Pac-Man Vs.: Difference between revisions
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== Problems == | == Problems == | ||
=== | === GBA Emulation === | ||
Prompts for progressive display mode and boots to a prompt asking to connect a Game Boy Advance. The Dolphin side tries to connect forever, but the VBA-M side says it needs to be connected to controller socket 4 even through it is. | Prompts for progressive display mode and boots to a prompt asking to connect a Game Boy Advance. The Dolphin side tries to connect forever, but the VBA-M side says it needs to be connected to controller socket 4 even through it is. | ||
Revision as of 07:01, 17 January 2015
Pac-Man Vs. | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Namco Bandai Games |
Series | Pac-Man |
Platform(s) | GameCube |
Release date(s) | NA December 2, 2003 JP March 26, 2004 |
Genre(s) | Maze |
Mode(s) | Multiplayer (4) |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Pac-Man Vs. (パックマンvs. Pakkuman Buiesu) is a Pac-Man video game originally designed exclusively for the Nintendo GameCube that was included as an extra bonus disc with the Player's Choice edition of Pac-Man World 2. It was also included in the GameCube versions of I-Ninja and Namco's R: Racing Evolution for a limited time, as well as a free giveaway at some stores.
Pac-Man Vs. is very similar to the Luigi's Ghost Mansion minigame in the Wii U title Nintendo Land. It features asymmetrical gameplay: one player controls Pac-Man on a Game Boy Advance, and one or more players play ghosts on the television. The Pac-Man player sees the entire field in 2D, ala traditional Pac-man games; while the ghost players see the action a limited vision 3D view on the television. The Pac-Man player's goal is to eat all of the pellets on the screen before being captured by ghosts, while the ghosts work as a team to try to capture Pac-Man. If a ghost catches Pac-Man, he will swap controllers with the Pac-Man player and take the role of Pac-Man in the next round. Single-player is not supported; it requires one player to play Pac-Man with a GBA, and one or more players as ghosts. It is the only GameCube game to require a Game Boy Advance and link cable to play.
Problems
GBA Emulation
Prompts for progressive display mode and boots to a prompt asking to connect a Game Boy Advance. The Dolphin side tries to connect forever, but the VBA-M side says it needs to be connected to controller socket 4 even through it is.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Pac-Man Vs. since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
Gameplay Videos
- Nintendo EAD (Developer)
- Namco Bandai Games (Publisher)
- Pac-Man (Series)
- North America (Release region)
- Japan (Release region)
- 2003 (Initial release year)
- Maze (Genre)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 5 stars (Rating)
- Untested
- GameCube games