Difference between revisions of "New Super Mario Bros. Wii"

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{{Test Entry|revision=7551|OS=Ubuntu Linux 11.04|CPU=Intel Pentium E2180 @ 2GHz|GPU=nVidia GeForce 210, 512MB DDR2|result=Fully playable: 35-45 FPS, OpenGL plugin. In Graphics dialogue click Hacks tab and check everything in "Other" except for Disable Lighting.|tester=[[User:0ubuntu0|0ubuntu0]]}}
 
{{Test Entry|revision=7551|OS=Ubuntu Linux 11.04|CPU=Intel Pentium E2180 @ 2GHz|GPU=nVidia GeForce 210, 512MB DDR2|result=Fully playable: 35-45 FPS, OpenGL plugin. In Graphics dialogue click Hacks tab and check everything in "Other" except for Disable Lighting.|tester=[[User:0ubuntu0|0ubuntu0]]}}
 
{{Test Entry|revision= 3.0|OS=Windows XP x86|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia GeForce 320M, 256MB DDR2|result=Near Perfect 55 - 60 fps in all levels except those w/ lava, brings FPS down to 30 - 50 fps @ 1440 x 900, Auto (Window). If you know a hack to get rid of lava lag slowdown, please pm me!|tester=[[User:Tyro|Tyro]]}}
 
{{Test Entry|revision= 3.0|OS=Windows XP x86|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia GeForce 320M, 256MB DDR2|result=Near Perfect 55 - 60 fps in all levels except those w/ lava, brings FPS down to 30 - 50 fps @ 1440 x 900, Auto (Window). If you know a hack to get rid of lava lag slowdown, please pm me!|tester=[[User:Tyro|Tyro]]}}
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{{Test Entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1Ghz|GPU=Radeon HD 6850|result=Runs 100% at 3x Native.  No slowdowns.  Disappearing blue coins and non-rotating coins still an issue.|tester=MegaJump}}
 
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Revision as of 18:45, 12 July 2011

New Super Mario Bros. Wii
NewSuperMarioBrosWii.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Super Mario Bros
Platform(s) Wii
Genre(s) 2.5D Platformer
Mode(s) Single-player, local co-op (2-4 players), Battle coin (2-4 players), Free for all (2-4 players)
Input methods Wii Remote, Wii Remote+Nunchuk
Compatibility 5Stars5.pngEdit rating: New Super Mario Bros. Wii
Perfect
GameIDs SMNP01, SMNK01, SMNE01, SMNW01, SMNJ01
See also...

Search Dolphin Forums
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New Super Mario Bros. Wii is a side-scrolling platform video game published and developed by Nintendo for the Wii. The game was released on November 12, 2009 in Australia, November 15, 2009 in North America, November 20, 2009 in Europe and December 3, 2009 in Japan. It is the first game in the Mario main series since the Mario Bros. arcade game to feature simultaneous multiplayer gameplay, and the first title to include Nintendo's new 'Super Guide' feature. To highlight the uniqueness of the title, Nintendo chose to use a red case instead of the traditional white; it is one of three Wii games to come in a non-white keep case (the others being Metroid Prime: Trilogy and Zangeki no REGINLEIV).

The game’s plot is similar to those of other side-scrolling Mario games. New Super Mario Bros. Wii follows Mario as he fights his way through Bowser’s henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Ice Flower, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through up to nine worlds with a total of 88 levels, Mario must defeat Bowser's children, the Koopalings and Bowser Jr., and Bowser himself before finally saving Princess Peach.

New Super Mario Bros. Wii has been critically and commercially successful; it is currently the sixth best-selling game on the Wii, with more than 10.55 million copies sold worldwide. It received several honors, including the Best Wii Game award at the 2009 Spike Video Game Awards. IGN gave it the 2009 Wii Game of the Year Award and GameTrailers awarded it Best Wii Game of 2009.

Problems

Texture Cache Related

"Unknown address pointer prefix 41, report this to the devs: 0x419400A4" in Level 4-3: "Safe Texture Cache" must be enabled.

Blue Coins

Blue coins will be invisible unless EFB Copies to Ram is enabled. Coins can still be collected despite being invisible.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Texture Cache Accuracy On, unclear if Fast is safe The game crashes at the end of level 4-3 if this option is not checked

Emulated Wiimote

Config Setting Notes
Sideways Wiimote On Corrects the D-Pad orientation so Mario goes in the same direction as the D-Pad button
Extension None D-Pad controls Mario

Button 1 (Wiimote) = Dash/Carry

Button 2 (Wiimote) = Jump

Tilt Right (Wiimote) = Tilt platform clockwise

Tilt Left (Wiimote) = Tilt platform counterclockwise

Extension Nunchuck Control stick controls Mario

Button Z (Nunchuck) = Dash

Button B (Wiimote) = Dash/Carry

Button A (Wiimote) = Jump

Tilt Forward (Wiimote) =Tilt platform clockwise

Tilt Backward (Wiimote) = Tilt platform counterclockwise

Shake Z-axis e.g. Right Shoulder Button Allows Mario to spin with the Helicopter Hat
  • Press Alt+F6 to add additional Wiimotes when requested during gameplay.

Version Compatibility

The graph below charts the compatibility with New Super Mario Bros. Wii since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-12685 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

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Gameplay Videos