Opoona: Difference between revisions
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== Problems == | == Problems == | ||
With {{revision|7683}}, screen is mostly black under OpenGL and DirectX11, and is mostly blue tinted under DirectX9. The "sprite" like objects appear perfectly. | With {{revision|7683}}, screen is mostly black under OpenGL and DirectX11, and is mostly blue tinted under DirectX9. The "sprite" like objects appear perfectly. | ||
{{image|Opoona-d11.png|DirectX11}} | |||
{{image|Opoona-d9.png|DirectX9|br}} | |||
== Configuration == | == Configuration == |
Revision as of 07:07, 24 November 2012
Opoona | |
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Developer(s) | ArtePiazza |
Publisher(s) | Koei |
Platform(s) | Wii |
Release date(s) | JP November 1, 2007 NA March 25, 2008 EU September 12, 2008 |
Genre(s) | RPG |
Mode(s) | Single-Player |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Opoona (オプーナ Opūna?) is a role-playing video game developed by ArtePiazza and published by Koei for the Wii. The player follows the story of the titular Opoona as he attempts to find the location of his family from which he was separated after the occurrence of a mysterious accident during their travels. Former Dragon Quest art designer Shintaro Majima was the lead artist, with Sachiko Sugimura, who has also worked on Dragon Quest, as the planning director. Hitoshi Sakimoto, the composer for Final Fantasy XII, produced the soundtrack, which was composed by several Basiscape musicians.
Problems
With r7683, screen is mostly black under OpenGL and DirectX11, and is mostly blue tinted under DirectX9. The "sprite" like objects appear perfectly.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Opoona since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
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Revision | OS | CPU | GPU | Result | Tester |