New Super Mario Bros. Wii

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New Super Mario Bros. Wii
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Super Mario Bros
Platform(s) Wii
Release date(s) AUS November 11, 2009
NA November 15, 2009
EU November 20, 2009
JP December 3, 2009
Genre(s) Platform
Mode(s) Single-player, Co-op (4)
Input methods Wii Remote, Wii Remote + Nunchuk
Compatibility 5Stars5.pngEdit rating: New Super Mario Bros. Wii
GameIDs SMNP01, SMNK01, SMNE01, SMNW01, SMNJ01
See also...

Dolphin Forum thread
Open Issues
Search Google
Wikipedia page

New Super Mario Bros. Wii is a side-scrolling platform video game published and developed by Nintendo for the Wii. It is the first game in the Mario main series since the Mario Bros. arcade game to feature simultaneous multiplayer gameplay, and the first title to include Nintendo's new 'Super Guide' feature. The game’s plot is similar to those of other side-scrolling Mario games. New Super Mario Bros. Wii follows Mario as he fights his way through Bowser’s henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Ice Flower, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through up to nine worlds with a total of 88 levels, Mario must defeat Bowser's children, the Koopalings and Bowser Jr., and Bowser himself before finally saving Princess Peach.


Banding/Pixelated Shading

At higher internal resolutions, shading will look weird by default, almost as if it's pixelated. Turn on "Force Texture Filtering" to resolve this.

Blue Coins

Blue coins will be invisible if "Store EFB Copies to Texture Only" is enabled. Coins can still be collected despite being invisible. The animations were fixed by 4.0-6860 but they were rendered only in native resolution. In 4.0-7072 they are finally rendered in HD.

Static Coins/Objects

With EFB to Texture some 2D elements, such as floating coins and question boxes, will not be animated. Uncheck "Store EFB Copies to Texture Only" to fix it. The animations were fixed by 4.0-6860 but they were rendered only in native resolution. In 4.0-7072 they are finally rendered in HD.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Force Texture Filtering On Fixes shading

Version Compatibility

The graph below charts the compatibility with New Super Mario Bros. Wii since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-15360 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
4.0 Ubuntu 14.04 LTS x64 AMD FX 4300 @3.8GHz NVIDIA GeForce GT 730 Perfect at 60FPS, 1.5IR and 2xAA Wiltaprizes
^r6249 Windows 7 x64 Intel Core i7 NVIDIA GeForce GTX 460 Good
^r6452 Windows 7 x64 Intel Core i5 ATI Radeon HD 5730 Very Good (60 frames in HDD)
^r6871 Windows 7 x64 Intel Core 2 Duo E5500 @ 2.8GHz ATI Radeon HD 5670 Awesome
^r6871 Windows 7 x86 Intel Pentium Dual Core @ 3GHz NVIDIA GeForce GT 440 Perfect, coins don't spin and blue coins are invisible, enabling RAM will fix it but will slowdown the game. Brunn0121
^r6569 Windows 7 x64 AMD Phenom II x4 955 @ 3.7GHz ATI Radeon HD 5770 Awesome
^r6569 Windows 7 x64 AMD Phenom II X2 550 @ 3.1GHz ATI Radeon HD 4850 Playable: 30-60FPS with Direct3D9 plug-in and Recommended Configuration
^r6907 Windows 7 x64 SP1 Intel Core i7-2720QM @ 3.3GHz) NVIDIA GeForce GT 540 250% with hyperthreading, 260% without hyperthreading peter.poetzi
^r6950 Windows 7 x64 Intel Core 2 Quad Q9550 NVIDIA GeForce GTX 275 Excellent
^r7228 Linux Gentoo x86_64 Intel Core 2 Duo @ 2.4GHz NVIDIA GeForce 9600 playable 40-60FPS on full HD without Copy Texture, Copy texture needs to be shortly activated at the beginning of each level
^r7319 Windows 7 x64 Intel Core 2 Duo E6600 @ 3GHz NVIDIA GeForce 450 GTS Work extremely well, but the blue coins bug is still there. 60FPS
^r7357 Mac OS X 10.6.6 AMD Athlon 64 X2 4000+ @ 2.1GHz ATI Radeon HD 4650 Playable: 40-60FPS, OpenGL plugin and recommended settings.
^r7409 Windows 7 x64 Intel Core 2 Quad Q9550 @ 3.8GHz NVIDIA GeForce 9600 GT Fully playable: EFB->RAM causes slowdown to 60% FPS, EFB->Texture runs very well (without rotating coins) GothicIII
^r7449 Windows 7 x64 Intel Core 2 Duo E8400 @ 3.6GHz NVIDIA GeForce 8800 GT Fully playable: EFB->Texture runs very well (without rotating coins) LynxOfTime
^r7483 Windows 7 x86 Intel Core 2 Quad Q8300 @ 3GHz NVIDIA GeForce 9500 GT Working perfectly, besides the coins glitch. Use EFB->Texture for better performance, since it's needed a fairly huge system-specs to run EFB->RAM 100%. Rafaello Fareday
^r7484 Windows 7 x64 Intel Core 2 Duo E8500 @ 3.32GHz NVIDIA GeForce GTX 460 Very Good RAM 8GB DDR 3 1600 MHz(test 1 with Dolphin x86 60FPS with Direct3D11 plug-in in full HD 1920x1080 Anisotropic Filtering: 16x, Anti-Aliasing: 8 samples level 32, and scale 3x)(test 2 with Dolphin x64 Wii Remote problem for me not playable) step1978
^r7551 Linux Ubuntu 11.04 Intel Pentium E2180 @ 2GHz NVIDIA GeForce 210 Fully playable: 35-45FPS, OpenGL plugin. In Graphics dialogue click Hacks tab and check everything in "Other" except for Disable Lighting. 0ubuntu0
^3.0 Windows XP x86 Intel Core 2 Duo @ 2.4GHz NVIDIA GeForce 320M Near Perfect 55 - 60FPS in all levels except those w/ lava, brings FPS down to 30 - 50FPS @ 1440 x 900, Auto (Window). If you know a hack to get rid of lava lag slowdown, please pm me! Tyro
^3.0 Linux Ubuntu 10.10 AMD Phenom II X3 720 @ 2.94GHz NVIDIA GeForce 8800 GT Full frame rate almost the whole game. Keller999
^3.0 Mac OS X 10.7 Intel Core i7 @ 3.4GHz AMD Radeon HD 6970M Perfection nimatoed
^r7670 Windows 7 x64 Intel Core i5-2500K @ 4.1GHz AMD Radeon HD 6850 Runs 100% at 3x Native. No slowdowns. Disappearing blue coins and non-rotating coins still an issue. MegaJump
^r7683 Windows 7 x64 Intel Core i5-2400S @ 2.5GHz AMD Radeon HD 6750M iMac 21.5 MID 2011, direct3d11 1.5x resolution,EFB RAM, Frame Buffer Virtual,fix processes on cores, JITL, enable double core and next option, hacks: all but Open CL and illumination, average 84% 40-55FPS, all working fine and fast including rotating coins . Baltim
^r7695 Windows 7 Intel Core i5-430M @ 2.27GHz ATI Radeon HD 5450 Slow,72% speed, Graphics 100%,playable. IguanaMasterz
^3.0-235 Windows 7 x64 Intel Core i5-2500K @ 3.3GHz NVIDIA GeForce GTX 560 Ti Fully playable ~60FPS dx9 no crashes/little sound glitches Fabolous
^3.0-373 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2GHz AMD Radeon HD 6750M Full speed 60FPS. Occasional crackling noise that goes away with a restart. jedivulcan
^3.0-376 Windows 7 x64 AMD FX 8120 @ 3.8GHz AMD Radeon HD 6850 60FPS with D3D11, 4x scale, 8xAA & 16xAF, Open GL seems to be much faster than Direct 3D Sleepsong
^3.0-376 Windows 7 x64 AMD Phenom II X4 965 @ 4.2GHz AMD Radeon HD 6870 Smooth 60FPS, no Errors, perfectly playable
^3.0-419 Windows 7 x64 AMD Athlon II X4 640 @ 3GHz AMD Radeon HD 5670 60FPS running in 1600x900 bruckxd
^3.0-421 Windows 7 x64 AND Phenom II X4 @ 3.83GHz NVIDIA GeForce GTX 560 Ti Runs at 60FPS when EFB Copies is set to texture, but no rotating/blue coins. Runs at 45FPS when set to RAM, but fixes the coin problem. I'll take 60FPS over rotating coins. AgainstYourthought
^3.0-415 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13GHz NVIDIA GeForce 9400M Runs really well, usually at 60FPS (100%) when in closed areas or most levels. However, the maps slow down to about 75%, and levels with water tend to slow down too. The above graphical glitches do occur here; if EFB is set to RAM, then speed drastically goes to about 5%, a few FPS. I'd really rather not. Ac
^3.0-702 Windows 7 x64 AMD A6-3650 @ 2.6GHz NVIDIA GeForce GTX 560 60FPS stable D3D11 4x scale 4x16AA & 16xAF, but 20-25FPS when EFB->RAM TaZze
^3.0-715 Windows 7 x64 Intel Core i5 @ 2.8GHz Intel HD Graphics 3000 Almost playable with the performance guide settings, average of 50FPS, so the game is slow motion. Oh, and on maps with lava, the FPS goes to ~40... it's even slower :( Andreas Specht
^3.0-716 Windows 7 x64 Intel Core i7-2600K @ 3.9GHz NVIDIA GeForce GTX 560 TI 60FPS limited with 3x resolution, OpenGL, EFB texture, with EFB RAM it goes to ~35FPS, with EFB RAM + enable cache it can keep 60FPS 50% of the time (the other 50% the game is slow motion and the blue coins are not invisible, the coins still don't spin) Andreas Specht
^3.0-754 Windows 8 x64 Intel Core i7-2600K @ 5.047GHz NVIDIA GeForce GTX 460 Perfect Roger Carvalho
^3.0-896 Windows 8 x64 Intel Pentium e5555 @ 3GHz Intel GMA X4500 Es jugable (50FPS) sin RAM, pero activando el JITIL64, resolución 640x480 y seleccionando 2 saltos de fotogramas el juego se vuelve MUY RÁPIDO! (+60VPS). Una cosa más ES PELIGROSO, la temperatura de la CPU es más de 60ºC. (Is playable (50FPS) without RAM, but enabling JITIL64, 640x480 resolution and selecting 2 frame skipping the game will be VERY FASTER!! (+60VPS). One thing more: IS DANGEROUS, the CPU temp is more than 140ºF.)
^3.5 Windows Vista x86 Intel Pentium 4 @ 3.2GHz Intel GMA 82945G Express Chipset Only 17~25FPS due to graphics chipset, but surprisingly quite playable. All/most problems are still present in the new Dolphin 3.5, but nothing unbearable. Performance guide settings. Wiigeek336
^3.5-514 Windows 7 x64 Intel Core i7-2670QM @ 2.9GHz NVIDIA GeForce GTX 560M Full speed with animated textures at certain settings.
  • Use Direct3D11 Backend and JITL recompiler for highest possible performance.
  • To get animated coins, enable "EFB Copies" to "RAM", set "Texture Cache" to the middle, and turn on "Cache Display Lists". Make sure that "OpenMP Texture Decoder" is disabled (it oddly halfs performance with this game in DX11). You will likely have to turn your internal resolution down to 1x or 1.5x for full speed.
  • To increase the resolution without decreasing performance, disable EFB Copies or set them to Texture. Rotating coins and animated textures will no longer be animated.
^3.5-1371 Linux Debian Wheezy x86_64 AMD Phenom II X3 720 @ 2.8GHz NVIDIA GeForce GT 520 EFB copies to texture, blue coins not visible, coins not animated. Half of the game levels play at near full speed, with occasional stuttering. Levels with lava have more stuttering. Underwater levels and sand levels are very slow and barely playable. The last section, with King Koopa, is barely playable.
^3.5-367 Windows 7 x64 Intel Core i7-2600K @ 3.4GHz NVIDIA GeForce GTX 560 Ti Dolphin Configuration: Fremelimit: Auto, Limit by FPS [ON]; JITIL experimental recompiler

General: Direct3D9; V-Sync [ON]; Aspect Ratio: Force 16:9

Enhacements: Auto (Multiply ...) (but even with 4xNative works 60+ FPS !!!); AA:None; Anistropic 16x; Scales EFB Copy [ON]; Force Texture Filtering [ON]

Hacks: Ignore Format Changes [ON]; EFB Copies -> RAM (Enable Cache [OFF]); External Frame Fuffer: Disable [ON]; Other: Cache Display Lists [ON], OpenMP Texture Decoder [ON]

Result: almost everywhere 70+ FPS and looks like on my Wii but it's in HD :)

^3.5-1031 Windows 7 x64 Intel Core i5-3570K AMD Radeon HD 7950 Maxed out at 1080p, DX9, no AA, 16x AF. 60FPS reported with recommended settings, but visible slowdown present in scenes with heavy particles/spinning coins, especially in the Desert levels. Perfect sound output using DSP LLE. Siphillis
^3.5 Windows XP x86 Intel Core 2 Duo E4400 @ 2GHz ATI Radeon HD 4650 Very playable! Normally, I get 40 - 60FPS (50 almost all time). In the map, the speed drops to 45FPS, and the speed goes to 73%. DmitryN
^3.5 Windows 7 x64 AMD Athlon II x2 270 @ 3.4GHz NVIDIA GeForce GTX 650ti EFB copies to texture blue coins not visible but playing in full speed 60FPS all levels and worlds when I turn of framelimit game play at AVG 90FPS! its much better on win 7 x64 then win xp x86 Mirocroatia
4.0 Windows 7 x64 AMD A4-3305 @ 2.3GHz AMD Radeon HD 6480G 30-40FPS with bad quality hueenergott
4.0 Intel Pentium Dual-Core @ 2.5GHz 20-30FPS Playable/With Recommended Configuration
4.0-1349 Windows 8 x64 AMD FX-6300 @ 3.6GHz AMD Radeon HD 6450 Stable 60FPS. EFB copies to RAM makes blue coins visible, but it makes a huge speed drop (15-25FPS). Faefdsedf
4.0-1364 Windows 8 x64 Intel Core i7-4770K @ 4.5GHz NVIDIA GeForce GTX 770 SLI Perfect emulation = 60FPS with 4x native resolution and antialiasing 16x. Xelion
^4.0.2 Windows 7 x64 Intel Core i7-2670QM @ 2.2GHz NVIDIA GeForce GT 540m Okay performance, 60FPS without Anti-Aliasing and at 1x native resolution. In the level selection it is laggy and audio crackles. daviddiack
4.0-1963 Windows 7 x64 AMD FX-6300 @ 3.5GHz AMD Radeon HD 7990 Stable 60FPS @ 4x internal resolution + 16x aniso. EFB copies to RAM makes blue coins visible, but it makes a huge speed drop, even at 1x internal resolution. (15-25FPS).
^4.0.2 Arch Linux x64 Intel Core i7-2600 @ 2.6GHz NVIDIA GeForce GTS 450 Perfect. 10n45
^4.0.2 Windows 7 x64 Intel Core i7-4770 @ 3.4GHz AMD Radeon HD 7770 Played the entire game and made videos of all levels, star coins, and secret goals. Watch all the videos and get my config here: LINK to video playlist (1080p) FreeEmulator
4.0-3369 Windows 7 x64 Intel Core i5-2430M @ 2.4GHz Intel HD Graphics 3000 Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync disabled. Talos
4.0-3502 Windows 7 x64 Intel Celeron B820 NVIDIA GeForce GT 620M Perfect, 60FPS using frame skip (4) MiiMaker

Gameplay Videos