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Nintendo Entertainment System: Difference between revisions
(→Virtual Console Compatibility List (NES): remove "the goonies". i can't find any evidence this had a virtual console release, i even found a source from 2014 lamenting that the game didn't have one.) |
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|cpu = 1.79MHz [[wikipedia:Ricoh 2A03|Ricoh 2A03]] 8-bit processor | |cpu = 1.79MHz [[wikipedia:Ricoh 2A03|Ricoh 2A03]] 8-bit processor | ||
|topgame = ''[[Super Mario Bros.]] (pack-in)'', 40.23 million<br/>''[[Super Mario Bros. 3]]'', 18 million<br/>''[[Super Mario Bros. 2]], 10 million | |topgame = ''[[Super Mario Bros.]] (pack-in)'', 40.23 million<br/>''[[Super Mario Bros. 3]]'', 18 million<br/>''[[Super Mario Bros. 2]], 10 million | ||
|predecessor = | |predecessor = Color TV Game ([https://en.wikipedia.org/wiki/Color_TV_Game Wikipedia]) | ||
|successor = [[Super Nintendo]] | |successor = [[Super Nintendo]] | ||
}} | }} | ||
The '''Nintendo Entertainment System''' (abbreviated to '''NES''' or '''Nintendo''') is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in 1985. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, Middle East and Hong Kong, it was released as the '''Family Computer''' (ファミリーコンピュータ ''Famirī Konpyūta''), commonly abbreviated as the '''Famicom''' (ファミコン ''Famikon'', or FC for short). In South Korea, it was known as the '''Hyundai Comboy''' (현대 컴보이) and was distributed by Hyundai Electronics. In Russia, an unlicensed clone was manufactured called Dendy (Де́нди). Similarly in India, clones | The '''Nintendo Entertainment System''' (abbreviated to '''NES''' or '''Nintendo''') is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in 1985. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, Middle East and Hong Kong, it was released as the '''Family Computer''' (ファミリーコンピュータ ''Famirī Konpyūta''), commonly abbreviated as the '''Famicom''' (ファミコン ''Famikon'', or FC for short). In South Korea, it was known as the '''Hyundai Comboy''' (현대 컴보이) and was distributed by Hyundai Electronics. In Russia, an unlicensed clone was manufactured called Dendy (Де́нди). Similarly in India, clones by the names of Little Master and Wiz Kid were popular. It was succeeded by the Super Nintendo Entertainment System. | ||
As the best-selling gaming console of its time, the NES helped revitalize the US video game industry following the video game crash of 1983, and set the standard for subsequent consoles in everything from game design to controller layout. In addition, with the NES, Nintendo introduced a now-standard business model of software licensing for third-party developers. | As the best-selling gaming console of its time, the NES helped revitalize the US video game industry following the video game crash of 1983, and set the standard for subsequent consoles in everything from game design to controller layout. In addition, with the NES, Nintendo introduced a now-standard business model of software licensing for third-party developers. | ||
{{GlobalProblems}} | |||
{{GlobalProblems | |||
== Virtual Console Compatibility List (NES) == | == Virtual Console Compatibility List (NES) == | ||
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|{{Ratings|Exerion}} | |{{Ratings|Exerion}} | ||
|- id="F" | |- id="F" | ||
|[[Famicom Mukashibanashi: Shin Onigashima | |[[Famicom Mukashibanashi: Shin Onigashima]] | ||
|2007 | |2007 | ||
|JP | |JP | ||
|{{Ratings|Famicom Mukashibanashi: Shin Onigashima | |{{Ratings|Famicom Mukashibanashi: Shin Onigashima}} | ||
|- | |- | ||
|[[Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo ( | |[[Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo (NES)|Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo]] | ||
|2009 | |2009 | ||
|JP | |JP | ||
|{{Ratings|Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo ( | |{{Ratings|Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo (NES)}} | ||
|- | |- | ||
|[[Famicom Tantei Club: Kieta Kōkeisha | |[[Famicom Tantei Club: Kieta Kōkeisha]] | ||
|2007 | |2007 | ||
|JP | |JP | ||
|{{Ratings|Famicom Tantei Club: Kieta Kōkeisha | |{{Ratings|Famicom Tantei Club: Kieta Kōkeisha}} | ||
|- | |- | ||
|[[Famicom Wars]] | |[[Famicom Wars]] | ||
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|{{Ratings|Gradius II: Gofer no Yabou (NES)}} | |{{Ratings|Gradius II: Gofer no Yabou (NES)}} | ||
|- | |- | ||
|[[Ghosts 'n Goblins]] aka [[ | |[[Ghosts'n Goblins (NES)|Ghosts'n Goblins]] aka [[Makai-Mura]] | ||
|2007 | |2007 | ||
|NA/EU | |JP/NA/EU | ||
|{{Ratings|Ghosts 'n Goblins}} | |{{Ratings|Ghosts'n Goblins (NES)}} | ||
|- id="H" | |- id="H" | ||
|[[Hanjuku Hero]] | |[[Hanjuku Hero]] | ||
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|{{Ratings|NES Play Action Football}} | |{{Ratings|NES Play Action Football}} | ||
|- | |- | ||
|[[Ninja Gaiden]] aka [[Ninja Ryūkenden (NES)|Ninja Ryūkenden]] | |[[Ninja Gaiden (NES)|Ninja Gaiden]] aka [[Ninja Ryūkenden (NES)|Ninja Ryūkenden]] | ||
|2007 | |2007 | ||
|JP/NA/EU | |JP/NA/EU | ||
|{{Ratings|Ninja Gaiden}} | |{{Ratings|Ninja Gaiden (NES)}} | ||
|- | |- | ||
|[[Ninja Gaiden II: The Dark Sword of Chaos]] | |[[Ninja Gaiden II: The Dark Sword of Chaos]] | ||
|2007 | |2007 | ||
|NA | |JP/NA | ||
|{{Ratings|Ninja Gaiden II: The Dark Sword of Chaos}} | |{{Ratings|Ninja Gaiden II: The Dark Sword of Chaos}} | ||
|- | |- | ||
|[[Ninja Gaiden III: The Ancient Ship of Doom]] | |[[Ninja Gaiden III: The Ancient Ship of Doom]] | ||
|2008 | |2008 | ||
|NA | |JP/NA | ||
|{{Ratings|Ninja Gaiden III: The Ancient Ship of Doom}} | |{{Ratings|Ninja Gaiden III: The Ancient Ship of Doom}} | ||
|- | |- | ||
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|{{Ratings|Takeshi no Chōsenjō}} | |{{Ratings|Takeshi no Chōsenjō}} | ||
|- | |- | ||
|[[Tantei Jingūji Saburō: Kiken na Futari | |[[Tantei Jingūji Saburō: Kiken na Futari]] | ||
|2009 | |2009 | ||
|JP | |JP | ||
|{{Ratings|Tantei Jingūji Saburō: Kiken na Futari | |{{Ratings|Tantei Jingūji Saburō: Kiken na Futari}} | ||
|- | |- | ||
|[[Tantei Jingūji Saburō: Shinjuku Chūō Kōen Satsujin Jiken]] | |[[Tantei Jingūji Saburō: Shinjuku Chūō Kōen Satsujin Jiken]] | ||
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|[[Tecmo Bowl (NES)|Tecmo Bowl]] | |[[Tecmo Bowl (NES)|Tecmo Bowl]] | ||
|2007 | |2007 | ||
|NA | |JP/NA | ||
|{{Ratings|Tecmo Bowl (NES)}} | |{{Ratings|Tecmo Bowl (NES)}} | ||
|- | |- |
Revision as of 05:30, 29 March 2018
North American NES Japanese Famicom | |
Manufacturer | Nintendo |
Generation | Third generation |
Retail availability | JP July 15, 1983 NA/SA/KO October 18, 1985 EU September 1, 1986 AUS 1987 |
Discontinued | NA August, 1995 JP September, 2003 KO/SA 2003 |
Units sold | 61.91 million |
Media | ROM cartridge, Floppy Disk |
CPU | 1.79MHz Ricoh 2A03 8-bit processor |
Best-selling game | Super Mario Bros. (pack-in), 40.23 million Super Mario Bros. 3, 18 million Super Mario Bros. 2, 10 million |
Predecessor | Color TV Game (Wikipedia) |
Successor | Super Nintendo |
The Nintendo Entertainment System (abbreviated to NES or Nintendo) is an 8-bit video game console that was released by Nintendo in North America, Europe and Australia in 1985. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, Middle East and Hong Kong, it was released as the Family Computer (ファミリーコンピュータ Famirī Konpyūta), commonly abbreviated as the Famicom (ファミコン Famikon, or FC for short). In South Korea, it was known as the Hyundai Comboy (현대 컴보이) and was distributed by Hyundai Electronics. In Russia, an unlicensed clone was manufactured called Dendy (Де́нди). Similarly in India, clones by the names of Little Master and Wiz Kid were popular. It was succeeded by the Super Nintendo Entertainment System.
As the best-selling gaming console of its time, the NES helped revitalize the US video game industry following the video game crash of 1983, and set the standard for subsequent consoles in everything from game design to controller layout. In addition, with the NES, Nintendo introduced a now-standard business model of software licensing for third-party developers.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
Virtual Console Compatibility List (NES)
Help complete the list!
- Click the icon to the right of the rating stars and put just a number 1 through 5 into the page. Use the compatibility guide below as a reference of what rating to use.
- When updating a rating, please make sure it's in accordance with the list of problems in the title's page.
Region indicator | Region description |
---|---|
AU | Australia |
CA | Canada (NTSC /w French translation) |
EU | Europe, PAL/SECAM territories |
JP | Japan and Asia (NTSC-J) |
KO | Korea |
NA | North America and NTSC territories |
RU | Russia |