Paper Mario: Difference between revisions

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m (Text replacement - "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->" to "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->")
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{{Infobox VG
{{Infobox VG
|image       = [[Image:Papermario.jpg|300px|Paper Mario]]
|image     = [[Image:Papermario.jpg|300px|Paper Mario]]
|developer   = Intelligent Systems
|developer = Intelligent Systems
|publisher   = Nintendo
|publisher = Nintendo
|platforms = [[Nintendo 64]],[[Virtual Console]]
|series    = Paper Mario
|released     = '''Nintendo 64'''<br/>{{vgrelease|JP=August 11, 2000|NA=February 5, 2001|EU=October 5, 2001}}'''Virtual Console'''<br />{{vgrelease|JP=July 10, 2007|EU=July 13, 2007}}{{vgrelease|NA=July 16, 2007}}
|released = '''Nintendo 64'''<br/>{{vgrelease|JP=August 11, 2000|NA=February 5, 2001|EU=October 5, 2001}}'''Virtual Console'''<br />{{vgrelease|JP=July 10, 2007|EU=July 13, 2007|NA|July 16, 2007}}
|series      = ''Paper Mario''
|genre     = Role-playing
|genre       = Role-playing
|modes     = Single-player
|modes       = Single-player
|input     = GameCube Controller, Classic Controller
|input       = GameCube Controller, Classic Controller
|forumlink = http://forums.dolphin-emu.org/Thread-virtual-console-paper-mario
|forumlink   = http://forums.dolphin-emu.org/Thread-virtual-console-paper-mario
}}
}}


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''Paper Mario'' is the first installment for the Mario role-playing games ''Paper Mario'' series and is the predecessor to the GameCube game ''[[Paper Mario: The Thousand-Year Door]]'' and the Wii game ''[[Super Paper Mario]]''. The game received a positive reaction from the media, attaining an aggregate score of 88% from Game Rankings and 93% from Metacritic.It was rated the 63rd best game made on a Nintendo system in Nintendo Power's "Top 200 Games" list in 2006.
''Paper Mario'' is the first installment for the Mario role-playing games ''Paper Mario'' series and is the predecessor to the GameCube game ''[[Paper Mario: The Thousand-Year Door]]'' and the Wii game ''[[Super Paper Mario]]''. The game received a positive reaction from the media, attaining an aggregate score of 88% from Game Rankings and 93% from Metacritic.It was rated the 63rd best game made on a Nintendo system in Nintendo Power's "Top 200 Games" list in 2006.


<!-- To edit the Nintendo 64 VC Global Problems, navigate to "Template:GlobalProblems/Nintendo 64" (copy to the search box) -->
{{GlobalProblems}}
{{GlobalProblems|N64}}


== Problems ==
== Problems ==
=== Freeze when creating save data ===
{{Problems|{{#vardefineecho:problems|
Booting the game for the first time (or when no save data exists) will freeze Dolphin at the "You need classic controller" screen, but it didn't freeze. The game is creating the save file, but a problem with Dolphin make that process take much more time than on a real Wii, taking around 5 minutes to complete. After save data creation finished, Dolphin will unfreeze and the emulation will resume. Please note that stopping the emulation or closing Dolphin during this process will leave the save data corrupt and the game won't boot next time complaining about that. It has reported to occur only on computers using HDD, if running Dolphin from a SSD or other flash memory based media you won't experience this...
=== Glitchy Select File Menu ===
The boxes containing each file in the Select File menu are glitchy when changing selections. Disabling '''Enable Dual Core''' will resolve this. Refer {{Issue|7143}}.
{{YouTube|cc9klU0Ctms|Glitch Box Texture Transitioning|br}}
 
}}}}
 
== Enhancements ==
=== 16:9 Aspect Ratio Fix ===
The Widescreen Hack is Shifted to the Left and has clipping issues that can be fixed with an AR Code.
==== NTSC-U ====
<pre>
05243494 2407018A
</pre>
 
Or this alternate Gecko code.
<pre>$16:9 Widescreen
48000000 801AE438
DE000000 80008180
1402D574 2407018A
E0000000 80008000
</pre>
 
==== NTSC-J ====
<pre>
05242FA4 2407018A
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore = Off
|dualcorenotes = Show File Select menus properly
}}
}}


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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|2.0|****}}
{{VersionCompatibilityVersion|2.0|****|}}
{{VersionCompatibilityVersion|6063|***|Save data cannot be loaded}}
{{VersionCompatibilityVersion|6063|***|Save data cannot be loaded}}
{{VersionCompatibilityVersion|7570|****|Save data issues corrected}}
{{VersionCompatibilityVersion|7570|****|Save data issues corrected}}
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=7570|OS=Windows 7 x64|CPU=Intel Core2 Duo E7400 @ 3.2GHz|GPU=NVIDIA GeForce 9600GT|result=20-25FPS. Savegames are loading correctly. No HLE sound, but LLE works fine.|tester=}}
{{testing/entry|revision=7570|OS=Windows 7|CPU=Intel Core2 Duo E7400 @ 3.2GHz|GPU=NVIDIA GeForce 9600 GT|result=20-25FPS. Savegames are loading correctly. No HLE sound, but LLE works fine.|tester=}}
{{Test Entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 525M|result=55-60FPS at 1600x900. Music sometimes doesn't play or is too quiet/too loud.|tester=}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 525M|result=55-60FPS at 1600x900. Music sometimes doesn't play or is too quiet/too loud.|tester=}}
{{testing/entry|revision=5.0-3255|OS=Windows 10|CPU=Intel Core i5-4690K @ 3.9GHz|GPU=AMD Radeon R9 200|result=30FPS in battle, 30FPS in the over-world, drops 5-10 frames in certain areas. Audio is fine with the only exception I found in the area behind the Goomba Village when you fall, were the audio clips into itself and pops allot. Setting audio backend to OpenAL minimized this, changing HLE to LLE had the same result. Audio stays at full speed regardless of FPS during testing. Minor lag spikes that cause the game to freeze for a split second every so often. No crashes or errors, tested in both 3x and 2x native resolution and got the same results. Duel Core enabled and D3D12 as the backend, D3D11 while not fully tested seems to produce the same results.|tester=}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
 
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
}}
{{Navigation/Paper Mario}}
{{Navigation/Paper Mario}}


[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
[[Category:Nintendo 64 games]]
[[Category:Nintendo 64 games]]

Revision as of 03:48, 1 March 2018

Paper Mario
Paper Mario
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Series Paper Mario
Platform(s) Virtual Console, Nintendo 64
Release date(s) Nintendo 64
JP August 11, 2000
NA February 5, 2001
EU October 5, 2001
Virtual Console
JP July 10, 2007
EU July 13, 2007
NA July 16, 2007
Genre(s) Role-playing
Mode(s) Single-player
Input methods GameCube Controller, Classic Controller
Compatibility 4Stars4.pngEdit rating: Paper Mario
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Paper Mario, known in Japan as Mario Story (マリオストーリー or Mario Sutōrī), is a console role-playing game video game developed by Intelligent Systems and published by Nintendo for the Nintendo 64 game console. It was first released in Japan on August 11, 2000, in North America on February 5, 2001, and in Europe and Australia on October 5, 2001. Paper Mario was re-released for Nintendo's Virtual Console in 2007.

Paper Mario is set in the Mushroom Kingdom as the protagonist Mario tries to rescue Princess Peach from Bowser. To do so, he must locate seven "Star Spirits" to negate the effects of the captured Star Rod, which grants invincibility to Bowser. The player controls Mario and a number of partners to solve puzzles in the game's overworld and defeat enemies in a turn-based battle system. The battles are unique in that the player can influence the effectiveness of attacks by performing required controller inputs known as "action commands."

Paper Mario is the first installment for the Mario role-playing games Paper Mario series and is the predecessor to the GameCube game Paper Mario: The Thousand-Year Door and the Wii game Super Paper Mario. The game received a positive reaction from the media, attaining an aggregate score of 88% from Game Rankings and 93% from Metacritic.It was rated the 63rd best game made on a Nintendo system in Nintendo Power's "Top 200 Games" list in 2006.

Problems

Glitchy Select File Menu

The boxes containing each file in the Select File menu are glitchy when changing selections. Disabling Enable Dual Core will resolve this. Refer issue 7143.

Enhancements

16:9 Aspect Ratio Fix

The Widescreen Hack is Shifted to the Left and has clipping issues that can be fixed with an AR Code.

NTSC-U

05243494 2407018A

Or this alternate Gecko code.

$16:9 Widescreen
48000000 801AE438
DE000000 80008180
1402D574 2407018A
E0000000 80008000

NTSC-J

05242FA4 2407018A

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
Enable Dual Core Off Show File Select menus properly

Version Compatibility

The graph below charts the compatibility with Paper Mario since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7570 Windows 7 Intel Core2 Duo E7400 @ 3.2GHz NVIDIA GeForce 9600 GT 20-25FPS. Savegames are loading correctly. No HLE sound, but LLE works fine.
3.0-204 Windows 7 Intel Core i7-2670QM @ 2.2GHz NVIDIA GeForce GT 525M 55-60FPS at 1600x900. Music sometimes doesn't play or is too quiet/too loud.
5.0-3255 Windows 10 Intel Core i5-4690K @ 3.9GHz AMD Radeon R9 200 30FPS in battle, 30FPS in the over-world, drops 5-10 frames in certain areas. Audio is fine with the only exception I found in the area behind the Goomba Village when you fall, were the audio clips into itself and pops allot. Setting audio backend to OpenAL minimized this, changing HLE to LLE had the same result. Audio stays at full speed regardless of FPS during testing. Minor lag spikes that cause the game to freeze for a split second every so often. No crashes or errors, tested in both 3x and 2x native resolution and got the same results. Duel Core enabled and D3D12 as the backend, D3D11 while not fully tested seems to produce the same results.

Gameplay Videos