Paper Mario: The Thousand-Year Door: Difference between revisions

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== Testing ==
== Testing ==
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{{testing/start}}
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{{testing/entry|revision=4341|OS=Windows Vista x86|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA G35|result=Playable: 30-70 FPS, some slowdowns in big areas.|tester=}}
{{testing/entry|revision=4341|OS=Windows Vista x86|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA G35|result=Playable: 30-70 FPS, some slowdowns in big areas.|tester=}}
{{testing/entry|revision=4598|OS=Windows Vista x86|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Playable: 40-60 FPS, minor glitches and slowdowns in big areas.|tester=}}
{{testing/entry|revision=4598|OS=Windows Vista x86|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Playable: 40-60 FPS, minor glitches and slowdowns in big areas.|tester=}}

Revision as of 13:06, 9 October 2011

Paper Mario: The Thousand-Year Door
PaperMarioTheThousand-YearDoor.jpg
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Series Paper Mario
Platform(s) GameCube
Genre(s) Role-playing
Mode(s) Single-player, multiplayer
Input methods
Compatibility 4Stars4.pngEdit rating: Paper Mario: The Thousand-Year Door
Playable
GameIDs
See also...

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Paper Mario: The Thousand-Year Door, released in Japan as Paper Mario RPG, is a console role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo GameCube. The Thousand-Year Door is the fourth game in the Mario RPG series and the second in the Paper Mario series.

Problems

Invisible X-Naut squad

In the prologue of the game, at the docks, when Lord Crump says: "It's go time!", many X-Nauts arrives but they are invisible with only their shadows shown. Refer issue 4026.

Bad transition effects

When arriving at the docks and the boat turns around, the transition effect is bad. Also when entering pipes or other things, the effect is bad.

Disappearing Punio/Invisible Punie Problem

In the second chapter during the Great Boggly Tree dungeon, there are two adjacent cells (one contains the Punie elder, the other contains 90 Punies). After receiving the red key to open the elder's cell and attempt to open it, Punio will disappear and leave the screen stuck in zoomed-in, hindering any further progress in the game. Many frustrated Dolphin users have been searching for a fix to this graphical issue, but seemingly to no avail.

There are specific revisions of Dolphin that WILL allow progress through this frustrating glitch: Dolphin IL r4341, Dolphin IL r4598 and Dolphin IL r4707. In these revisions players should find that Punio remains visible during the "cell-opening cut scene" and allows the game to continue normally. Unfortunately though, this revision does not fix another VERY frustrating problem: All but the main NPC Punies (Punio, Elder, Puniper & Petunia) will be invisible the entire time (only Punie shadows will be visible), making it very difficult to manage all 101 of them throughout the long dungeon. The framerate will also suffer a significant drop in this dungeon, probably due to the amount of Punies (well, Punie shadows) following around.

Glitchy Toad/Pianta Problem

Near the end of the fifth chapter (right after the boss fight against Cortez) one is forced to blow one's way out of the Pirate's Grotto in the previous area before the boss which is filled with toads and the Pianta lovers. In most cases players will find that most of the toads (like the Punies in chapter 2) are invisible (only shadows). When one blows through the crack in the wall with Bobbery a cut scene plays, showing the toad next to the hole attempting to leave the cave and suggesting everyone else do the same. This problem seems to vary depending on the specific build of Dolphin used, but during the "escape sequence", one of the visible characters will suddenly start glitching back and forth and will halt you from progressing any further (Mario can't be controlled until all the others have escaped).

Corrupt Textures and other "Bounding Box" Issues

Some problems of texture corruption issues occur, see:

Unknown Pointer Errors

When entering the sewers (in the prologue) the game crashes with "unknown pointer", this is addressed by using r4341 with DX9 plugin and default options. Mac users can use r7723, with the OpenGL Plugin.

Sound Issues

Sometimes the background music isn't played or get the L and/or R channels desynced or muted. In extreme cases all sound in the game mute, needing to restart the emulator to get the sound working again.

Hatched Yoshi's Gulp Prior to 3.0

Upon acquirement of the Yoshi partner in Glitz Arena, he is required to complete the next fight against the iron clefts, With is ability gulp. However, the action command for it needs to be completed and does not work properly. it requires you to hold R and then release it upon reaching the end of a meter. The meter never fills, briefly flashes a full meter, and then fails. Thus pattern goes unaffected regardless of the mapped input and pattern of pressing R. Unfortunately, one cannot move farther in the game if experiencing this glitch. This appears to be resolved in 3.0 and newer.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend OpenGL or DirectX 9 DirectX 11 gives too many graphics errors

Version Compatibility

The graph below charts the compatibility with Paper Mario: The Thousand-Year Door since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4341 Windows Vista x86 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA G35 Playable: 30-70 FPS, some slowdowns in big areas.
r4598 Windows Vista x86 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA 945G Playable: 40-60 FPS, minor glitches and slowdowns in big areas.
r6537 Windows 7 x64 AMD Phenom II X2 @ 3.1GHz ATI Radeon HD 4850 512MB Playable: 60 FPS with OpenGL plug-in, 4X AA and OpenCL Enabled
r6541 Windows 7 x86 AMD Athlon II X2 @ 2.81GHz nVidia GeForce GT 240 1791MB Crashes at random points: 60 FPS with any plug-in
r7442 Windows 7 x64 Intel Core i5 @ 2.8Ghz nVidia GeForce GTX 470 1280MB Runs at 60 FPS has some Sound and Graphical Issues Dario64
3.0 Windows 7 x64 Intel Core I5 @ 2.5Ghz ATI Radeon HD 5770 512MB Crashes at random points: 60 FPS with any plug-in
r7719 Windows 7 x64 Intel Core i3 @ 2.53GHz Intel GMA X4500HD Runs at 60 FPS, slowdowns in big areas and minor graphical issues CoolKirby

Gameplay Videos