320M Near Perfect 55 - 60 fps in all levels except those w/ lava, brings FPS down to 30 - 50 fps @ 1440 x 900, Auto (Window). If you know a hack to get rid of lava lag slowdown, please pm me! Tyro
3.0 Linux Ubuntu 10.10 AMD Phenom II X3 720 @ 2.94GHz nVidia GeForce 8800 GT Full frame rate almost the whole game. Keller999
3.0 Mac OS X 10.7 Intel Core i7 @ 3.4GHz AMD Radeon HD 6970M Perfection nimatoed
r7670 Windows 7 x64 Intel Core i5-2500K @ 4.1GHz AMD Radeon HD 6850 Runs 100% at 3x Native. No slowdowns. Disappearing blue coins and non-rotating coins still an issue. MegaJump
r7683 Windows 7 x64 Intel Core i5-2400S @ 2.5GHz AMD Radeon HD 6750M iMac 21.5 MID 2011, direct3d11 1.5x resolution,EFB RAM, Frame Buffer Virtual,fix processes on cores, JITL, enable double core and next option, hacks: all but Open CL and illumination, average 84% 40-55 FPS, all working fine and fast including rotating coins . Baltim
r7695 Windows 7 Intel Core i5-430M @ 2.27GHz ATI Radeon HD 5450 Slow,72% speed, Graphics 100%,playable. IguanaMasterz
3.0-235 Windows 7 x64 Intel Core i5-2500K @ 3.3GHz nVidia GeForce GTX 560 Ti Fully playable ~60 FPS dx9 no crashes/little sound glitches Fabolous
3.0-373 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2GHz AMD Radeon HD 6750M Full speed 60 FPS. Occasional crackling noise that goes away with a restart. jedivulcan
3.0-376 Windows 7 x64 AMD FX 8120 @ 3.8GHz AMD Radeon HD 6850 60 FPS with D3D11, 4x scale, 8xAA & 16xAF, Open GL seems to be much faster than Direct 3D Sleepsong
3.0-376 Windows 7 x64 AMD Phenom II X4 965 @ 4.2GHz AMD Radeon HD 6870 Smooth 60 FPS, no Errors, perfectly playable
3.0-419 Windows 7 x64 AMD Athlon II X4 640 @ 3GHz AMD Radeon HD 5670 60 FPS running in 1600x900 bruckxd
3.0-421 Windows 7 x64 AND Phenom II X4 @ 3.83GHz nVidia GeForce GTX 560 Ti Runs at 60 FPS when EFB Copies is set to texture, but no rotating/blue coins. Runs at 45 FPS when set to RAM, but fixes the coin problem. I'll take 60 FPS over rotating coins. AgainstYourthought
^3.0-415 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13GHz nVidia GeForce 9400M Runs really well, usually at 60 FPS (100%) when in closed areas or most levels. However, the maps slow down to about 75%, and levels with water tend to slow down too. The above graphical glitches do occur here; if EFB is set to RAM, then speed drastically goes to about 5%, a few FPS. I'd really rather not. Ac
3.0-702 Windows 7 x64 AMD A6-3650 @ 2.6GHz nVidia GeForce GTX 560 60 FPS stable D3D11 4x scale 4x16AA & 16xAF, but 20-25 FPS when EFB->RAM TaZze
3.0-715 Windows 7 x64 Intel Core i5 @ 2.8GHz Intel HD Graphics 3000 Almost playable with the performance guide settings, average of 50 FPS, so the game is slow motion. Oh, and on maps with lava, the FPS goes to ~40... it's even slower :( Andreas Specht
3.0-716 Windows 7 x64 Intel Core i7-2600K @ 3.9GHz nVidia GeForce GTX 560 TI 60 FPS limited with 3x resolution, OpenGL, EFB texture, with EFB RAM it goes to ~35 FPS, with EFB RAM + enable cache it can keep 60 FPS 50% of the time (the other 50% the game is slow motion and the blue coins are not invisible, the coins still don't spin) Andreas Specht
3.0-754 Windows 8 x64 Intel Core i7-2600K @ 5.047Ghz nVidia GeForce GTX 460 Perfect Roger Carvalho

Gameplay Videos