Difference between revisions of "New Super Mario Bros. Wii"

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{{Test Entry|revision=6569|OS=Windows 7 (x64)|CPU=AMD Phenom II X2 550 3.1GHz|GPU=ATI Radeon HD 4850 512MB|result=Playable: 30-60 FPS with Direct3D9 plug-in and Recommended Configuration}}
 
{{Test Entry|revision=6569|OS=Windows 7 (x64)|CPU=AMD Phenom II X2 550 3.1GHz|GPU=ATI Radeon HD 4850 512MB|result=Playable: 30-60 FPS with Direct3D9 plug-in and Recommended Configuration}}
 
{{Test Entry|revision=6950|OS=Windows 7 (x64)|CPU=Intel Q9550|GPU=nVidia GTX 275|result=Excellent}}
 
{{Test Entry|revision=6950|OS=Windows 7 (x64)|CPU=Intel Q9550|GPU=nVidia GTX 275|result=Excellent}}
{{Test Entry|revision=r7228|OS=Gentoo Linux(amd64)|CPU=Intel Core 2 Duo 2.4Ghz|GPU=nVidia Geforce 9600|result=playable 40-60fps on full HD without Copy Texture, Copy texture needs to be shortly activated at the beginning of each level}}
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{{Test Entry|revision=7228|OS=Gentoo Linux(amd64)|CPU=Intel Core 2 Duo 2.4Ghz|GPU=nVidia Geforce 9600|result=playable 40-60fps on full HD without Copy Texture, Copy texture needs to be shortly activated at the beginning of each level}}
 
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Revision as of 22:52, 24 February 2011

New Super Mario Bros. Wii
NewSuperMarioBrosWii.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Super Mario Bros
Platform(s) Wii
Genre(s) 2.5D Platformer
Mode(s) Single-player, local co-op (2-4 players), Battle coin (2-4 players), Free for all (2-4 players)
Input methods Wii Remote
Compatibility 5Stars5.pngEdit rating: New Super Mario Bros. Wii
Perfect
GameIDs SMNP01, SMNK01, SMNE01, SMNW01, SMNJ01
See also...

Search Dolphin Forums
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New Super Mario Bros. Wii is a side-scrolling platform video game published and developed by Nintendo for the Wii. The game was released on November 12, 2009 in Australia, November 15, 2009 in North America, November 20, 2009 in Europe and December 3, 2009 in Japan. It is the first game in the Mario main series since the Mario Bros. arcade game to feature simultaneous multiplayer gameplay, and the first title to include Nintendo's new 'Super Guide' feature. To highlight the uniqueness of the title, Nintendo chose to use a red case instead of the traditional white; it is one of three Wii games to come in a non-white keep case (the others being Metroid Prime: Trilogy and Zangeki no REGINLEIV).

The game’s plot is similar to those of other side-scrolling Mario games. New Super Mario Bros. Wii follows Mario as he fights his way through Bowser’s henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Ice Flower, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through up to nine worlds with a total of 88 levels, Mario must defeat Bowser's children, the Koopalings and Bowser Jr., and Bowser himself before finally saving Princess Peach.

New Super Mario Bros. Wii has been critically and commercially successful; it is currently the sixth best-selling game on the Wii, at 10.55 million copies sold worldwide. It received several honors, including the Best Wii Game award at the 2009 Spike Video Game Awards. IGN gave it the 2009 Wii Game of the Year Award and GameTrailers awarded it Best Wii Game of 2009.

Problems

Texture Cache Related

"Unknown address pointer prefix 41, report this to the devs: 0x419400A4" in Level 4-3: Safe Texture Cache must be enabled.

Blue Coins

The blue coins are invisible

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Disable Fog On

Emulated Wiimote

Config Setting Notes
Sideways Wiimote On Corrects the D-Pad orientation so Mario goes in the same direction as the D-Pad button
Extension None D-Pad controls Mario

Button 1 (Wiimote) = Dash/Carry

Button 2 (Wiimote) = Jump

Tilt Right (Wiimote) = Tilt platform clockwise

Tilt Left (Wiimote) = Tilt platform counterclockwise

Extension Nunchuck Control stick controls Mario

Button Z (Nunchuck) = Dash

Button B (Wiimote) = Dash/Carry

Button A (Wiimote) = Jump

Tilt Forward (Wiimote) =Tilt platform clockwise

Tilt Backward (Wiimote) = Tilt platform counterclockwise

Shake Z-axis e.g. Right Shoulder Button Allows Mario to spin with the Helicopter Hat

Press Alt+F6 to add additional Wiimotes when requested during gameplay.

Emulate WiiMote on a XBOX 360 controller

The following ini-file (/user/config/profiles/wiimote/XBOX360GP.new-mario-bros.ini) shows how to emulate the wiimote using a XBOX-360 controller.

[Profile]
Device = XInput/0/Gamepad
Buttons/A = Button Y
Buttons/B = Button X
Buttons/1 = Button B
Buttons/2 = Button A
Buttons/- = Back
Buttons/+ = Start
Buttons/Home = Thumb L
Swing/Up = Left Y+
Swing/Down = Left Y-
Swing/Left = Left X-
Swing/Right = Left X+
Tilt/Forward = Right Y+
Tilt/Backward = Right Y-
Shake/Z = Shoulder R
Rumble/Motor = Motor L|Motor R
D-Pad/Up = Pad N
D-Pad/Down = Pad S
D-Pad/Left = Pad W
D-Pad/Right = Pad E
Options/Sideways Wiimote = 1,000000

Version Compatibility

The graph below charts the compatibility with New Super Mario Bros. Wii since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-12818 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

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Gameplay Videos