Paper Mario

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Paper Mario
Paper Mario
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Series Paper Mario
Platform(s) Virtual Console, Nintendo 64
Release date(s) Nintendo 64
JP August 11, 2000
NA February 5, 2001
EU October 5, 2001
Virtual Console
JP July 10, 2007
EU July 13, 2007
NA July 16, 2007
Genre(s) Role-playing
Mode(s) Single-player
Input methods GameCube Controller, Classic Controller
Compatibility 4Stars4.pngEdit rating: Paper Mario
GameIDs NAEJ01, NAEE01, NAEP01
See also...

Dolphin Forum thread
Open Issues

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Paper Mario, known in Japan as Mario Story (マリオストーリー or Mario Sutōrī), is a console role-playing game video game developed by Intelligent Systems and published by Nintendo for the Nintendo 64 game console. It was first released in Japan on August 11, 2000, in North America on February 5, 2001, and in Europe and Australia on October 5, 2001. Paper Mario was re-released for Nintendo's Virtual Console in 2007.

Paper Mario is set in the Mushroom Kingdom as the protagonist Mario tries to rescue Princess Peach from Bowser. To do so, he must locate seven "Star Spirits" to negate the effects of the captured Star Rod, which grants invincibility to Bowser. The player controls Mario and a number of partners to solve puzzles in the game's overworld and defeat enemies in a turn-based battle system. The battles are unique in that the player can influence the effectiveness of attacks by performing required controller inputs known as "action commands."

Paper Mario is the first installment for the Mario role-playing games Paper Mario series and is the predecessor to the GameCube game Paper Mario: The Thousand-Year Door and the Wii game Super Paper Mario. The game received a positive reaction from the media, attaining an aggregate score of 88% from Game Rankings and 93% from Metacritic.It was rated the 63rd best game made on a Nintendo system in Nintendo Power's "Top 200 Games" list in 2006.


Template:SFreeze when creating save dataTemplate:/s

Booting the game for the first time (or when no save data exists) will freeze Dolphin at the "You need classic controller" screen, but it didn't freeze. The game is creating the save file, but a problem with Dolphin make that process take much more time than on a real Wii, taking around 5 minutes to complete. After save data creation finished, Dolphin will unfreeze and the emulation will resume. To avoid this, turn off any intrusive virus scanners that scan file access. Please note that stopping the emulation or closing Dolphin during this process will leave the save data corrupt and the game won't boot next time complaining about that. Fixed by 4.0-6970.


No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Paper Mario since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-11530 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7570 Windows 7 Intel Core2 Duo E7400 @ 3.2GHz NVIDIA GeForce 9600 GT 20-25FPS. Savegames are loading correctly. No HLE sound, but LLE works fine.
3.0-204 Windows 7 Intel Core i7-2670QM @ 2.2GHz NVIDIA GeForce GT 525M 55-60FPS at 1600x900. Music sometimes doesn't play or is too quiet/too loud.

Gameplay Videos