Phantasy Star Online Episode I & II

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Phantasy Star Online Episode I & II
Phantasy Star Online Episode I & II
Developer(s) Sonic Team
Publisher(s) Sega
Series Phantasy Star Online
Platform(s) GameCube
Release date(s) JP September 12, 2002
NA October 29, 2002
EU March 7, 2003
Genre(s) Action RPG
Mode(s) Single-player, Multiplayer
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Phantasy Star Online Episode I & II
Playable
GameIDs ,
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Phantasy Star Online Episode I & II, a combination of the Dreamcast releases Phantasy Star Online and Phantasy Star Online ver2, was released for the Nintendo GameCube and Xbox in 2002. An online RPG, its focus is online gameplay with a strong offline storyline, offering diverse online and offline gameplay. Offline mode is available for single player and multiplayer. Multiplayer split-screen mode can be played with up to four players. Official servers have since been taken offline.

Problems

Calender

Syncing the calender causes the game to crash. Despite what the game indicates when first run, one can play the game normally without the calender; so when prompted to sync it at the beginning of the game, simply select "no" to proceed.

BBA Unsupported

Broadband Adapter emulation is supported as of 3.0-732 with the merger of the BBA branch.

Black Video

Scenes that play video appear black unless the External Frame Buffer is enabled and set to Real and Scaled EFB Copy is disabled. Setting the Internal Resolution to 1x reduces image shaking.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Internal Resolution 1x Reduces image shaking when playing videos
Scaled EFB Copy Off Allows videos to play properly

Version Compatibility

The graph below charts the compatibility with Phantasy Star Online Episode I & II since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21401 (current)
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Δ
Δ
Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7367 Windows 7 x64 AMD Athlon x3 @ 3GHz ATI Radeon HD 5770 steady 30 FPS
r7623 Windows 7 x64 Intel Core i7-920 @ 2.6GHz ATI Radeon HD 5770 30 FPS No Issues
r7623 Windows 7 x64 AMD Phenom X4 @ 4.5GHz nVidia GeForce GTX 590 60 FPS No Issues
3.0-417 Linux x86 AMD Athlon II 255 X2 @ 3.1GHz nVidia GeForce GT 430 30 FPS I have some issues with missing letters in text. I have only tested EP1 from normal to ultimate mode which ran well.
3.0-432 Windows Server 2008 R2 x64 AMD Athlon II x2 @ 3.4GHz AMD Radeon HD 6570 Steady 30 FPS, no problems with x2 native resolution
3.0-632 Linux x86_64 AMD Athlon II 255 X2 @ 3.1GHz nVidia GeForce GT 430 30 FPS I have some issues with missing letters in text. I tested all EP1 and EP2 up to Seabed level. The game slows down a lot at Gol Dragon when it splits in the 3 dragons and it slows down a little bit in the jungle level
3.0-651 Linux x86_64 AMD Athlon II 255 X2 @ 3.1GHz nVidia GeForce GT 430 30 FPS I have some issues with missing letters in text and also the map at the right hand corner is not working in this version of dolphin use v.3.0-632 it still works in that version. I tested all EP1 and EP2 up to Seabed level. The game slows down a lot at Gol Dragon when it splits in the 3 dragons and it slows down a little bit in the jungle level
3.0-753 Windows 7 x64 Intel Core i3-2350M @ 2.3GHz Intel 3000 HD 29-30 FPS, demo videos do not display unless DX9 or DX11 selected and EFB set to Real. Some slowdown in OpenGL when in mines. DX9 does not render start button menus correctly. Intel 3000 HD & DX11 only bottom edge of copyright information to bottom of screen is visible, rest is a white screen.
3.0-776 Windows 7 x64 AMD FX-4100 X4 @ 4.1GHz ATI Radeon HD 5700 30+ FPS; Videos aren't displayed; Locking frame rate to Audio solves black frames issue.

Gameplay Videos