Difference between revisions of "Paper Mario: The Thousand-Year Door"

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{{testing/entry|revision=3.0-801|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550|GPU=nVidia GeForce 560 Ti|result=Playable: full speed with minor drops, tons of audio glitches, LLE is too demanding for my system, enabling Accurate Vbeam Emulation seems to help with the sound. The music is also way too loud and makes it hard to hear some sound effects.|tester=}}
 
{{testing/entry|revision=3.0-801|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550|GPU=nVidia GeForce 560 Ti|result=Playable: full speed with minor drops, tons of audio glitches, LLE is too demanding for my system, enabling Accurate Vbeam Emulation seems to help with the sound. The music is also way too loud and makes it hard to hear some sound effects.|tester=}}
 
{{testing/entry|revision=3.5-79|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 2.8Ghz|GPU=nVidia GeForce GTX 560 Ti|result= Game is playable but the music is broken, it cuts off, plays too loud or too quiet for no reason, disappears, etc. Sound effects seem to be right, but the music problem is annoying. Other than that it's fine. With LLE the music seems to be ok but it's too demanding for my system.|tester=}}
 
{{testing/entry|revision=3.5-79|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 2.8Ghz|GPU=nVidia GeForce GTX 560 Ti|result= Game is playable but the music is broken, it cuts off, plays too loud or too quiet for no reason, disappears, etc. Sound effects seem to be right, but the music problem is annoying. Other than that it's fine. With LLE the music seems to be ok but it's too demanding for my system.|tester=}}
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{{testing/entry|revision=3.5|OS=Windows Vista Home Basic 32-Bit|CPU=Pentium 4 @ 3.2 GHz HTT|GPU=Intel GMA 82945G Express Chipset|result=12~15 FPS outside, 20~25 FPS in battle due to low-end system. Random crashes. Also when the little things that come at you at the beginning after the first battle they appear as EFB static on all EFB hacks. I was actually surprised to see battles at more FPS. Performance guide settings.|tester=Wiigeek336}}
 
{{testing/end}}
 
{{testing/end}}
  

Revision as of 02:19, 27 December 2012

Paper Mario: The Thousand-Year Door
PaperMarioTheThousand-YearDoor.jpg
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Series Paper Mario
Platform(s) GameCube
Release date(s) JP July 22, 2004
NA October 11, 2004
EU November 12, 2004
AUS November 18, 2004
Genre(s) Role-playing
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Paper Mario: The Thousand-Year Door
Playable
GameIDs G8MP01, G8ME01, G8MJ01
See also...

Dolphin Forum thread
Open Issues

Search Google
Search Wikipedia

Paper Mario: The Thousand-Year Door, released in Japan as Paper Mario RPG, is a console role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo GameCube. The Thousand-Year Door is the fourth game in the Mario RPG series and the second in the Paper Mario series.

Problems

Professor Frankly's Gate

The gate outside Professor Frankly's house turns into a cyan block, and then disappears when he is opening it to show you the Thousand-Year Door

Dance with the Invisible Princess

When TEC asks you to dance with the hologram of the Princess (end of Chapter 2), the hologram appears only if the EFB Copy is set to Texture.

Fuzzy Punies

In the Great Boggly Tree, all the Punies except for Punio, the Punie Elder, Punio's sister, and the fat puni will have strange effects and clones caused by rendering issues, which makes the Punies have a fuzzy look.

Sound Issues

Sometimes the background music isn't played or the L and/or R channels get desynced or muted. In extreme cases all sound in the game mutes, requiring you to restart the emulator to get the sound working again. DSP LLE should resolve these sound issues.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Back End OpenGL or DirectX 9 DirectX 11 gives too many graphics errors

Version Compatibility

The graph below charts the compatibility with Paper Mario: The Thousand-Year Door since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-10975 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r890 Windows Intel Core 2 Duo E8400 @ 4GHz nVidia GeForce 9800 GTX+ Paper Mario The Thousand Year Door on PC - Dolphin emulator 4y4u
r4341 Windows Vista x86 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA G35 Playable: 30-70 FPS, some slowdowns in big areas.
r4598 Windows Vista x86 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA 945G Playable: 40-60 FPS, minor glitches and slowdowns in big areas.
r6537 Windows 7 x64 AMD Phenom II X2 @ 3.1GHz ATI Radeon HD 4850 Playable: 60 FPS with OpenGL plug-in, 4X AA and OpenCL Enabled
r6541 Windows 7 x86 AMD Athlon II X2 @ 2.81GHz nVidia GeForce GT 240 Crashes at random points: 60 FPS with any plug-in
r7442 Windows 7 x64 Intel Core i5 @ 2.8GHz nVidia GeForce GTX 470 Runs at 60 FPS has some Sound and Graphical Issues Dario64
3.0 Windows 7 x64 Intel Core i5 @ 2.5GHz ATI Radeon HD 5770 Crashes at random points: 60 FPS with any plug-in
r7719 Windows 7 x64 Intel Core i3 @ 2.53GHz Intel GMA X4500HD Runs at 60 FPS, slowdowns in big areas and minor graphical issues CoolKirby
3.0-188 Windows 7 x64 Intel Core i5 @ 2.8GHz AMD Radeon HD 6450 Very playable. The above graphical glitches have been dealt with (using the above configuration). 60 FPS, but with very minor sound hiccups. Cynical
3.0-191 Windows 7 x64 Intel Core i3 @ 2.53GHz Intel GMA X4500HD Almost perfect, crashes sometimes, sound is near perfect on LLE CoolKirby
3.0-235 Windows 7 x64 Intel Core 2 Extreme QX9770 @ 3.2GHz ATI Radeon HD 4870x2 60fps constant but minor sound issue arcticmedia
3.0-371 Windows 7 x64 AMD Phenom X4 955 @ 3.2GHz nVidia GeForce 550 Ti 60 FPS consistently on DX11 with DSP HLE, occasional slowdowns to about 50 FPS with accompanying sound hiccups, but completely playable
3.0-415 Windows 7 x86 AMD Phenom X2 555 @ 3.4GHz AMD Radeon HD 6870 50-60 FPS consistently on DX9, occasional slowdowns, sound issues and (rarely) major bugs like dialogs which don't come, but completely playable. Haykel
3.0-632 Windows 7 x64 Intel Core i5-2500K nVidia GeForce 560 Crashes at random points: 60 FPS+ with any plug-in with both x86 and x64. ragereaver
3.0-688 Windows 7 x64 Intel Core i7-2600K nVidia GeForce 680 Constant random crashes. Performance wise it's perfectly playable. 60 FPS+
3.0-688 Windows 7 x64 Intel Core i7-2670QM nVidia GeForce GT 540M Good and playable. Used to be slow but I've changed some settings on my PC to fix. Occasional audio bugs, but not terribly bad.
3.0-801 Windows 7 x64 Intel Core 2 Quad Q9550 nVidia GeForce 560 Ti Playable: full speed with minor drops, tons of audio glitches, LLE is too demanding for my system, enabling Accurate Vbeam Emulation seems to help with the sound. The music is also way too loud and makes it hard to hear some sound effects.
3.5-79 Windows 7 x64 Intel Core 2 Quad Q9550 @ 2.8Ghz nVidia GeForce GTX 560 Ti Game is playable but the music is broken, it cuts off, plays too loud or too quiet for no reason, disappears, etc. Sound effects seem to be right, but the music problem is annoying. Other than that it's fine. With LLE the music seems to be ok but it's too demanding for my system.
^3.5 Windows Vista Home Basic 32-Bit Pentium 4 @ 3.2 GHz HTT Intel GMA 82945G Express Chipset 12~15 FPS outside, 20~25 FPS in battle due to low-end system. Random crashes. Also when the little things that come at you at the beginning after the first battle they appear as EFB static on all EFB hacks. I was actually surprised to see battles at more FPS. Performance guide settings. Wiigeek336

Gameplay Videos