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Paper Mario: The Thousand-Year Door: Difference between revisions
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== Problems == | == Problems == | ||
Good - Minor Graphical Issues | Good - Minor Graphical Issues | ||
'''Chapter 2 - The Disappearing Punio/Invisible Punie Problem (MINOR SPOILER ALERT):''' | |||
In the second chapter during the Great Boggly Tree dungeon, you come across two adjacent cells (one contains the Punie elder, the other contains 90 Punies). After you receive the red key to open the elder's cell and attempt to open it, you will most likely come across a very frustrating problem: Punio will disappear and leave you stuck in a zoomed-in screen, hindering any further progress in the game. Many frustrated Dolphin users have been searching for a fix to this graphical issue, but seemingly to no avail. There is a specific revision of Dolphin that WILL allow you to progress through this frustrating glitch however: ''DolphinIL SVN R4707''. In this revision of Dolphin, players should find that Punio remains visible during the "cell-opening cutscene" and allows the game to continue normally. Unfortunately though, this revision does not fix another VERY frustrating problem: All but the main NPC punies (Punio, Elder, Puniper & Petunia) will be invisible the entire time, making it very difficult to manage all 101 of them throughout the long dungeon. The framerate will also suffer a significant drop in this dungeon, probably due to the amount of Punies (well, Punie shadows) following you around. | |||
== Configuration == | == Configuration == |
Revision as of 07:48, 29 April 2010
Paper Mario: The Thousand-Year Door | |
---|---|
Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Series | Paper Mario |
Platform(s) | GameCube |
Genre(s) | Role-playing |
Mode(s) | Single-player, multiplayer |
Input methods | |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Paper Mario: The Thousand-Year Door, released in Japan as Paper Mario RPG, is a console role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo GameCube. The Thousand-Year Door is the fourth game in the Mario RPG series and the second in the Paper Mario series.
Problems
Good - Minor Graphical Issues
Chapter 2 - The Disappearing Punio/Invisible Punie Problem (MINOR SPOILER ALERT): In the second chapter during the Great Boggly Tree dungeon, you come across two adjacent cells (one contains the Punie elder, the other contains 90 Punies). After you receive the red key to open the elder's cell and attempt to open it, you will most likely come across a very frustrating problem: Punio will disappear and leave you stuck in a zoomed-in screen, hindering any further progress in the game. Many frustrated Dolphin users have been searching for a fix to this graphical issue, but seemingly to no avail. There is a specific revision of Dolphin that WILL allow you to progress through this frustrating glitch however: DolphinIL SVN R4707. In this revision of Dolphin, players should find that Punio remains visible during the "cell-opening cutscene" and allows the game to continue normally. Unfortunately though, this revision does not fix another VERY frustrating problem: All but the main NPC punies (Punio, Elder, Puniper & Petunia) will be invisible the entire time, making it very difficult to manage all 101 of them throughout the long dungeon. The framerate will also suffer a significant drop in this dungeon, probably due to the amount of Punies (well, Punie shadows) following you around.
Configuration
In the following only the most important Configurations are listed.
To get an overview about all settings and how to set them take a look at http://www.dolphin-emulator.com/performance.html
Config
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Graphics
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DSP
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Gameplay Videos
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