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Phantasy Star Online Episode III: C.A.R.D. Revolution
|Phantasy Star Online Episode III: C.A.R.D. Revolution|
|Release date(s)|| JP November 27, 2003|
NA March 2, 2004
EU June 11, 2004
|Mode(s)||Single-player, Multiplayer (4), Online (4)|
|Input methods||GameCube Controller|
|GameIDs||GPSE8P, GPSJ8P, GPSP8P|
Phantasy Star Online Episode III: C.A.R.D. Revolution is a video game released for the Nintendo GameCube. It has a card based play style, making it unique among games in the Phantasy Star Online series. The story of the game takes place twenty-one years after Episodes I and II.
Syncing the calendar causes the game to crash. Despite what the game indicates when first run, one can play the game normally without the calendar; so when prompted to sync it at the beginning of the game, simply select "no" to proceed.
FMV cutscenes such as the intro on creating a new commander appear black unless the External Frame Buffer is enabled and set to Real and Scaled EFB Copy is disabled. Setting the Internal Resolution to 1x reduces image shaking. Note that more recent versions make the rest of the game look choppy if you keep the above two settings on, so it is advised to only have them on if you must see the FMVs in game.
16:9 Aspect Ratio (Widescreen) AR Codes
16:9 Aspect Ratio (Widescreen) [Ralf] YWD8-WN4G-QFFPV VF7G-GWAW-BR7Q8 0F9Q-86E3-8FTB1 C7Z3-P39N-VBGKN 4GRX-P04R-F7P17 4N7T-U33E-CKQ6B E87H-CHQV-446JG
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Phantasy Star Online Episode III: C.A.R.D. Revolution since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-870 @ 2.93GHz||AMD Radeon HD 6870||[PAL] Perfect, I've beat the entire game at 100% speed. No text/texture/music bug or desync.||Sojiro seta|
|Windows 7||AMD Phenom II X4 B60 @ 3.3GHz||AMD Radeon HD 6770||[PAL] Game is completely playable at full speed, however certain letters of a conversation will occasionally not appear. For example, "Ou" instead of "You". No texture or desync bugs though. Only works on Direct X 9, Direct X 11 displays a white screen past the license agreement. I fixed the text problem by enabling accurate text cache.||Krigo|
|Windows Server 2008 R2||AMD Athlon II x2 @ 3.4GHz||AMD Radeon HD 6570||Steady 30FPS, no problems with x2 native resolution.|
|Windows 7||Intel Core i7-2680QM @ 2GHz||NVIDIA GeForce GT 525M||[Broken] [Laptop+hybrid graphics] Interrupt <20>: SRR0 = 0x8001ccb8 TB = 0x00389caf630017fb.||dreadslicer|
|Windows 7||Intel Core i7-870 @ 2.93GHz||NVIDIA GeForce GTX 560 TI||[NTSC] Flawless from what I've tested after copying my old save file from my memory card; I haven't tried playing through the whole game, but it should work fine.||Star-X|
|Windows 7||Intel Core i5-3470 @ 3.2GHz||NVIDIA GeForce 650||Nothing loads at all. I've tried default settings as well as a few known extras.||.ducky|
|Windows 8.1||Intel Core i7-4790 @ 4GHz||AMD R9 270x||Nothing loads at all. I've tried default settings as well as a few known extras.||.ducky|
|Windows 10||Intel Core i5-3210M @ 2.5GHz||Intel HD Graphics 4000||Works fine on default settings. A little lag on deck edit and when moving camera in game. Laptop||Aguywithaname|