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Paper Mario: The Thousand-Year Door
|Paper Mario: The Thousand-Year Door|
|Release date(s)|| JP July 22, 2004|
NA October 11, 2004
EU November 12, 2004
AUS November 18, 2004
|Input methods||GameCube Controller|
|GameIDs||G8MP01, G8ME01, G8MJ01|
Paper Mario: The Thousand-Year Door, released in Japan as Paper Mario RPG, is a console role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo GameCube. The Thousand-Year Door is the fourth game in the Mario RPG series and the second in the Paper Mario series.
Professor Frankly's Gate
The gate outside Professor Frankly's house turns into a cyan block, and then disappears when he is opening it to show you the Thousand-Year Door
Dance with the Invisible Princess
When TEC asks you to dance with the hologram of the Princess (end of Chapter 2), the hologram appears only if the EFB Copy is set to Texture.
In the Great Boggly Tree, all the Punies except for Punio, the Punie Elder, Punio's sister, and the fat puni will have strange effects and clones caused by rendering issues, which makes the Punies have a fuzzy look.
Sometimes the background music isn't played or the L and/or R channels get desynced or muted. In extreme cases all sound in the game mutes, requiring you to restart the emulator to get the sound working again. DSP LLE should resolve these sound issues.
Hatched Yoshi's Gulp Prior to
Upon acquiring the Yoshi partner in Glitz Arena, the Yoshi is required to complete the next fight against the Iron Clefts using his Gulp ability. However, the Action Command for it needs to be performed, but it does not work properly. It requires you to hold R and then release it upon reaching the end of a meter. The meter never fills, briefly flashes a full meter, and then fails. This pattern occurs regardless of the mapped input and pattern of pressing R. Unfortunately, you cannot advance further in the game if you experience this glitch. This issue was theoretically fixed in ., but shortly reoccured (in at least on), refer
Only configuration options for the best compatibility where they deviate from defaults are listed.
|OpenGL or DirectX 9||DirectX 11 gives too many graphics errors|
The graph below charts the compatibility with Paper Mario: The Thousand-Year Door since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|style="white-space:nowrap;Expression error: Unexpected number.||Win7 x64||Q9550 2.8Ghz||GTX560Ti||Game is playable but the music is broken, it cuts off, plays too lout or too quiet for no reason, disappears, etc. Sound effects seem to be right, but the music problem is annoying. Other than that it's fine. With LLE the music seems to be ok but it's too demanding for my system.|
|Windows||Intel Core 2 Duo E8400 @ 4GHz||nVidia GeForce 9800 GTX+||Paper Mario The Thousand Year Door on PC - Dolphin emulator||4y4u|
|Windows Vista x86||Intel Core 2 Duo E4500 @ 2.2GHz||Intel GMA G35||Playable: 30-70 FPS, some slowdowns in big areas.|
|Windows Vista x86||Intel Core 2 Duo E4500 @ 2.2GHz||Intel GMA 945G||Playable: 40-60 FPS, minor glitches and slowdowns in big areas.|
|Windows 7 x64||AMD Phenom II X2 @ 3.1GHz||ATI Radeon HD 4850||Playable: 60 FPS with OpenGL plug-in, 4X AA and OpenCL Enabled|
|Windows 7 x86||AMD Athlon II X2 @ 2.81GHz||nVidia GeForce GT 240||Crashes at random points: 60 FPS with any plug-in|
|Windows 7 x64||Intel Core i5 @ 2.8GHz||nVidia GeForce GTX 470||Runs at 60 FPS has some Sound and Graphical Issues||Dario64|
|Windows 7 x64||Intel Core i5 @ 2.5GHz||ATI Radeon HD 5770||Crashes at random points: 60 FPS with any plug-in|
|Windows 7 x64||Intel Core i3 @ 2.53GHz||Intel GMA X4500HD||Runs at 60 FPS, slowdowns in big areas and minor graphical issues||CoolKirby|
|Windows 7 x64||Intel Core i5 @ 2.8GHz||AMD Radeon HD 6450||Very playable. The above graphical glitches have been dealt with (using the above configuration). 60 FPS, but with very minor sound hiccups.||Cynical|
|Windows 7 x64||Intel Core i3 @ 2.53GHz||Intel GMA X4500HD||Almost perfect, crashes sometimes, sound is near perfect on LLE||CoolKirby|
|Windows 7 x64||Intel Core 2 Extreme QX9770 @ 3.2GHz||ATI Radeon HD 4870x2||60fps constant but minor sound issue||arcticmedia|
|Windows 7 x64||AMD Phenom X4 955 @ 3.2GHz||nVidia GeForce 550 Ti||60 FPS consistently on DX11 with DSP HLE, occasional slowdowns to about 50 FPS with accompanying sound hiccups, but completely playable|
|Windows 7 x86||AMD Phenom X2 555 @ 3.4GHz||AMD Radeon HD 6870||50-60 FPS consistently on DX9, occasional slowdowns, sound issues and (rarely) major bugs like dialogs which don't come, but completely playable.||Haykel|
|Windows 7 x64||Intel Core i5-2500K||nVidia GeForce 560||Crashes at random points: 60 FPS+ with any plug-in with both x86 and x64.||ragereaver|
|Windows 7 x64||Intel Core i7-2600K||nVidia GeForce 680||Constant random crashes. Performance wise it's perfectly playable. 60 FPS+|
|Windows 7 x64||Intel Core i7-2670QM||nVidia GeForce GT 540M||Good and playable. Used to be slow but I've changed some settings on my PC to fix. Occasional audio bugs, but not terribly bad.|
|Windows 7 x64||Intel Core 2 Quad Q9550||nVidia GeForce 560 Ti||Playable: full speed with minor drops, tons of audio glitches, LLE is too demanding for my system, enabling Accurate Vbeam Emulation seems to help with the sound. The music is also way too loud and makes it hard to hear some sound effects.|