No More Heroes: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:NoMoreHeroesWii.jpg|300px]]
|image     = [[File:NoMoreHeroesWii.jpg|300px]]
|developer     = Grasshopper Manufacture
|developer = Grasshopper Manufacture
|publisher     = Marvelous Entertainment, Spike, Ubisoft, Rising Star Games
|publisher = {{Vgrelease|JP=Marvelous Entertainment|NA=Ubisoft|EU/AUS|Rising Star Games|KO=CyberFront}}
|released     = {{Vgrelease|JP=December 6, 2007|NA=January 22, 2008}}{{vgrelease|CA|February 8, 2008<small>(bilingual version)</small>}}{{vgrelease|EU=March 14, 2008|AUS=March 20, 2008}}
|series    = No More Heroes
|series        = ''No More Heroes''
|released = {{Vgrelease|JP=December 6, 2007|NA=January 22, 2008|CA|February 8, 2008}}{{vgrelease|EU=March 14, 2008|AUS=March 20, 2008|KO=July 9, 2009}}
|genre         = Action-adventure, Hack and slash
|genre     = Action-adventure, Hack and slash
|modes         = Single-player
|modes     = Single-player
|input         = Wii Remote + Nunchuk
|input     = Wii Remote + Nunchuk
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-no-more-heroes--26453
|forumlink = http://forums.dolphin-emu.org/Thread-wii-no-more-heroes--26453
|wikipedia     = No More Heroes (video game)
|wikipedia = No More Heroes (video game)
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|


=== City Freezes ===
=== Corrupted UI images ===
No More Heroes will randomly freeze throughout the city, especially when getting onto or driving the bike. Use the D3D9 graphics backend to prevent this. Otherwise, use JITIL to reduce the frequency of the freezes.
When using the OpenGL backend, some UI images may appear corrupted, such as the map screen legend in Travis' apartment and text boxes at various stores and other locations in the city. Use D3D11 to correct this.
{{image|Apartment map screen - OpenGL corrupted.png|Apartment map - OpenGL corrupted|width=249}}
{{image|Apartment map screen - Correct render.png|Apartment map - D3D11 correct render|width=249}}
{{image|K-Entertainment - OpenGL corrupted.png|K-Entertainment - OpenGL corrupted|width=249}}
{{image|K-Entertainment - D3D11 correct render.png|K-Entertainment - D3D11 correct render|width=249|br}}
 
}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
<!--A full list of options is available at Template:Config/doc-->
|efb2texonly = Off
|gfxbackend      = D3D9
|efb2texonlynotes = Enables post processing effects.
|gfxbackendnotes = Prevents freezes in the city
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4980|***}}
{{VersionCompatibilityVersion|4980|***|}}
{{VersionCompatibilityVersion|4.0-7962|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4980|OS=Windows XP x86|CPU=Intel Core 2 Duo e7400 @ 2.8GHz|GPU=nVidia GeForce GTS 250|result=[http://www.youtube.com/watch?v=0969uuk0aps No More Heroes 2 Dolphin Emulator 4980]|tester=}}
{{testing/entry|revision=4980|OS=Windows XP|CPU=Intel Core 2 Duo e7400 @ 2.8GHz|GPU=NVIDIA GeForce GTS 250|result=[http://www.youtube.com/watch?v=0969uuk0aps No More Heroes 2 Dolphin Emulator 4980]|tester=}}
{{testing/entry|revision=7592|OS=Windows 7 x64|CPU=Intel Core 2 Duo e7500 @ 2.93GHz|GPU=ATI Radeon HD 4670|result=playable, some slowdowns especially on the ranking menu(after a boss battle)|tester=Otacon23}}
{{testing/entry|revision=7592|OS=Windows 7|CPU=Intel Core 2 Duo e7500 @ 2.93GHz|GPU=ATI Radeon HD 4670|result=playable, some slowdowns especially on the ranking menu(after a boss battle)|tester=Otacon23}}
{{testing/entry|revision=3.0-424|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=Playable. OpenGL 1x Native and AA 4x = good speed (I'm not using any speedhacks by now. Later I'll check them). Can play it with a regular Gamepad.|tester=}}
{{testing/entry|revision=3.0-424|OS=Windows 7|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=Playable. OpenGL 1x Native and AA 4x = good speed (I'm not using any speedhacks by now. Later I'll check them). Can play it with a regular Gamepad.|tester=}}
{{testing/entry|revision=3.0-433|OS=Windows XP x86|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 4350|result=Playable. Using OpenGL instead of D3D9 adds ~20% to FPS. Some freezes in the city, be sure to use JITIL to avoid most of them, and save there often. 10-45 FPS.|tester=Rottiger}}
{{testing/entry|revision=3.0-433|OS=Windows XP|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 4350|result=Playable. Using OpenGL instead of D3D9 adds ~20% to FPS. Some freezes in the city, be sure to use JITIL to avoid most of them, and save there often. 10-45FPS.|tester=Rottiger}}
{{testing/entry|revision=4.0-1349|OS=Windows 8 x64|CPU=AMD FX 6300 @ 3.6GHz|GPU=AMD Radeon HD 6450|result=Playable. DirectX works great, even in the city. No crashes by now. Slows down when a lot of particles are shown (blood effect, chapter end summary, minigames). Using XAudio2, the phonecalls are laggy and have bad audio quality.|tester=Faefdsedf}}
{{testing/entry|revision=4.0-1349|OS=Windows 8|CPU=AMD FX 6300 @ 3.6GHz|GPU=AMD Radeon HD 6450|result=Playable. DirectX works great, even in the city. No crashes by now. Slows down when a lot of particles are shown (blood effect, chapter end summary, minigames). Using XAudio2, the phonecalls are laggy and have bad audio quality.|tester=Faefdsedf}}
{{testing/entry|revision=4.0-7962|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.5GHz|GPU=NVIDIA GeForce 560 Ti|result=Playable. Direct3D runs faster than OpenGl. 'Store EFB Copies to Texture Only' needs to be disabled for post processing effects to work which are prevalent during the entire game but results in slowdowns. Emulated Wiimote audio(phone calls) works just as it does on real hardware. No issues or cut-scene desync caused by using HLE audio.|tester=NameGoesHere}}
{{testing/end}}
{{testing/end}}



Revision as of 07:13, 16 January 2018

No More Heroes
NoMoreHeroesWii.jpg
Developer(s) Grasshopper Manufacture
Publisher(s) JP Marvelous Entertainment
NA Ubisoft
KO CyberFront
EU/AUS Rising Star Games
Series No More Heroes
Platform(s) Wii
Release date(s) JP December 6, 2007
NA January 22, 2008
CA February 8, 2008
EU March 14, 2008
AUS March 20, 2008
KO July 9, 2009
Genre(s) Action-adventure, Hack and slash
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: No More Heroes
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
More Heroes (video game) Wikipedia page

No More Heroes is the story of Travis Touchdown. He has received orders to kill a vagabond. In front of him appears the handsome assassin Helter Skelter. After a fierce skirmish, Travis eliminates Skelter, upon which Silvia Christel arrives. She informs Travis that his victory was done without UAA permission, but he nonetheless becomes the 11th best assassin. And so Travis’s journey begins.

Problems

Corrupted UI images

When using the OpenGL backend, some UI images may appear corrupted, such as the map screen legend in Travis' apartment and text boxes at various stores and other locations in the city. Use D3D11 to correct this.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Store EFB Copies to Texture Only Off Enables post processing effects.


Version Compatibility

The graph below charts the compatibility with No More Heroes since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4980 Windows XP Intel Core 2 Duo e7400 @ 2.8GHz NVIDIA GeForce GTS 250 No More Heroes 2 Dolphin Emulator 4980
r7592 Windows 7 Intel Core 2 Duo e7500 @ 2.93GHz ATI Radeon HD 4670 playable, some slowdowns especially on the ranking menu(after a boss battle) Otacon23
3.0-424 Windows 7 AMD Athlon II X3 450 @ 3.2GHz AMD Radeon HD 6670 Playable. OpenGL 1x Native and AA 4x = good speed (I'm not using any speedhacks by now. Later I'll check them). Can play it with a regular Gamepad.
3.0-433 Windows XP AMD Phenom II X4 955 @ 3.2GHz ATI Radeon HD 4350 Playable. Using OpenGL instead of D3D9 adds ~20% to FPS. Some freezes in the city, be sure to use JITIL to avoid most of them, and save there often. 10-45FPS. Rottiger
4.0-1349 Windows 8 AMD FX 6300 @ 3.6GHz AMD Radeon HD 6450 Playable. DirectX works great, even in the city. No crashes by now. Slows down when a lot of particles are shown (blood effect, chapter end summary, minigames). Using XAudio2, the phonecalls are laggy and have bad audio quality. Faefdsedf
4.0-7962 Windows 7 Intel Core i7-2600K @ 4.5GHz NVIDIA GeForce 560 Ti Playable. Direct3D runs faster than OpenGl. 'Store EFB Copies to Texture Only' needs to be disabled for post processing effects to work which are prevalent during the entire game but results in slowdowns. Emulated Wiimote audio(phone calls) works just as it does on real hardware. No issues or cut-scene desync caused by using HLE audio. NameGoesHere

Gameplay Videos