Nintendo Puzzle Collection: Difference between revisions
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== Problems == | == Problems == | ||
=== Lock Ups | === DirectX Lock Ups === | ||
Do to the lack of an EFB Peek Cache on D3D, the game locks up during transitions in Panel De Pon. See {{Issue|6275}} and {{Issue|6572}}. Can be resolved by using OpenGL. | Do to the lack of an EFB Peek Cache on D3D, the game locks up during transitions in Panel De Pon. See {{Issue|6275}} and {{Issue|6572}}. Can be resolved by using OpenGL. | ||
Revision as of 15:46, 14 November 2015
Nintendo Puzzle Collection | |
---|---|
Developer(s) | Nintendo R&D1, Nintendo Software Technology, Intelligent Systems |
Publisher(s) | Nintendo |
Platform(s) | GameCube |
Release date(s) | JP February 7, 2003 |
Genre(s) | Puzzle |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Nintendo Puzzle Collection (Nintendo パズルコレクション) is a 2003 puzzle video game compilation published by Nintendo for the Nintendo GameCube. The game contains remakes or ports of three Nintendo-published puzzle games: Dr. Mario, Yoshi's Cookie, and Panel de Pon. All copies of Nintendo Puzzle Collection were bundled with a GCN-GBA cable to take advantage of the game's ability to download simplified versions of its games to a Game Boy Advance console.
Problems
DirectX Lock Ups
Do to the lack of an EFB Peek Cache on D3D, the game locks up during transitions in Panel De Pon. See issue 6275 and issue 6572. Can be resolved by using OpenGL.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Nintendo Puzzle Collection since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0 | Windows 7 | Intel Core i5-2390T @ 2.7GHz | AMD Radeon HD 6450 | Very good! 60FPS most of the time except some massive screen, audio does not decode properly and experienced glitched. I even upscaled to 720p and enable 4x anti-aliasing so if you turn off those features you should be to play smoothly. | Nosmas |
4.0-6070 | Windows 7 | Intel Core i7-960 @ 3.2GHz | AMD Radeon HD 5800 | Menu transitions in Panel De Pon are very slow, but Panel De Pon itself, as well as menus for other games, experience no slowdown or error at all. Played with Direct3D. | UmbraWitchJeanne |
Gameplay Videos
- Nintendo R&D1 (Developer)
- Nintendo Software Technology (Developer)
- Intelligent Systems (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- 2003 (Initial release year)
- Puzzle (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 5 stars (Rating)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- GameCube games