|Platform(s)||Virtual Console, NES|
JP November 2, 1984
NA November, 1993
EU/AUS April 13, 2007
JP April 17, 2007
NA May 14, 2007
KO August 28, 2007
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
Gobble, gobble, gulp! Who's munching Power Pellets? Who's zipping around the maze at top speed, chomping up ghosts and scoring big points? It's Pac-Man, the world's hungriest character! Devour a fruit treat and get a big bonus score. But if you're caught by the little haunters, you're ghostflakes! Use the warp tunnel for a quick escape. Now play this classic arcade mega-hit alone or with a friend for double the fun! Hours of ghost-chomping action!
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Pac-Man since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|