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New Super Mario Bros. Wii
|New Super Mario Bros. Wii|
|Series||Super Mario Bros|
|Mode(s)||Single-player, local co-op (2-4 players), Battle coin (2-4 players), Free for all (2-4 players)|
|Input methods||Wii Remote, Wii Remote + Nunchuk|
|GameIDs||SMNP01, SMNK01, SMNE01, SMNW01, SMNJ01|
New Super Mario Bros. Wii is a side-scrolling platform video game published and developed by Nintendo for the Wii. The game was released on November 12, 2009 in Australia, November 15, 2009 in North America, November 20, 2009 in Europe and December 3, 2009 in Japan. It is the first game in the Mario main series since the Mario Bros. arcade game to feature simultaneous multiplayer gameplay, and the first title to include Nintendo's new 'Super Guide' feature. To highlight the uniqueness of the title, Nintendo chose to use a red keep case instead of the traditional white.
The game’s plot is similar to those of other side-scrolling Mario games. New Super Mario Bros. Wii follows Mario as he fights his way through Bowser’s henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Ice Flower, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through up to nine worlds with a total of 88 levels, Mario must defeat Bowser's children, the Koopalings and Bowser Jr., and Bowser himself before finally saving Princess Peach.
New Super Mario Bros. Wii has been critically and commercially successful; it is currently the sixth best-selling game on the Wii, with more than 10.55 million copies sold worldwide. It received several honors, including the Best Wii Game award at the 2009 Spike Video Game Awards. IGN gave it the 2009 Wii Game of the Year Award and GameTrailers awarded it Best Wii Game of 2009.
Blue coins will be invisible unless EFB Copies to Ram is enabled. Coins can still be collected despite being invisible.
On Wii (jump on "P")
On Wii (blue coins occur)
On Dolphin (jump on "P")
On Dolphin (blue coins are invisible)
On Dolphin (blue coins can be collected)
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Sideways Wiimote||On||Corrects the D-Pad orientation so Mario goes in the same direction as the D-Pad button|
|Extension||None|| D-Pad controls Mario
Button 1 (Wiimote) = Dash/Carry
Button 2 (Wiimote) = Jump
Tilt Right (Wiimote) = Tilt platform clockwise
Tilt Left (Wiimote) = Tilt platform counterclockwise
|Extension||Nunchuck|| Control stick controls Mario
Button Z (Nunchuck) = Dash
Button B (Wiimote) = Dash/Carry
Button A (Wiimote) = Jump
Tilt Forward (Wiimote) =Tilt platform clockwise
Tilt Backward (Wiimote) = Tilt platform counterclockwise
|Shake Z-axis||e.g. Right Shoulder Button||Allows Mario to spin with the Helicopter Hat|
- Press Alt+F6 to add additional Wiimotes when requested during gameplay.
The graph below charts the compatibility with New Super Mario Bros. Wii since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||AMD A-Series A6-3650 @ 2,6Ghz||ASUS GTX 560 DirectCU II TOP||60fps stable D3D11 4x scale 4x16AA & 16xAF, but 20-25fps when EFB->RAM||TaZze|
|^||Windows 7 x64||AMD FX 8120 @ 3.8GHz||AMD Radeon HD 6850||60 FPS with D3D11, 4x scale, 8xAA & 16xAF, Open GL seems to be much faster than Direct 3D||Sleepsong|
|^||Windows 7 x64||AMD Phenom II X4 965 @ 4.2GHz||AMD Radeon HD 6870||Smooth 60fps, no Errors, perfectly playable|
|^||Windows 7 x64||Intel Core i7||nVidia GeForce GTX 460||Good|
|^||Windows 7 x64||Intel Core i5||ATI Radeon HD 5730||Very Good (60 frames in HDD)|
|^||Windows 7 x64||Intel Core 2 Duo E5500 @ 2.8GHz||ATI Radeon HD 5670||Awesome|
|^||Windows 7 x64||AMD Phenom II x4 955 @ 3.7GHz||ATI Radeon HD 5770||Awesome|
|^||Windows 7 x64||AMD Phenom II X2 550 @ 3.1GHz||ATI Radeon HD 4850||Playable: 30-60 FPS with Direct3D9 plug-in and Recommended Configuration|
|^||Windows 7 x64 SP1||Intel Core i7 2720QM @ 3.3GHz)||nVidia GeForce GT 540||250% with hyperthreading, 260% without hyperthreading||peter.poetzi|
|^||Windows 7 x64||Intel Core 2 Quad Q9550||nVidia GeForce GTX 275||Excellent|
|^||Linux Gentoo x86_64||Intel Core 2 Duo @ 2.4GHz||nVidia GeForce 9600||playable 40-60fps on full HD without Copy Texture, Copy texture needs to be shortly activated at the beginning of each level|
|^||Windows 7 x64||Intel Core 2 Duo E6600 @ 3GHz||nVidia GeForce 450 GTS||Work extremely well, but the blue coins bug is still there. 60 FPS|
|^||Mac OS X 10.6.6||AMD Athlon 64 X2 4000+ @ 2.1GHz||ATI Radeon HD 4650||Playable: 40-60 FPS, OpenGL plugin and recommended settings.|
|^||Windows 7 x64||Intel Core 2 Quad Q9550 @ 3.8GHz||nVidia GeForce 9600 GT||Fully playable: EFB->RAM causes slowdown to 60% FPS, EFB->Texture runs very well (without rotating coins)||GothicIII|
|^||Windows 7 x64||Intel Core 2 Duo E8400 @ 3.6GHz||nVidia GeForce 8800 GT||Fully playable: EFB->Texture runs very well (without rotating coins)||LynxOfTime|
|^||Windows 7 x86||Intel Core 2 Quad Q8300 @ 3GHz||nVidia GeForce 9500 GT||Working perfectly, besides the coins glitch. Use EFB->Texture for better performance, since it's needed a fairly huge system-specs to run EFB->RAM 100%.||Rafaello Fareday|
|^||Windows 7 x64||Intel Core 2 Duo E8500 @ 3.32GHz||nVidia GeForce GTX 460||Very Good Ram 8GB DDR 3 1600 MHz(test 1 with Dolphin x86 60 FPS with Direct3D11 plug-in in full HD 1920x1080 Anisotropic Filtering: 16x, Anti-Aliasing: 8 samples level 32, and scale 3x)(test 2 with Dolphin x64 Wiimote problem for me not playable)||step1978|
|^||Linux Ubuntu 11.04||Intel Pentium E2180 @ 2GHz||nVidia GeForce 210||Fully playable: 35-45 FPS, OpenGL plugin. In Graphics dialogue click Hacks tab and check everything in "Other" except for Disable Lighting.||0ubuntu0|
|^||Windows XP x86||Intel Core 2 Duo @ 2.4GHz||nVidia GeForce 320M||Near Perfect 55 - 60 fps in all levels except those w/ lava, brings FPS down to 30 - 50 fps @ 1440 x 900, Auto (Window). If you know a hack to get rid of lava lag slowdown, please pm me!||Tyro|
|^||Linux Ubuntu 10.10||AMD Phenom II X3 720 @ 2.94GHz||nVidia GeForce 8800 GT||Full frame rate almost the whole game.||Keller999|
|^||Mac OS X 10.7||Intel Core i7 @ 3.4GHz||AMD Radeon HD 6970M||Perfection||nimatoed|
|^||Windows 7 x64||Intel Core i5-2500K @ 4.1GHz||AMD Radeon HD 6850||Runs 100% at 3x Native. No slowdowns. Disappearing blue coins and non-rotating coins still an issue.||MegaJump|
|^||Windows 7 x64||Intel Core i5-2400S @ 2.5GHz||AMD Radeon HD 6750M||iMac 21.5 MID 2011, direct3d11 1.5x resolution,EFB RAM, Frame Buffer Virtual,fix processes on cores, JITL, enable double core and next option, hacks: all but Open CL and illumination, average 84% 40-55 fps, all working fine and fast including rotating coins .||Baltim|
|^||Windows 7||Intel Core i5-430M @ 2.27GHz||ATI Radeon HD 5450||Slow,72% speed, Graphics 100%,playable.||IguanaMasterz|
|^||Windows 7 x64||Intel Core i5-2500K @ 3.3GHz||nVidia GeForce GTX 560 Ti||Fully playable ~60FPS dx9 no crashes/little sound glitches||Fabolous|
|^||Mac OS X 10.7.2||Intel Core i7-2675QM @ 2.2GHz||AMD Radeon HD 6750M||Full speed 60fps. Occasional crackling noise that goes away with a restart.||jedivulcan|
|^||Windows 7 x64||AMD Athlon II X4 640 @ 3GHz||AMD Radeon HD 5670||60 FPS running in 1600x900||bruckxd|
|^||Windows 7 x64||AND Phenom II X4 @ 3.83GHz||nVidia GeForce GTX 560 Ti||Runs at 60fps when EFB Copies is set to texture, but no rotating/blue coins. Runs at 45fps when set to RAM, but fixes the coin problem. I'll take 60fps over rotating coins.||AgainstYourthought|
|^||Mac OS X 10.6.8||Intel Core 2 Duo @ 2.13GHz||nVidia GeForce 9400M||Runs really well, usually at 60FPS (100%) when in closed areas or most levels. However, the maps slow down to about 75%, and levels with water tend to slow down too. The above graphical glitches do occur here; if EFB is set to RAM, then speed drastically goes to about 5%, a few FPS. I'd really rather not.||Ac|
- New Super Mario Bros. Wii on Dolphin Emulator (1080p)
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- New Super Mario Bros. Wii on Dolphin (1080P)
- Dolphin 720p | New Super Mario Bros. Wii Gameplay
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