P.N.03: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:PN03.jpg|300px|P.N.03]]
|image     = [[File:PN03.jpg|300px]]
|developer     = Production Studio 4
|developer = Production Studio 4
|publisher     = Capcom
|publisher = Capcom
|released     = {{vgrelease|JP=March 27, 2003|EU=August 29, 2003}}{{vgrelease|NA=September 9, 2003}}
|released = {{vgrelease|JP=March 27, 2003|EU=August 29, 2003}}{{vgrelease|NA=September 9, 2003}}
|genre         = Action
|genre     = Action
|modes         = Single-player
|modes     = Single-player
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-p-n-03--27015
|forumlink = https://forums.dolphin-emu.org/Thread-gc-p-n-03--27015
}}
}}


'''''P.N.03''''', short for Product Number Zero Three, is a 2003 third-person shooter video game developed and published by Capcom for the Nintendo GameCube. Its protagonist, a mercenary named Vanessa Z. Schneider, fights an army of berserk robots in a space colony compound. Vanessa wears special body suits that provide offensive capabilities such as shooting and explosive area-attacks.
'''''P.N.03''''', short for Product Number Zero Three, is a 2003 third-person shooter video game developed and published by Capcom for the Nintendo GameCube. Its protagonist, a mercenary named Vanessa Z. Schneider, fights an army of berserk robots in a space colony compound. Vanessa wears special body suits that provide offensive capabilities such as shooting and explosive area-attacks.


== Patches ==
== Problems ==
=== 16:9 Aspect Ratio (Widescreen) AR Codes ===
{{Problems|{{#vardefineecho:problems|
===== PAL =====
=== Banding ===
<pre>E36X-A5C2-VYACM
Significant banding appears in most of the game (the indoor areas). Unfortunately it's quite noticeable due to the indoor environment's aesthetic of curved shapes with white textures. No configuration seems to get rid of the bands, though revisions after {{revision|5.0-12511}} seem to have somewhat reduced it. The last revision without this problem was {{revision|4.0-1146}}. The bands were introduced in {{revision|4.0-1192}}. Refer {{Issue|12238}}.
7WWQ-36NG-7DMHT
{{image|Pn03 banding.png|Banding}}
A95J-Z8KD-197U1</pre>
{{image|Pn03_nobandingSep2020.png|5.0-12511 Improved banding}}
{{image|Pn03 no banding.png|Correct emulation|br}}
 
=== Intro Cutscene Audio Desync ===
The audio lags behind the video in the "new game" cutscene. The easiest place to see it is at the first laser blast at 1:00. The audio is synced up again in the "radio" dialogue that follows.
{{VideoGallery
|vid1=DXVHRFk9BG0|cap1=P.N.03 Dolphin Intro Audio Desync
}}
}}}}
 
== Enhancements ==
=== Smoother vent textures ===
 
Turn on Force Texture Filtering to smooth out jagged rendering of "vent" textures.
{{image|P.N.03 Jagged vents.png|Force Texture Filtering off}}
{{image|P.N.03 Smooth vents.png|Force Texture Filtering on|br}}
 
=== 16:9 Widescreen ===
==== NA ====
<pre>$16:9 Widescreen [Ralf, darkludx]
04163D94 3FE38E39
04163E60 3FE38E39</pre>


== Problems ==
==== EU ====
<pre>$16:9 Widescreen [Ralf]
04165094 3FE38E39
04165160 3FE38E39
</pre>


== Configuration ==
== Configuration ==
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.0-235|****}}
{{VersionCompatibilityVersion|3.0-235|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core i5-460M @ 2.53GHz|GPU=Intel HD Graphics|result=Runs perfectly with occasional slowdowns.|tester=Phazon Lord}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i5-460M @ 2.53 GHz|GPU=Intel HD Graphics|result=Runs perfectly with occasional slowdowns.|tester=Phazon Lord}}
{{testing/entry|revision=5.0-11109|OS=Windows 10 x64|CPU=Intel Core i7-7500U @ 2.7 GHz|GPU=NVIDIA GeForce GTX 950M|result=Dual core, HLE, 2x resolution, Direct3D 12, Asynchronous (Ubershaders) shader compilation, 4x MSAA. Little/no performance problems. Significant banding in most of the game. Intro cutscene audio lags. Played through first two story levels.|tester=Garaden}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|5updtxzcri8|Dolphin Emulator 4.0.2 - P.N.03 (1080p HD) - Nintendo GameCube|}}
{{VideoGallery
{{YouTube|hzsWyZV-3mE|(1080P) P.N.03 gameplay on Dolphin|br}}
|vid1=5updtxzcri8|cap1=Dolphin Emulator 4.0.2 - P.N.03 (1080p HD) - Nintendo GameCube
|vid2=-gGrDjMAkdU|cap2=P.N.03 [JP] [Gamecube] Dolphin 5.0 [1080p HD]
|vid3=LEqzVVzKGKg|cap3=P.N.03 - Gamecube Gameplay 4K 2160p (DOLPHIN)
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

Latest revision as of 18:17, 29 February 2024

P.N.03
PN03.jpg
Developer(s) Production Studio 4
Publisher(s) Capcom
Platform(s) GameCube
Release date(s) JP March 27, 2003
EU August 29, 2003
NA September 9, 2003
Genre(s) Action
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: P.N.03
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

P.N.03, short for Product Number Zero Three, is a 2003 third-person shooter video game developed and published by Capcom for the Nintendo GameCube. Its protagonist, a mercenary named Vanessa Z. Schneider, fights an army of berserk robots in a space colony compound. Vanessa wears special body suits that provide offensive capabilities such as shooting and explosive area-attacks.

Problems

Banding

Significant banding appears in most of the game (the indoor areas). Unfortunately it's quite noticeable due to the indoor environment's aesthetic of curved shapes with white textures. No configuration seems to get rid of the bands, though revisions after 5.0-12511 seem to have somewhat reduced it. The last revision without this problem was 4.0-1146. The bands were introduced in 4.0-1192. Refer issue 12238.

Intro Cutscene Audio Desync

The audio lags behind the video in the "new game" cutscene. The easiest place to see it is at the first laser blast at 1:00. The audio is synced up again in the "radio" dialogue that follows.


Enhancements

Smoother vent textures

Turn on Force Texture Filtering to smooth out jagged rendering of "vent" textures.

16:9 Widescreen

NA

$16:9 Widescreen [Ralf, darkludx]
04163D94 3FE38E39
04163E60 3FE38E39

EU

$16:9 Widescreen [Ralf]
04165094 3FE38E39
04165160 3FE38E39

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with P.N.03 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-235 Windows 7 Intel Core i5-460M @ 2.53 GHz Intel HD Graphics Runs perfectly with occasional slowdowns. Phazon Lord
5.0-11109 Windows 10 x64 Intel Core i7-7500U @ 2.7 GHz NVIDIA GeForce GTX 950M Dual core, HLE, 2x resolution, Direct3D 12, Asynchronous (Ubershaders) shader compilation, 4x MSAA. Little/no performance problems. Significant banding in most of the game. Intro cutscene audio lags. Played through first two story levels. Garaden

Gameplay Videos