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Paper Mario: The Thousand-Year Door
|Paper Mario: The Thousand-Year Door|
|GameIDs||G8MP01, G8ME01, G8MJ01|
Paper Mario: The Thousand-Year Door, released in Japan as Paper Mario RPG, is a console role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo GameCube. The Thousand-Year Door is the fourth game in the Mario RPG series and the second in the Paper Mario series.
- 1 Problems
- 2 Configuration
- 3 Version Compatibility
- 4 Testing
- 5 Gameplay Videos
Koops Shell (x) move
When you use koops shell move by pressing x, he teleports to the center of the area you're in and doesnt really do anything. this makes it impossible to beat the hooktail castle and stuff required later on. found in dolphin 3.0-191 (only occurs when cheats are on)
Sometimes the background music isn't played or get the L and/or R channels desynced or muted. In extreme cases all sound in the game mute, needing to restart the emulator to get the sound working again.
Unknown Pointer Errors
When entering the sewers (in the prologue) the game crashes with "unknown pointer". This issue was fixed in.
Hatched Yoshi's Gulp Prior to
Upon acquirement of the Yoshi partner in Glitz Arena, he is required to complete the next fight against the iron clefts, With is ability gulp. However, the action command for it needs to be completed and does not work properly. it requires you to hold R and then release it upon reaching the end of a meter. The meter never fills, briefly flashes a full meter, and then fails. Thus pattern goes unaffected regardless of the mapped input and pattern of pressing R. Unfortunately, one cannot move farther in the game if experiencing this glitch. This appears to be resolved inand newer.
Invisible X-Naut squad
Bad transition effects
When arriving at the docks and the boat turns around, the transition effect is bad. Also when entering pipes or other things, the effect is bad, these issues were fixed in.
Disappearing Punio/Invisible Punie Problem
In the second chapter during the Great Boggly Tree dungeon, there are two adjacent cells (one contains the Punie elder, the other contains 90 Punies). After receiving the red key to open the elder's cell and attempt to open it, Punio will disappear and leave the screen stuck in zoomed-in, hindering any further progress in the game. Many frustrated Dolphin users have been searching for a fix to this graphical issue, that was fixed in.
Glitchy Toad/Pianta Problem
Near the end of the fifth chapter (right after the boss fight against Cortez) one is forced to blow one's way out of the Pirate's Grotto in the previous area before the boss which is filled with toads and the Pianta lovers. In most cases players will find that most of the toads (like the Punies in chapter 2) are invisible (only shadows). When one blows through the crack in the wall with Bobbery a cutscene plays, showing the toad next to the hole attempting to leave the cave and suggesting everyone else do the same. This problem seems to vary depending on the specific build of Dolphin used, but during the "escape sequence", one of the visible characters will suddenly start glitching back and forth and will halt you from progressing any further (Mario can't be controlled until all the others have escaped). This issue was fixed in.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|OpenGL or DirectX 9||DirectX 11 gives too many graphics errors|
|XAudio2||DSound gives annoying crackles in sound, Using HLE (untested with LLE)|
The graph below charts the compatibility with Paper Mario: The Thousand-Year Door since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows Vista x86||Intel Core 2 Duo E4500 @ 2.2GHz||Intel GMA G35||Playable: 30-70 FPS, some slowdowns in big areas.|
|Windows Vista x86||Intel Core 2 Duo E4500 @ 2.2GHz||Intel GMA 945G||Playable: 40-60 FPS, minor glitches and slowdowns in big areas.|
|Windows 7 x64||AMD Phenom II X2 @ 3.1GHz||ATI Radeon HD 4850||Playable: 60 FPS with OpenGL plug-in, 4X AA and OpenCL Enabled|
|Windows 7 x86||AMD Athlon II X2 @ 2.81GHz||nVidia GeForce GT 240||Crashes at random points: 60 FPS with any plug-in|
|Windows 7 x64||Intel Core i5 @ 2.8Ghz||nVidia GeForce GTX 470||Runs at 60 FPS has some Sound and Graphical Issues||Dario64|
|Windows 7 x64||Intel Core I5 @ 2.5Ghz||ATI Radeon HD 5770||Crashes at random points: 60 FPS with any plug-in|
|Windows 7 x64||Intel Core i3 @ 2.53GHz||Intel GMA X4500HD||Runs at 60 FPS, slowdowns in big areas and minor graphical issues||CoolKirby|
|Windows 7 x64||Intel Core i5 @ 2.8GHz||AMD Radeon HD 6450||Very playable. The above graphical glitches have been dealt with (using the above configuration). 60 FPS, but with very minor sound hiccups.||Cynical|
|Windows 7 x64||Intel Core i3 @ 2.53GHz||Intel GMA X4500HD||Almost perfect, completable, 60 FPS, sound is near perfect on LLE||CoolKirby|
|Windows 7 x64||Intel Core 2 Extreme QX9770 @ 3.2GHz||ATI Radeon HD 4870x2||60fps constant but minor sound issue||arcticmedia|
|Windows 7 x64||AMD Phenom X4 955 @ 3.2Ghz||nVidia GeForce 550 Ti||60fps consistantly on DX11 with DSP HLE, occasional slowdowns to about 50fps with accompanying sound hiccups, but completely playable|