Difference between revisions of "Paper Mario: The Thousand-Year Door"

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(Purged Koops Shell issue, I couldn't reproduce it (even with cheats enabled). Also purged XAudio2 form the recommended settings, doesn't fix anything at all)
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=== Crash at chapter 2 ===
 
=== Crash at chapter 2 ===
In recent revisions (post {{revision|3.0-188}}), when you enter in the Great Boggly Tree Dolphin crashes, due a bug in the Bounding Box emulation. The current workarounds are using a revision older than {{revision|3.0-188} (however you'll get a lot of GFX issues, due the lack of Bounding Box emulation on older revisions) or disabling BBox, entering in the Great Boggly Tree, saving and then, enabling BBox again.
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In recent revisions (post {{revision|3.0-188}}), when you enter in the Great Boggly Tree Dolphin crashes, due a bug in the Bounding Box emulation. The current workarounds are using a revision older than {{revision|3.0-188}} (however you'll get a lot of GFX issues, due the lack of Bounding Box emulation on older revisions) or disabling BBox, entering in the Great Boggly Tree, saving and then, enabling BBox again.
  
 
=== <s>Unknown Pointer Errors</s> ===
 
=== <s>Unknown Pointer Errors</s> ===

Revision as of 17:48, 9 April 2012

Paper Mario: The Thousand-Year Door
PaperMarioTheThousand-YearDoor.jpg
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Series Paper Mario
Platform(s) GameCube
Genre(s) Role-playing
Mode(s) Single-player, multiplayer
Input methods GameCube controller
Compatibility 4Stars4.pngEdit rating: Paper Mario: The Thousand-Year Door
Playable
GameIDs G8MP01, G8ME01, G8MJ01
See also...

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Paper Mario: The Thousand-Year Door, released in Japan as Paper Mario RPG, is a console role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo GameCube. The Thousand-Year Door is the fourth game in the Mario RPG series and the second in the Paper Mario series.

Problems

Sound Issues

Sometimes the background music isn't played or get the L and/or R channels desynced or muted. In extreme cases all sound in the game mute, needing to restart the emulator to get the sound working again.

Dance with the invisible Princess

When Tech will ask you to dance with the hologram of the princess (end of chapter 2), the hologram appears only if the copies of the EFB are activated in texture.

Crash at chapter 2

In recent revisions (post 3.0-188), when you enter in the Great Boggly Tree Dolphin crashes, due a bug in the Bounding Box emulation. The current workarounds are using a revision older than 3.0-188 (however you'll get a lot of GFX issues, due the lack of Bounding Box emulation on older revisions) or disabling BBox, entering in the Great Boggly Tree, saving and then, enabling BBox again.

Unknown Pointer Errors

When entering the sewers (in the prologue) the game crashes with "unknown pointer". This issue was fixed in 3.0-191.

Hatched Yoshi's Gulp Prior to 3.0

Upon acquirement of the Yoshi partner in Glitz Arena, he is required to complete the next fight against the iron clefts, With is ability gulp. However, the action command for it needs to be completed and does not work properly. it requires you to hold R and then release it upon reaching the end of a meter. The meter never fills, briefly flashes a full meter, and then fails. Thus pattern goes unaffected regardless of the mapped input and pattern of pressing R. Unfortunately, one cannot move farther in the game if experiencing this glitch. This appears to be resolved in 3.0 and newer.

Invisible X-Naut squad

In the prologue of the game, at the docks, when Lord Crump says: "It's go time!", many X-Nauts arrives but they are invisible with only their shadows shown (refer issue 4026), this issue was fixed in 3.0-188.

Bad transition effects

When arriving at the docks and the boat turns around, the transition effect is bad. Also when entering pipes or other things, the effect is bad, these issues were fixed in 3.0-188.

Disappearing Punio/Invisible Punie Problem

In the second chapter during the Great Boggly Tree dungeon, there are two adjacent cells (one contains the Punie elder, the other contains 90 Punies). After receiving the red key to open the elder's cell and attempt to open it, Punio will disappear and leave the screen stuck in zoomed-in, hindering any further progress in the game. Many frustrated Dolphin users have been searching for a fix to this graphical issue, that was fixed in 3.0-188.

Glitchy Toad/Pianta Problem

Near the end of the fifth chapter (right after the boss fight against Cortez) one is forced to blow one's way out of the Pirate's Grotto in the previous area before the boss which is filled with toads and the Pianta lovers. In most cases players will find that most of the toads (like the Punies in chapter 2) are invisible (only shadows). When one blows through the crack in the wall with Bobbery a cutscene plays, showing the toad next to the hole attempting to leave the cave and suggesting everyone else do the same. This problem seems to vary depending on the specific build of Dolphin used, but during the "escape sequence", one of the visible characters will suddenly start glitching back and forth and will halt you from progressing any further (Mario can't be controlled until all the others have escaped). This issue was fixed in 3.0-188.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Back End OpenGL or DirectX 9 DirectX 11 gives too many graphics errors

Version Compatibility

The graph below charts the compatibility with Paper Mario: The Thousand-Year Door since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-11830 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r4341 Windows Vista x86 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA G35 Playable: 30-70 FPS, some slowdowns in big areas.
r4598 Windows Vista x86 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA 945G Playable: 40-60 FPS, minor glitches and slowdowns in big areas.
r6537 Windows 7 x64 AMD Phenom II X2 @ 3.1GHz ATI Radeon HD 4850 Playable: 60 FPS with OpenGL plug-in, 4X AA and OpenCL Enabled
r6541 Windows 7 x86 AMD Athlon II X2 @ 2.81GHz nVidia GeForce GT 240 Crashes at random points: 60 FPS with any plug-in
r7442 Windows 7 x64 Intel Core i5 @ 2.8Ghz nVidia GeForce GTX 470 Runs at 60 FPS has some Sound and Graphical Issues Dario64
3.0 Windows 7 x64 Intel Core I5 @ 2.5Ghz ATI Radeon HD 5770 Crashes at random points: 60 FPS with any plug-in
r7719 Windows 7 x64 Intel Core i3 @ 2.53GHz Intel GMA X4500HD Runs at 60 FPS, slowdowns in big areas and minor graphical issues CoolKirby
3.0-188 Windows 7 x64 Intel Core i5 @ 2.8GHz AMD Radeon HD 6450 Very playable. The above graphical glitches have been dealt with (using the above configuration). 60 FPS, but with very minor sound hiccups. Cynical
3.0-191 Windows 7 x64 Intel Core i3 @ 2.53GHz Intel GMA X4500HD Almost perfect, completable, 60 FPS, sound is near perfect on LLE CoolKirby
3.0-235 Windows 7 x64 Intel Core 2 Extreme QX9770 @ 3.2GHz ATI Radeon HD 4870x2 60fps constant but minor sound issue arcticmedia
3.0-371 Windows 7 x64 AMD Phenom X4 955 @ 3.2GHz nVidia GeForce 550 Ti 60fps consistently on DX11 with DSP HLE, occasional slowdowns to about 50fps with accompanying sound hiccups, but completely playable
3.0-415 Windows 7 x86 AMD Phenom X2 555 @ 3.4GHz AMD Radeon HD 6870 50-60fps consistently on DX9, occasional slowdowns, sound issues and (rarely) major bugs like dialogs which don't come, but completely playable. Haykel

Gameplay Videos