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New Super Mario Bros. Wii
|New Super Mario Bros. Wii|
|Series||Super Mario Bros|
|Release date(s)|| AUS November 11, 2009|
NA November 15, 2009
EU November 20, 2009
JP December 3, 2009
|Mode(s)||Single-player, Multiplayer, Co-op|
|Input methods||Wii Remote, Wii Remote + Nunchuk|
|GameIDs||SMNP01, SMNK01, SMNE01, SMNW01, SMNJ01|
New Super Mario Bros. Wii is a side-scrolling platform video game published and developed by Nintendo for the Wii. The game was released on November 12, 2009 in Australia, November 15, 2009 in North America, November 20, 2009 in Europe and December 3, 2009 in Japan. It is the first game in the Mario main series since the Mario Bros. arcade game to feature simultaneous multiplayer gameplay, and the first title to include Nintendo's new 'Super Guide' feature. To highlight the uniqueness of the title, Nintendo chose to use a red keep case instead of the traditional white.
The game’s plot is similar to those of other side-scrolling Mario games. New Super Mario Bros. Wii follows Mario as he fights his way through Bowser’s henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Ice Flower, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through up to nine worlds with a total of 88 levels, Mario must defeat Bowser's children, the Koopalings and Bowser Jr., and Bowser himself before finally saving Princess Peach.
New Super Mario Bros. Wii has been critically and commercially successful; it is currently the fifth best-selling game on the Wii, with more than 26.26 million copies sold worldwide. It received several honors, including the Best Wii Game award at the 2009 Spike Video Game Awards. IGN gave it the 2009 Wii Game of the Year Award and GameTrailers awarded it Best Wii Game of 2009.
Blue coins will be invisible unless EFB Copies to Ram is enabled. Coins can still be collected despite being invisible.
- Note that turning on OpenMP Texture Encoder can provide a speed boost for multi-core systems when using EFB to Ram for this game.
With EFB to Texture some 2D elements, such as floating coins and question boxes, will not be animated. Use EFB to Ram with "Enable Cache" disabled to fix it.
Turning on SSAA with the D3D9 video backend creates awkward shadows in the background terrain. OpenGL's antialiasing is unaffected by this.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with New Super Mario Bros. Wii since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||Intel Core i7||nVidia GeForce GTX 460||Good|
|Windows 7 x64||Intel Core i5||ATI Radeon HD 5730||Very Good (60 frames in HDD)|
|Windows 7 x64||Intel Core 2 Duo E5500 @ 2.8GHz||ATI Radeon HD 5670||Awesome|
|Windows 7 x86||Intel Pentium Dual Core @ 3GHz||nVidia GeForce GT 440||Perfect, coins don't spin and blue coins are invisible, enabling RAM will fix it but will slowdown the game.||Brunn0121|
|^||Windows 7 x64||AMD Phenom II x4 955 @ 3.7GHz||ATI Radeon HD 5770||Awesome|
|^||Windows 7 x64||AMD Phenom II X2 550 @ 3.1GHz||ATI Radeon HD 4850||Playable: 30-60 FPS with Direct3D9 plug-in and Recommended Configuration|
|Windows 7 x64 SP1||Intel Core i7 2720QM @ 3.3GHz)||nVidia GeForce GT 540||250% with hyperthreading, 260% without hyperthreading||peter.poetzi|
|Windows 7 x64||Intel Core 2 Quad Q9550||nVidia GeForce GTX 275||Excellent|
|Linux Gentoo x86_64||Intel Core 2 Duo @ 2.4GHz||nVidia GeForce 9600||playable 40-60fps on full HD without Copy Texture, Copy texture needs to be shortly activated at the beginning of each level|
|Windows 7 x64||Intel Core 2 Duo E6600 @ 3GHz||nVidia GeForce 450 GTS||Work extremely well, but the blue coins bug is still there. 60 FPS|
|Mac OS X 10.6.6||AMD Athlon 64 X2 4000+ @ 2.1GHz||ATI Radeon HD 4650||Playable: 40-60 FPS, OpenGL plugin and recommended settings.|
|Windows 7 x64||Intel Core 2 Quad Q9550 @ 3.8GHz||nVidia GeForce 9600 GT||Fully playable: EFB->RAM causes slowdown to 60% FPS, EFB->Texture runs very well (without rotating coins)||GothicIII|
|Windows 7 x64||Intel Core 2 Duo E8400 @ 3.6GHz||nVidia GeForce 8800 GT||Fully playable: EFB->Texture runs very well (without rotating coins)||LynxOfTime|
|Windows 7 x86||Intel Core 2 Quad Q8300 @ 3GHz||nVidia GeForce 9500 GT||Working perfectly, besides the coins glitch. Use EFB->Texture for better performance, since it's needed a fairly huge system-specs to run EFB->RAM 100%.||Rafaello Fareday|
|Windows 7 x64||Intel Core 2 Duo E8500 @ 3.32GHz||nVidia GeForce GTX 460||Very Good Ram 8GB DDR 3 1600 MHz(test 1 with Dolphin x86 60 FPS with Direct3D11 plug-in in full HD 1920x1080 Anisotropic Filtering: 16x, Anti-Aliasing: 8 samples level 32, and scale 3x)(test 2 with Dolphin x64 Wiimote problem for me not playable)||step1978|
|Linux Ubuntu 11.04||Intel Pentium E2180 @ 2GHz||nVidia GeForce 210||Fully playable: 35-45 FPS, OpenGL plugin. In Graphics dialogue click Hacks tab and check everything in "Other" except for Disable Lighting.||0ubuntu0|
|Windows XP x86||Intel Core 2 Duo @ 2.4GHz||nVidia GeForce 320M||Near Perfect 55 - 60 fps in all levels except those w/ lava, brings FPS down to 30 - 50 fps @ 1440 x 900, Auto (Window). If you know a hack to get rid of lava lag slowdown, please pm me!||Tyro|
|Linux Ubuntu 10.10||AMD Phenom II X3 720 @ 2.94GHz||nVidia GeForce 8800 GT||Full frame rate almost the whole game.||Keller999|
|Mac OS X 10.7||Intel Core i7 @ 3.4GHz||AMD Radeon HD 6970M||Perfection||nimatoed|
|Windows 7 x64||Intel Core i5-2500K @ 4.1GHz||AMD Radeon HD 6850||Runs 100% at 3x Native. No slowdowns. Disappearing blue coins and non-rotating coins still an issue.||MegaJump|
|Windows 7 x64||Intel Core i5-2400S @ 2.5GHz||AMD Radeon HD 6750M||iMac 21.5 MID 2011, direct3d11 1.5x resolution,EFB RAM, Frame Buffer Virtual,fix processes on cores, JITL, enable double core and next option, hacks: all but Open CL and illumination, average 84% 40-55 FPS, all working fine and fast including rotating coins .||Baltim|
|Windows 7||Intel Core i5-430M @ 2.27GHz||ATI Radeon HD 5450||Slow,72% speed, Graphics 100%,playable.||IguanaMasterz|
|Windows 7 x64||Intel Core i5-2500K @ 3.3GHz||nVidia GeForce GTX 560 Ti||Fully playable ~60 FPS dx9 no crashes/little sound glitches||Fabolous|
|Mac OS X 10.7.2||Intel Core i7-2675QM @ 2.2GHz||AMD Radeon HD 6750M||Full speed 60 FPS. Occasional crackling noise that goes away with a restart.||jedivulcan|
|Windows 7 x64||AMD FX 8120 @ 3.8GHz||AMD Radeon HD 6850||60 FPS with D3D11, 4x scale, 8xAA & 16xAF, Open GL seems to be much faster than Direct 3D||Sleepsong|
|Windows 7 x64||AMD Phenom II X4 965 @ 4.2GHz||AMD Radeon HD 6870||Smooth 60 FPS, no Errors, perfectly playable|
|Windows 7 x64||AMD Athlon II X4 640 @ 3GHz||AMD Radeon HD 5670||60 FPS running in 1600x900||bruckxd|
|Windows 7 x64||AND Phenom II X4 @ 3.83GHz||nVidia GeForce GTX 560 Ti||Runs at 60 FPS when EFB Copies is set to texture, but no rotating/blue coins. Runs at 45 FPS when set to RAM, but fixes the coin problem. I'll take 60 FPS over rotating coins.||AgainstYourthought|
|^||Mac OS X 10.6.8||Intel Core 2 Duo @ 2.13GHz||nVidia GeForce 9400M||Runs really well, usually at 60 FPS (100%) when in closed areas or most levels. However, the maps slow down to about 75%, and levels with water tend to slow down too. The above graphical glitches do occur here; if EFB is set to RAM, then speed drastically goes to about 5%, a few FPS. I'd really rather not.||Ac|
|Windows 7 x64||AMD A6-3650 @ 2.6GHz||nVidia GeForce GTX 560||60 FPS stable D3D11 4x scale 4x16AA & 16xAF, but 20-25 FPS when EFB->RAM||TaZze|
|Windows 7 x64||Intel Core i5 @ 2.8GHz||Intel HD Graphics 3000||Almost playable with the performance guide settings, average of 50 FPS, so the game is slow motion. Oh, and on maps with lava, the FPS goes to ~40... it's even slower :(||Andreas Specht|
|Windows 7 x64||Intel Core i7-2600K @ 3.9GHz||nVidia GeForce GTX 560 TI||60 FPS limited with 3x resolution, OpenGL, EFB texture, with EFB RAM it goes to ~35 FPS, with EFB RAM + enable cache it can keep 60 FPS 50% of the time (the other 50% the game is slow motion and the blue coins are not invisible, the coins still don't spin)||Andreas Specht|
|Windows 8 x64||Intel Core i7-2600K @ 5.047Ghz||nVidia GeForce GTX 460||Perfect||Roger Carvalho|
|Windows 8 x64||Intel Pentium e5555 @ 3GHz||Intel GMA X4500||Es jugable (50FPS) sin RAM, pero activando el JITIL64, resolución 640x480 y seleccionando 2 saltos de fotogramas el juego se vuelve MUY RÁPIDO! (+60VPS). Una cosa más ES PELIGROSO, la temperatura de la CPU es más de 60ºC. (Is playable (50 FPS) without RAM, but enabling JITIL64, 640x480 resolution and selecting 2 frame skipping the game will be VERY FASTER!! (+60 VPS). One thing more: IS DANGEROUS, the CPU temp is more than 140ºF.)|
|Windows Vista Home Basic 32-Bit||Pentium 4 @ 3.2 GHz HTT||Intel GMA 82945G Express Chipset||Only 17~25 FPS due to graphics chipset, but surprisingly quite playable. All/most problems are still present in the new Dolphin 3.5, but nothing unbearable. Performance guide settings.||Wiigeek336|