Difference between revisions of "Paper Mario: The Thousand-Year Door"

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*[http://www.youtube.com/watch?v=GqQU7lnFfRY Paper Mario The Thousand Year Door on PC - Dolphin emulator]
 
*[http://www.youtube.com/watch?v=GqQU7lnFfRY Paper Mario The Thousand Year Door on PC - Dolphin emulator]
  
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{{Navigation/Paper Mario}}
 
[[Category:GameCube games]]
 
[[Category:GameCube games]]
 
[[Category:Role-playing games]]
 
[[Category:Role-playing games]]

Revision as of 02:03, 11 June 2012

Paper Mario: The Thousand-Year Door
PaperMarioTheThousand-YearDoor.jpg
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Series Paper Mario
Platform(s) GameCube
Genre(s) Role-playing
Mode(s) Single-player
Input methods GameCube controller
Compatibility 4Stars4.pngEdit rating: Paper Mario: The Thousand-Year Door
Playable
GameIDs G8MP01, G8ME01, G8MJ01
See also...

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Paper Mario: The Thousand-Year Door, released in Japan as Paper Mario RPG, is a console role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo GameCube. The Thousand-Year Door is the fourth game in the Mario RPG series and the second in the Paper Mario series.

Problems

Professor Frankly's Gate

The gate outside Professor Frankly's house turns into a cyan block, and then disappears when he is opening it to show you the Thousand-Year Door

Sound Issues

Sometimes the background music isn't played or the L and/or R channels get desynced or muted. In extreme cases all sound in the game mutes, requiring you to restart the emulator to get the sound working again.

Dance with the Invisible Princess

When TEC asks you to dance with the hologram of the Princess (end of Chapter 2), the hologram appears only if the EFB Copy is set to Texture.

Crash in Chapter 2

In recent revisions (post 3.0-188), when you enter the Great Boggly Tree, Dolphin crashes due to a bug in the Bounding Box emulation. The current workarounds are using a revision older than 3.0-188 (however you'll get a lot of GFX issues, due to the lack of Bounding Box emulation on older revisions) or disabling BBox, entering the Great Boggly Tree, saving, and then enabling BBox again. This issue was fixed in 3.0-508.

Unknown Pointer Errors

When entering the sewers (in the Prologue), the game crashes with "unknown pointer". This issue was fixed in 3.0-191.

Hatched Yoshi's Gulp Prior to 3.0

Upon acquiring the Yoshi partner in Glitz Arena, the Yoshi is required to complete the next fight against the Iron Clefts using his Gulp ability. However, the Action Command for it needs to be performed, but it does not work properly. It requires you to hold R and then release it upon reaching the end of a meter. The meter never fills, briefly flashes a full meter, and then fails. This pattern occurs regardless of the mapped input and pattern of pressing R. Unfortunately, you cannot advance further in the game if you experience this glitch. This issue was fixed in 3.0.

Invisible X-Naut squad

In the Prologue, when Lord Crump says "It's go time!" at the docks, many X-Nauts run onto the screen. However, they are invisible and only their shadows are shown (refer issue 4026). This issue was fixed in 3.0-188.

Paper Transition Effect Issues

When the boat arrives in Rogueport and flips around, the transition effect is replaced with a large blue silhouette of the boat. Similarly, when entering or exiting pipes, a large silhouette of Mario and his partner appears on the screen. These issues were fixed in 3.0-188.

Disappearing Punio/Invisible Punie Problem

In the Great Boggly Tree in Chapter 2, there are two adjacent cells (one contains the Punie elder, the other contains 90 Punies). After receiving the red key to open the elder's cell and attempt to open it, Punio will disappear and leave the screen stuck zoomed-in, hindering any further progress in the game. This was fixed in 3.0-188.

Glitchy Toad/Pianta Problem

Near the end of Chapter 5 (right after the boss fight against Cortez), you are forced to blow your way out of the Pirate's Grotto in the area before Lord Crump which is filled with Toads and the Pianta lovers. The Toads (like the Punies in chapter 2) are invisible (only their shadows are visible). When you blow through the crack in the wall with Bobbery, a cutscene plays and the Toad next to the hole attempts to leave the cave, suggesting everyone else do the same. This problem seems to vary depending on the specific build of Dolphin used, but during the "escape sequence", one of the visible characters will suddenly start glitching back and forth and will prevent you from progressing any further (Mario can't be controlled until all the others have escaped). This issue was fixed in 3.0-188.

Fuzzy Punies

In the Great Boggly Tree, all the Punies except for Punio, the Punie Elder and Punio's sister will fade in and out of a cyan block, which makes the Punies have a fuzzy look.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Back End OpenGL or DirectX 9 DirectX 11 gives too many graphics errors

Version Compatibility

The graph below charts the compatibility with Paper Mario: The Thousand-Year Door since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-11242 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r4341 Windows Vista x86 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA G35 Playable: 30-70 FPS, some slowdowns in big areas.
r4598 Windows Vista x86 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA 945G Playable: 40-60 FPS, minor glitches and slowdowns in big areas.
r6537 Windows 7 x64 AMD Phenom II X2 @ 3.1GHz ATI Radeon HD 4850 Playable: 60 FPS with OpenGL plug-in, 4X AA and OpenCL Enabled
r6541 Windows 7 x86 AMD Athlon II X2 @ 2.81GHz nVidia GeForce GT 240 Crashes at random points: 60 FPS with any plug-in
r7442 Windows 7 x64 Intel Core i5 @ 2.8GHz nVidia GeForce GTX 470 Runs at 60 FPS has some Sound and Graphical Issues Dario64
3.0 Windows 7 x64 Intel Core I5 @ 2.5GHz ATI Radeon HD 5770 Crashes at random points: 60 FPS with any plug-in
r7719 Windows 7 x64 Intel Core i3 @ 2.53GHz Intel GMA X4500HD Runs at 60 FPS, slowdowns in big areas and minor graphical issues CoolKirby
3.0-188 Windows 7 x64 Intel Core i5 @ 2.8GHz AMD Radeon HD 6450 Very playable. The above graphical glitches have been dealt with (using the above configuration). 60 FPS, but with very minor sound hiccups. Cynical
3.0-191 Windows 7 x64 Intel Core i3 @ 2.53GHz Intel GMA X4500HD Almost perfect, crashes sometimes, sound is near perfect on LLE CoolKirby
3.0-235 Windows 7 x64 Intel Core 2 Extreme QX9770 @ 3.2GHz ATI Radeon HD 4870x2 60fps constant but minor sound issue arcticmedia
3.0-371 Windows 7 x64 AMD Phenom X4 955 @ 3.2GHz nVidia GeForce 550 Ti 60 FPS consistently on DX11 with DSP HLE, occasional slowdowns to about 50 FPS with accompanying sound hiccups, but completely playable
3.0-415 Windows 7 x86 AMD Phenom X2 555 @ 3.4GHz AMD Radeon HD 6870 50-60 FPS consistently on DX9, occasional slowdowns, sound issues and (rarely) major bugs like dialogs which don't come, but completely playable. Haykel
3.0-632 Windows 7 x64 Intel Core i5-2500k nVidia GeForce 560 Crashes at random points: 60 FPS+ with any plug-in with both x86 and x64. ragereaver
3.0-688 Windows 7 x64 Intel Core i7-2600k nVidia Geforce 680 Constant random crashes. Performance wise it's perfectly playable. 60 FPS+

Gameplay Videos