Pikmin (GC)

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Pikmin
Pikmin
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Pikmin
Platform(s) GameCube
Genre(s) Real-Time Stategy
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Pikmin (GC)
Playable
GameIDs
See also...

Wii Version
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Pikmin is a strategy video game developed and published by Nintendo for the Nintendo GameCube video game console in 2001. Pikmin is the first game in the Pikmin series of video games, and the third game for the gamecube overall. It was designed by Shigeru Miyamoto. Pikmin was released on October 26, 2001 in Japan, December 2, 2001 in North America, and June 14, 2002 in Europe. The sequel, Pikmin 2, was released in 2004. The image song, "Ai No Uta" by Strawberry Flower, appeared in the Japanese commercials for the game, but soon became an unexpected hit song, eventually eclipsing Pikmin's sales. As of March 31, 2002, Pikmin has sold over one million copies.

Problems

Sound Bugs

Causes found by acemaster1993

Onions

When it unfolds sound effect is higher pitched than normal, when it hits the ground the sound is distorted, Pikmin entering Onions sound is higher pitched than normal.

Saving

Completion sound is higher pitched than normal. Saving in operation and completion sound is higher pitched than normal.

Dolphin Spaceship

Item or part collection beam sound effects higher pitched than normal, when around spaceship sounds are so distorted it is like a 8-bit trash. Launching at night no rocket sounds.

Map Screen

Parts of the cancel sound is messed up, no rocket sounds moving Dolphin spaceship.

Stereo sound

When moving the camera sometimes sounds are not there but other times it is, left and right channels sometimes are lost.

Grass

Pulling out grass sound is higher pitched.

tested on 3.0-682

bgm music is mixed with the sound effects channels, this is easy is the cause of the sound problems in several games even in Zelda twilight princess, if the sound is not running right it will stop working and even get stuck, this is most likely because the Dolby technology in the games because both Pikmin and Zelda twilight princess have them.

To test this you must go to the sound settings and turn the music all the way down and then start playing and you will hear that I am right, use mono to hear more clearly.


AR codes

Using AR codes causes the emulator to crash, tested on 3.0-682.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Audio

Config Setting Notes
DSP Emulator Engine LLE Corrects most audio issues

Version Compatibility

The graph below charts the compatibility with Pikmin since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21453 (current)
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Δ
Δ
Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
2.0 Windows XP x86 AMD Athlon II x2 215 @ 3.45GHz nVidia GeForce 7025 (: Game completed! Sound disappears in intro and some other places. Small slowdowns in huge places. †.fl.l).
r7687 Windows 7 x64 AMD Athlon 64 X2 4400 @ 2.2GHz nVidia GeForce GT 440 Perfect, but having more than 60 active Pikmins causes the game to slow down. Endres
r7714 Windows 7 x64 Intel Core i3-370M @ 2.4GHz AMD Radeon HD 6370M Fully playable: No slowdowns, no known glitches.
3.0-151 Windows 7 x64 AMD Phenom II 1100T BE AMD Radeon HD 6850 Perfect, without any crash or slowdown during all game, just some audio crackling sometimes, I recommend LLE audio plugin Aldaris
3.0-201 Windows 7 x64 Intel Core i7-2700K @ 4.2GHz nVidia GeForce GTX 570 HD Perfect with LLE audio plugin bcheng

Gameplay Videos

Template:Navigation Pikmin