Difference between revisions of "P.N.03"

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(16:9 Widescreen)
(Problems: Add banding, add intro cutscene audio desync)
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== Problems ==
 
== Problems ==
 
{{Problems|{{#vardefineecho:problems|
 
{{Problems|{{#vardefineecho:problems|
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 +
=== Banding ===
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Significant banding appears in most of the game (the indoor areas). Unfortunately it's quite noticeable due to the indoor environment's aesthetic of curved shapes with white textures. No configuration seems to get rid of the bands. The last revision without this problem was {{revision|4.0-1146}}. The bands were introduced in {{revision|4.0-1192}}.
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{{image|Pn03 banding.png|Banding}}
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{{image|Pn03 no banding.png|Correct emulation}}
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=== Intro cutscene audio desync ===
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The audio lags behind the video in the "new game" cutscene. The easiest place to see it is at the first laser blast at 1:00. The audio is synced up again in the "radio" dialogue that follows.
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{{VideoGallery
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|vid1=DXVHRFk9BG0|cap1=P.N.03 Dolphin Intro Audio Desync
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}}
  
 
}}}}
 
}}}}

Revision as of 06:23, 13 November 2019

P.N.03
PN03.jpg
Developer(s) Production Studio 4
Publisher(s) Capcom
Platform(s) GameCube
Release date(s) JP March 27, 2003
EU August 29, 2003
NA September 9, 2003
Genre(s) Action
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: P.N.03
Playable
GameIDs GPNP08, GPNE08, GPNJ08
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

P.N.03, short for Product Number Zero Three, is a 2003 third-person shooter video game developed and published by Capcom for the Nintendo GameCube. Its protagonist, a mercenary named Vanessa Z. Schneider, fights an army of berserk robots in a space colony compound. Vanessa wears special body suits that provide offensive capabilities such as shooting and explosive area-attacks.

Problems

Banding

Significant banding appears in most of the game (the indoor areas). Unfortunately it's quite noticeable due to the indoor environment's aesthetic of curved shapes with white textures. No configuration seems to get rid of the bands. The last revision without this problem was 4.0-1146. The bands were introduced in 4.0-1192.

Intro cutscene audio desync

The audio lags behind the video in the "new game" cutscene. The easiest place to see it is at the first laser blast at 1:00. The audio is synced up again in the "radio" dialogue that follows.


Enhancements

16:9 Widescreen

NA

$16:9 Widescreen
04163D94 3FE38E39
04163E60 3FE38E39

EU

$16:9 Widescreen
04165094 3FE38E39
04165160 3FE38E39

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with P.N.03 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-12904 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0-235 Windows 7 Intel Core i5-460M @ 2.53GHz Intel HD Graphics Runs perfectly with occasional slowdowns. Phazon Lord

Gameplay Videos