Phantom Brave: We Meet Again: Difference between revisions

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(Whoops. Not released by Koei for the Wii in Europe. Europe never had a release of this game for the wii.)
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'''''Phantom Brave: We Meet Again''''' is a [[Wii]] port of PlayStation 2 game, ''Phantom Brave''. The game was initially announced to have a release date of March 12, 2009 in video gaming 2009 in Japan, but due to manufacturing delays with the Wii discs, it was instead released on August 14, 2009. NIS America has also confirmed that they will be releasing the port in the US, giving it the subtitle "We Meet Again". NIS America Picks Up Phantom Brave: We Meet Again for the Wii NIS America Confirms Phantom Brave to be to be released in North America In addition to the Wii game disc, NIS America has also included a DVD which contains various art work, and both animated and non-animated sprites.
'''''Phantom Brave: We Meet Again''''' is a turn based strategy RPG that incorporates unique battle styles and a hardcore character customization system. Players can create units from a number of list of monster/ghost categories and power them up to a exponential number. There are two main phases to Phantom Brave's battle system. The first phase is the Confine phase. Marona the protagonist of this game can summon ghosts and monsters as battle units to fight for her. However, in order to do so she must "confine" souls in to objects on the battlefield like rocks, plants, and items. Depending on what you object you use as the host the stats of the units you summon will greatly differ. Some units are become stronger on certain objects, so knowing your spirits' characteristics becomes a very important strategic element.


== Problems ==
== Problems ==

Revision as of 07:48, 27 March 2014

Phantom Brave: We Meet Again
Phantom Brave: We Meet Again
Developer(s) System Prisma
Publisher(s) JP Nippon Ichi Software
NA NIS America
Platform(s) Wii
Release date(s) JP March 12, 2009
NA August 14, 2009
Genre(s) Tactical role-playing
Mode(s) Single-player
Input methods Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Compatibility 5Stars5.pngEdit rating: Phantom Brave: We Meet Again
Perfect
GameIDs
See also...

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Phantom Brave: We Meet Again is a turn based strategy RPG that incorporates unique battle styles and a hardcore character customization system. Players can create units from a number of list of monster/ghost categories and power them up to a exponential number. There are two main phases to Phantom Brave's battle system. The first phase is the Confine phase. Marona the protagonist of this game can summon ghosts and monsters as battle units to fight for her. However, in order to do so she must "confine" souls in to objects on the battlefield like rocks, plants, and items. Depending on what you object you use as the host the stats of the units you summon will greatly differ. Some units are become stronger on certain objects, so knowing your spirits' characteristics becomes a very important strategic element.

Problems

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Phantom Brave: We Meet Again since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21395 (current)
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7257 Windows 7 x64 Intel Core i7-860 ATI Radeon HD 5770 Perfect 60 FPS, no problems ThatLuciano
3.0-421 Windows 7 x64 AMD Athlon II X3 450 @ 3.2GHz AMD Radeon HD 6670 Perfect 60+ fps. Still no problems. Faefdsedf
3.0-710 Windows 7 x64 Intel Core i7 @ 3.2GHz nVidia GeForce GTX 560Ti D3D9 Backend - Constant 60 FPS with 4x Internal Resolution, 1xAA, and 1xAF, LLE Recompiler and LLE on thread, slowdowns only when saving, but it has no impact on the gameplay; music glitches with HLE. Use V-Sync to avoid microstutters. machomuu

Gameplay Videos