Difference between revisions of "Paper Mario: The Thousand-Year Door"

From Dolphin Emulator Wiki
Jump to: navigation, search
(Testing)
(Testing)
Line 94: Line 94:
 
{{testing/entry|revision=4.0-4149|OS=Windows 7 x64|CPU=AMD Phenom II x4 965 BE @ 3.4GHz|GPU=nVidia GeForce GTX 660|result=Playable. FPS drops to 50% when using Paper Mode and as well when the Boo Hoos enter invisible mode.|tester=Kenny}}
 
{{testing/entry|revision=4.0-4149|OS=Windows 7 x64|CPU=AMD Phenom II x4 965 BE @ 3.4GHz|GPU=nVidia GeForce GTX 660|result=Playable. FPS drops to 50% when using Paper Mode and as well when the Boo Hoos enter invisible mode.|tester=Kenny}}
 
{{testing/entry|revision=4.0-5839|OS=Windows 10 Preview x64|CPU=AMD Athlon II X4 650 @ 3.2GHz|GPU=ATI Radeon HD 4200|result=Game runs perfect at a constant 60FPS at all times using the Direct3D renderer. Using the OpenGL renderer causes a significant slowdown and is not recommended. No graphical errors at all on either graphics renderer.|tester=Byteandahalf}}
 
{{testing/entry|revision=4.0-5839|OS=Windows 10 Preview x64|CPU=AMD Athlon II X4 650 @ 3.2GHz|GPU=ATI Radeon HD 4200|result=Game runs perfect at a constant 60FPS at all times using the Direct3D renderer. Using the OpenGL renderer causes a significant slowdown and is not recommended. No graphical errors at all on either graphics renderer.|tester=Byteandahalf}}
 +
{{testing/entry|revision=4.0-5124|OS=Mac OS 10.9.2|CPU=Intel Core i5 @ 1.4GHz|GPU=Intel HD Graphics 5000|result=Game runs near perfect, mostly at 60fps however does slow down when using paper abilities. A couple of minor graphics errors throughout the game. However, game is not completable as it hangs indefinitely on the final boss fight.|tester=SirSpanky}}
 
{{testing/end}}
 
{{testing/end}}
  

Revision as of 11:43, 4 May 2015

Paper Mario: The Thousand-Year Door
PaperMarioTheThousand-YearDoor.jpg
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Series Paper Mario
Platform(s) GameCube
Release date(s) JP July 22, 2004
NA October 11, 2004
EU November 12, 2004
AUS November 18, 2004
Genre(s) Role-playing
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Paper Mario: The Thousand-Year Door
Playable
GameIDs G8MP01, G8ME01, G8MJ01
See also...

Dolphin Forum thread
Open Issues

Search Google
Search Wikipedia

Paper Mario: The Thousand-Year Door, released in Japan as Paper Mario RPG, is a console role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo GameCube. The Thousand-Year Door is the fourth game in the Mario RPG series and the second in the Paper Mario series.

Problems

Glitched transitions

Most transition effects will show only garbage. Change EFB Copies to RAM to prevent that.

JITIL Crashes

JITIL causes crashes at battles. Use JIT to prevent that. Fixed in recent development builds.

Professor Frankly's Gate

The gate outside Professor Frankly's house turns into a cyan block, and then disappears when he is opening it to show you the Thousand-Year Door. Fixed in 4.0-707.

Background During Pageflip

In the castle in Chapter 1, and there's this switch puzzle where Koops are used to hit a block. Walls become improperly transparent behind where the stairs move to. Refer issue 6196. Fixed in 4.0-707.

Improper Water Effect

After Stone Key Quiz and going through a pipe into the sewers, the water reflections are a bit messed up depending on where you walked. Refer issue 6154. Fixed in 4.0-707.

Chapter 3 Posters

In Chapter 3, when you peel the posters off the walls, they show up improperly and look weird, sometimes casting blackness over the wall, sometimes showing up as a tiny piece of a poster, and sometimes drawing over geometry they shouldn't be. Refer issue 6211. Fixed in 4.0-707.

Punies

The Punies may display incorrectly on all backends. EFB to Texture displays garbage, while EFB to RAM shows the Punies but distorts them. It only happens when they are standing still, and seems to happen more when they are facing left and not right. See issue 6168. There is a workaround using a custom texture to replace the garbage. Fixed in 4.0-3610.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Paper Mario: The Thousand-Year Door since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-11238 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r890 Windows Intel Core 2 Duo E8400 @ 4GHz nVidia GeForce 9800 GTX+ Paper Mario The Thousand Year Door on PC - Dolphin emulator 4y4u
r4341 Windows Vista x86 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA G35 Playable: 30-70 FPS, some slowdowns in big areas.
r4598 Windows Vista x86 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA 945G Playable: 40-60 FPS, minor glitches and slowdowns in big areas.
r6537 Windows 7 x64 AMD Phenom II X2 @ 3.1GHz ATI Radeon HD 4850 Playable: 60 FPS with OpenGL plug-in, 4X AA and OpenCL Enabled
r6541 Windows 7 x86 AMD Athlon II X2 @ 2.81GHz nVidia GeForce GT 240 Crashes at random points: 60 FPS with any plug-in
r7442 Windows 7 x64 Intel Core i5 @ 2.8GHz nVidia GeForce GTX 470 Runs at 60 FPS has some Sound and Graphical Issues Dario64
3.0 Windows 7 x64 Intel Core i5 @ 2.5GHz ATI Radeon HD 5770 Crashes at random points: 60 FPS with any plug-in
r7719 Windows 7 x64 Intel Core i3 @ 2.53GHz Intel GMA X4500HD Runs at 60 FPS, slowdowns in big areas and minor graphical issues CoolKirby
3.0-188 Windows 7 x64 Intel Core i5 @ 2.8GHz AMD Radeon HD 6450 Very playable. The above graphical glitches have been dealt with (using the above configuration). 60 FPS, but with very minor sound hiccups. Cynical
3.0-191 Windows 7 x64 Intel Core i3 @ 2.53GHz Intel GMA X4500HD Almost perfect, crashes sometimes, sound is near perfect on LLE CoolKirby
3.0-235 Windows 7 x64 Intel Core 2 Extreme QX9770 @ 3.2GHz ATI Radeon HD 4870x2 60fps constant but minor sound issue arcticmedia
3.0-371 Windows 7 x64 AMD Phenom X4 955 @ 3.2GHz nVidia GeForce 550 Ti 60 FPS consistently on DX11 with DSP HLE, occasional slowdowns to about 50 FPS with accompanying sound hiccups, but completely playable
3.0-415 Windows 7 x86 AMD Phenom X2 555 @ 3.4GHz AMD Radeon HD 6870 50-60 FPS consistently on DX9, occasional slowdowns, sound issues and (rarely) major bugs like dialogs which don't come, but completely playable. Haykel
3.0-632 Windows 7 x64 Intel Core i5-2500K nVidia GeForce 560 Crashes at random points: 60 FPS+ with any plug-in with both x86 and x64. ragereaver
3.0-688 Windows 7 x64 Intel Core i7-2600K nVidia GeForce 680 Constant random crashes. Performance wise it's perfectly playable. 60 FPS+
3.0-688 Windows 7 x64 Intel Core i7-2670QM nVidia GeForce GT 540M Good and playable. Used to be slow but I've changed some settings on my PC to fix. Occasional audio bugs, but not terribly bad.
3.0-801 Windows 7 x64 Intel Core 2 Quad Q9550 nVidia GeForce 560 Ti Playable: full speed with minor drops, tons of audio glitches, LLE is too demanding for my system, enabling Accurate Vbeam Emulation seems to help with the sound. The music is also way too loud and makes it hard to hear some sound effects.
3.0-863 Windows 7 x64 Intel Core i7-3770 @ 3.4Ghz nVidia GeForce GTX 670 Audio glitches with non-LLE, perfect with LLE. No slowdowns even at higher resolutions (720p). Water at Schwonk Fortress and Punies in the Great Tree still produce graphical errors. EFB to Ram reduces the graphical glitches of the punies to minor at best. Game is 100% playable in it's current state.
3.5 Windows 8 x64 Intel Core i5-3570K @ 3.4GHz nVidia GeForce GTX 560 Ti Really smooth on Direct3D9, unlike many 3.5-x builds I tried which caused random slowdowns all over the place. Use LLE audio to fix various sound issues. To get LLE to work with this 3.0 build, I downloaded dsp_coef.bin and dsp_rom.bin from the Dolphin Source and placed it in ./User/GC/. Dolphin will display a warning when launching a ROM saying sound will be garbled because of a wrong hash, but it will be perfectly fine so just press No and play. You can download 3.0-936 from the Dolphin Old Builds. dani
3.5-79 Windows 7 x64 Intel Core 2 Quad Q9550 @ 2.8Ghz nVidia GeForce GTX 560 Ti Game is playable but the music is broken, it cuts off, plays too loud or too quiet for no reason, disappears, etc. Sound effects seem to be right, but the music problem is annoying. Other than that it's fine. With LLE the music seems to be ok but it's too demanding for my system.
^3.5 Windows Vista x86 Intel Pentium 4 @ 3.2GHz Intel GMA 82945G 12~15 FPS outside, 20~25 FPS in battle due to low-end system. Random crashes. Also when the little things that come at you at the beginning after the first battle they appear as EFB static on all EFB hacks. I was actually surprised to see battles at more FPS. Performance guide settings. Wiigeek336
^3.5 Windows 7 x64 AMD FX-4130 @ 4.2GHz nVidia GeForce GTX 550 Ti Runs at a smooth 60 FPS in everything but transitions, and in some cut-scenes with big effects.
3.5-367 Windows 7 x64 AMD Phenom II 1090T @ 3.8GHz nVidia GeForce GTX 570 DCII Runs at 60 FPS.
GFX Settings: OpenGL, 4xAA, EFB to RAM no Cache, Fog Disable, OpenCL Texture Decoder(EXPERIMENTAL).
Dolphin Configuration: Dual Core ON, Idle Skipping ON, Framelimit: AUDIO, Limit using FPS, DSP HLE emulation using XAudio2.
ColonelSeven
3.5-392 Windows 7 x64 Intel Core i5-3570K nVidia GeForce 560 Ti 100% speed, need to use LLE or sound will be glitchy (too loud, too low, music cutting off). DSound seems to be more stable under LLE emulation, sound corruption may happen after a few hours of continuous play. Some minor graphical glitches, very noticeable graphical glitch in areas with reflective water (Shhwonk Fortress underground). Some really minor stuttering even with full FPS in some areas. All these problems are very minor, the game so far is 100% playable. Herpderpus
3.5-397 Windows 7 x86 Intel Core i7-3820QM @ 2.7GHz AMD FirePro M2000 Playable, constant 60 FPS with Direct3d9 at 1600x900 resolution. Shirsakbc
3.5-402 Windows 7 x64 Intel Core i7-3770 @ 3.4GHz nVidia GeForce GTX 680 Fully Playable without any graphical or Sound issues on 1080p! Played with Widescreen Hack on DirectX 9 Plugin and DSP LLE Recompiler with DSound. StarDave
3.5-1159 Windows 7 x64 Intel Pentium G860 AMD Radeon HD 7770 Playable at mostly full speed at 1.5x native, D3D9; and using the new DSP HLE emulation. Minor visual glitch with reflective water. No apparent audio problems that existed with HLE in older builds.
3.5-1558 Windows 7 x64 Intel Core 2 Quad Q9550 @ 3.4GHz nVidia GeForce GTX 660 Ti Playable: 60 FPS with OpenGL (1920x1080, 9x SSAA); 60 FPS with DirectX 9. Enabling Vsync on DX9 seems to cut the framerate down to 35-40 FPS, and DirectX 11 exhibits the same behavior regardless of Vsync setting (driver bug?). HLE audio gets distorted after playing for around two hours and CPU is too slow for LLE.
3.5-1558 Mac OS X 10.8.4 Intel Core 2 Quad Q9550 @ 3.4GHz nVidia GeForce GTX 660 Ti Playable: 50-60 FPS (1920x1080). HLE audio stutters since it's not constantly full speed.
3.5-1558 Windows 7 x64 Intel Core i7 4650U Intel HD Graphics 5000 Playable: 55-60 FPS with DirectX 9 or 11 (1440x900, without AA); 35-60 FPS with OpenGL. LLE audio works well.
3.5-1558 Mac OS X 10.8.4 Intel Core i7-4650U Intel HD Graphics 5000 Not really playable; 30-45 FPS.
4.0.2 Windows 7 x68 Intel Celeron G1610 @ 2.6GHz Intel HD Graphics Playable. Glitches even with BBox = true. 40 FPS hivaoa
4.0-2109 Windows 7 x64 AMD FX-4300 @ 4GHz AMD Radeon R7 260x Very Playable. Constant 60 FPS with all enhancements maxed. No problems using HLE. Period
4.0-4149 Windows 7 x64 AMD Phenom II x4 965 BE @ 3.4GHz nVidia GeForce GTX 660 Playable. FPS drops to 50% when using Paper Mode and as well when the Boo Hoos enter invisible mode. Kenny
4.0-5839 Windows 10 Preview x64 AMD Athlon II X4 650 @ 3.2GHz ATI Radeon HD 4200 Game runs perfect at a constant 60FPS at all times using the Direct3D renderer. Using the OpenGL renderer causes a significant slowdown and is not recommended. No graphical errors at all on either graphics renderer. Byteandahalf
^4.0-5124 Mac OS 10.9.2 Intel Core i5 @ 1.4GHz Intel HD Graphics 5000 Game runs near perfect, mostly at 60fps however does slow down when using paper abilities. A couple of minor graphics errors throughout the game. However, game is not completable as it hangs indefinitely on the final boss fight. SirSpanky

Gameplay Videos