Phantasy Star Online Episode III: C.A.R.D. Revolution

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Phantasy Star Online Episode III: C.A.R.D. Revolution
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Developer(s) Sonic Team
Publisher(s) Sega
Series Phantasy Star
Platform(s) GameCube
Release date(s) JP November 27, 2003
NA March 2, 2004
EU June 11, 2004
Genre(s) Strategy, Card
Mode(s) Single-player, Multiplayer (4), Online (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Phantasy Star Online Episode III: C.A.R.D. Revolution
Playable
GameIDs GPSE8P, GPSJ8P, GPSP8P
See also...

Dolphin Forum thread
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Phantasy Star Online Episode III: C.A.R.D. Revolution is a video game released for the Nintendo GameCube. It has a card based play style, making it unique among games in the Phantasy Star Online series. The story of the game takes place twenty-one years after Episodes I and II.

Problems

Calendar

Syncing the calendar causes the game to crash. Despite what the game indicates when first run, one can play the game normally without the calendar; so when prompted to sync it at the beginning of the game, simply select "no" to proceed.

Black Video

FMV cutscenes such as the intro on creating a new commander appear black unless the External Frame Buffer is enabled and set to Real and Scaled EFB Copy is disabled. Setting the Internal Resolution to 1x reduces image shaking. Note that more recent versions make the rest of the game look choppy if you keep the above two settings on, so it is advised to only have them on if you must see the FMVs in game.

Enhancements

16:9 Aspect Ratio (Widescreen) AR Codes

PAL[1]

16:9 Aspect Ratio (Widescreen) [Ralf]
YWD8-WN4G-QFFPV
VF7G-GWAW-BR7Q8
0F9Q-86E3-8FTB1
C7Z3-P39N-VBGKN
4GRX-P04R-F7P17
4N7T-U33E-CKQ6B
E87H-CHQV-446JG

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Phantasy Star Online Episode III: C.A.R.D. Revolution since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-9211 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7458 Windows 7 Intel Core i7-870 @ 2.93GHz AMD Radeon HD 6870 [PAL] Perfect, I've beat the entire game at 100% speed. No text/texture/music bug or desync. Sojiro seta
3.0-189 Windows 7 AMD Phenom II X4 B60 @ 3.3GHz AMD Radeon HD 6770 [PAL] Game is completely playable at full speed, however certain letters of a conversation will occasionally not appear. For example, "Ou" instead of "You". No texture or desync bugs though. Only works on Direct X 9, Direct X 11 displays a white screen past the license agreement. I fixed the text problem by enabling accurate text cache. Krigo
3.0-432 Windows Server 2008 R2 AMD Athlon II x2 @ 3.4GHz AMD Radeon HD 6570 Steady 30FPS, no problems with x2 native resolution.
3.0-692 Windows 7 Intel Core i7-2680QM @ 2GHz NVIDIA GeForce GT 525M [Broken] [Laptop+hybrid graphics] Interrupt <20>: SRR0 = 0x8001ccb8 TB = 0x00389caf630017fb. dreadslicer
3.5 Windows 7 Intel Core i7-870 @ 2.93GHz NVIDIA GeForce GTX 560 TI [NTSC] Flawless from what I've tested after copying my old save file from my memory card; I haven't tried playing through the whole game, but it should work fine. Star-X
3.5-1480 Windows 7 Intel Core i5-3470 @ 3.2GHz NVIDIA GeForce 650 Nothing loads at all. I've tried default settings as well as a few known extras. .ducky
4.0-5995 Windows 8.1 Intel Core i7-4790 @ 4GHz AMD R9 270x Nothing loads at all. I've tried default settings as well as a few known extras. .ducky
5.0-rc-23 Windows 10 Intel Core i5-3210M @ 2.5GHz Intel HD Graphics 4000 Works fine on default settings. A little lag on deck edit and when moving camera in game. Laptop Aguywithaname

Gameplay Videos