Phantasy Star Online Episode I & II

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Phantasy Star Online Episode I & II
Phantasy Star Online Episode I & II
Developer(s) Sonic Team
Publisher(s) Sega
Series Phantasy Star
Platform(s) GameCube
Release date(s) JP September 12, 2002
NA October 29, 2002
EU March 7, 2003
Genre(s) Action role-playing
Mode(s) Single-player, Multiplayer (4), Online (4)
Input methods GameCube Controller, Game Boy Advance
Compatibility 4Stars4.pngEdit rating: Phantasy Star Online Episode I & II
Playable
GameIDs ,
See also...

Dolphin Forum thread
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Phantasy Star Online Episode I & II features two games in one. Episode I gives you all the hit content and gameplay from the original PSO and PSO ver.2. Episode II brings an all-new full-length adventure in which you'll face real-time combat with enemies that are more powerful than ever before. New levels, like the breath-taking mountain and beach stages, give you expanded areas of gameplay and deep, lush worlds to explore. You'll also be given all-new quests to complete, additional weapons to master, and lots more rare items to find. Choose your character from the original three classes, each with a fourth new being. For intense offline gameplay, team up or compete with up to three of your fellow Hunters on the same console for a split-screen battle.

Problems

Calender

Syncing the calender causes the game to crash. Despite what the game indicates when first run, one can play the game normally without the calender; so when prompted to sync it at the beginning of the game, simply select "no" to proceed.

White Box in D3D

In the D3D backend the camera is somehow too far back, creating a large white box that covers the screen. If you use shift+W to zoom in to the camera's normal position past the white block, the game will be fully playable. Alternatively, just use OpenGL, as it does not suffer from this problem. See issue 6268. Fixed in 4.0-3748.

Black Video

Scenes that play pre-rendered video appear black unless the External Frame Buffer is enabled and set to Real and Scaled EFB Copy is disabled. Setting the Internal Resolution to 1x reduces image shaking.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend OpenGL Avoids white screen post license info
Texture Cache Accuracy Position 1 (Safe) Fixes the missing letters problem on the EU version of the game. Avoids issue 30 on JP version.

Version Compatibility

The graph below charts the compatibility with Phantasy Star Online Episode I & II since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7367 Windows 7 x64 AMD Athlon x3 @ 3GHz ATI Radeon HD 5770 steady 30 FPS
r7623 Windows 7 x64 Intel Core i7-920 @ 2.6GHz ATI Radeon HD 5770 30 FPS No Issues
r7623 Windows 7 x64 AMD Phenom X4 @ 4.5GHz nVidia GeForce GTX 590 60 FPS No Issues
3.0-417 Linux x86 AMD Athlon II 255 X2 @ 3.1GHz nVidia GeForce GT 430 30 FPS I have some issues with missing letters in text. I have only tested EP1 from normal to ultimate mode which ran well.
3.0-432 Windows Server 2008 R2 x64 AMD Athlon II x2 @ 3.4GHz AMD Radeon HD 6570 Steady 30 FPS, no problems with x2 native resolution
3.0-632 Linux x86_64 AMD Athlon II 255 X2 @ 3.1GHz nVidia GeForce GT 430 30 FPS I have some issues with missing letters in text. I tested all EP1 and EP2 up to Seabed level. The game slows down a lot at Gol Dragon when it splits in the 3 dragons and it slows down a little bit in the jungle level.
3.0-651 Linux x86_64 AMD Athlon II 255 X2 @ 3.1GHz nVidia GeForce GT 430 30 FPS I have some issues with missing letters in text and also the map at the right hand corner is not working in this version of dolphin use v.3.0-632 it still works in that version. I tested all EP1 and EP2 up to Seabed level. The game slows down a lot at Gol Dragon when it splits in the 3 dragons and it slows down a little bit in the jungle level.
3.0-753 Windows 7 x64 Intel Core i3-2350M @ 2.3GHz Intel 3000 HD 29-30 FPS, demo videos do not display unless DX9 or DX11 selected and EFB set to Real. Some slowdown in OpenGL when in mines. DX9 does not render start button menus correctly. Intel 3000 HD & DX11 only bottom edge of copyright information to bottom of screen is visible, rest is a white screen.
3.0-776 Windows 7 x64 AMD FX-4100 X4 @ 4.1GHz ATI Radeon HD 5700 30+ FPS; Videos aren't displayed; Locking frame rate to Audio solves black frames issue.
3.0-2443 Linux x86_64 AMD Athlon II 255 X2 @ 3.1GHz nVidia GeForce GT 430 30 FPS I have some issues with missing letters in text. The game slows down a lot at Gol Dragon when it splits in the 3 dragons and it slows down a little bit in the jungle level.

Gameplay Videos