Difference between revisions of "Pikmin (GC)"

From Dolphin Emulator Wiki
Jump to: navigation, search
(Gameplay Videos)
(Hang)
Line 17: Line 17:
 
== Problems ==
 
== Problems ==
 
=== Hang ===
 
=== Hang ===
Will sometimes hang on a black screen when the day ends.
+
Will sometimes hang on a black screen when the day ends. This mostly happens when using save states on that day.
  
 
=== Sound Bugs ===
 
=== Sound Bugs ===

Revision as of 21:43, 8 December 2013

Pikmin
Pikmin
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Pikmin
Platform(s) GameCube
Release date(s) JP October 26, 2001
NA December 2, 2001
EU June 14, 2002
Genre(s) Real-time strategy
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Pikmin (GC)
Playable
GameIDs GPIP01, GPIE01, GPIJ01
See also...

Wii Version
Dolphin Forum thread
Open Issues
Search Google
Wikipedia page
Debug Symbol Files

Pikmin is a strategy video game developed and published by Nintendo for the Nintendo GameCube video game console in 2001. Pikmin is the first game in the Pikmin series of video games, and the third game for the gamecube overall. It was designed by Shigeru Miyamoto. Pikmin was released on October 26, 2001 in Japan, December 2, 2001 in North America, and June 14, 2002 in Europe. The sequel, Pikmin 2, was released in 2004. The image song, "Ai No Uta" by Strawberry Flower, appeared in the Japanese commercials for the game, but soon became an unexpected hit song, eventually eclipsing Pikmin's sales. As of March 31, 2002, Pikmin has sold over one million copies.

Problems

Hang

Will sometimes hang on a black screen when the day ends. This mostly happens when using save states on that day.

Sound Bugs

Pikmin has various sound and music issues with DSP HLE, DSP LLE corrects these issues.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Audio

Config Setting Notes
DSP Emulator Engine LLE Corrects most audio issues

Version Compatibility

The graph below charts the compatibility with Pikmin since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-12656 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
2.0 Windows XP x86 AMD Athlon II x2 215 @ 3.45GHz nVidia GeForce 7025 (: Game completed! Sound disappears in intro and some other places. Small slowdowns in huge places. †.fl.l).
r7687 Windows 7 x64 AMD Athlon 64 X2 4400 @ 2.2GHz nVidia GeForce GT 440 Perfect, but having more than 60 active Pikmins causes the game to slow down. Endres
^3.0 Mac OS X 10.7.4 Lion x64 Intel Core i7 @ 2.2GHz AMD Radeon HD 6750M Works great at 100% speed almost all of the time, using 80+ Pikmin will cause a slight slowdown (from 100% to 87%, not major at all). No bugs encountered, completely finished the game. Axxer
r7714 Windows 7 x64 Intel Core i3-370M @ 2.4GHz AMD Radeon HD 6370M Fully playable: No slowdowns, no known glitches.
3.0-151 Windows 7 x64 AMD Phenom II 1100T BE AMD Radeon HD 6850 Perfect, without any crash or slowdown during all game, just some audio crackling sometimes, I recommend LLE audio plugin Aldaris
3.0-201 Windows 7 x64 Intel Core i7-2700K @ 4.2GHz nVidia GeForce GTX 570 HD Perfect with LLE audio plugin bcheng
3.0-801 Windows 7 x64 Intel Core i7-2670QM @ 2.2GHz nVidia GeForce GTX 560M Perfect, minor slow down with 100 Pikmin in the field with LLE Audio enabled. AR Codes no longer appear to crash the Emulator on Startup Phazon Lord

Gameplay Videos

Template:Navigation Pikmin